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报告翻译问题






it fixes some common errors :p
what if you added the Demon Keys that upgrade the Unmaker, and even make text appear on the screen when you pick up a Key just like in the game ("What The !@#%* Is This" "Whatever It Is, It Doesn't Belong In This World..." "You Have A Feeling That It Wasn't To Be Touched..." "It Must Do Something..."). P.S. no offense but some of the textures could use a makeover, take this other doom addon for example.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=904371814
Not trying to force or push things or being rude, just throwing out ideas.
1. Shoot - lua/weapons/d64_rocket.lua:29
2. unknown - lua/weapons/d64_base.lua:114
maybe call it on server only
⠸⡸⠜⠕⠕⠁⢁⢇⢏⢽⢺⣪⡳⡝⣎⣏⢯⢞⡿⣟⣷⣳⢯⡷⣽⢽⢯⣳⣫⠇
⠀⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏
⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁
⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉
⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂ ._.
⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂
⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁
⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀
⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀
⠀⠀⠀⣴⣿⣾⣿⣿⣿⡿⡽⡑⢌⠪⡢⡣⣣⡟⠀
⠀⠀⠀⡟⡾⣿⢿⢿⢵⣽⣾⣼⣘⢸⢸⣞⡟⠀
⠀⠀⠀⠀⠁⠇⠡⠩⡫⢿⣝⡻⡮⣒⢽⠋
Those aside, i like the changes made and it looks great! Without requiring the WAD content too, which is great.
-Plasma Rifle projectiles ain't animated.
-Chainsaw loop needs to be done differently (maybe making the sound play and bullet firing individual?)
-Pistol should loop from frame 2 of firing instead of starting over when sustaining fire.
- Pistol is not even accurate at all
- Shotgun has it's muzzleflash stay for way too long
- Super Shotgun improperly switches its frame before DSDBOPN is played.
- Rocket Launcher doesn't leave trails, neither does the projectile have all the explosion frames
- Plasma Rifle is really accurate as far as i'm concerned
- BFG9000 has the same issue with the Projectile as the Rocket Launcher. Not enough frames, and WRONG SOUND is being used.
- Unmaker uses Projectiles instead of Hitscan. Seriously. I'm not joking, the Unmaker is actually hitscan.
but i love this def thumbs up
1. Its in-game name has a typo, where it is spelled "Plama Rifle" instead of "Plasma Rifle".
2. Its passive buzzing sound can linger for a few seconds after switching to another weapon.