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I should mention aside that Gnims have a reduced set of armor available due to their size, I believe they are unable to equip certain armors due to some sort of calculation. It was a few years ago that I designed this and the game may have changed since. But I removed them from the civilization recipe list due to this reason.
Let me know if anybody has special insight/experience with armoring Gnims!
About your question on recommendations for site amount param: I believe there's a max number of sites that civilizations can build up to, but they usually don't get that far unless you're late into history. You've probably already got the optimal settings to get a high chance of every civ, which is Very High Civs and Large world.
Anyways, yeah, that's what I've been doing, generating large worlds with max civs, any recommendation on site amounts? if that's even all that relevant.
In Adventure mode, I experienced a graphical glitch on every Gnim. Not sure the solution, but so long as Adventure mode is in beta I won't go to the trouble of trying to fix it yet.
It's possible that you're finding them hard to find because they got wiped out in Legends.They can be killed pretty easily by other civilizations.Additionally, if you have other modded civs, the slots can be taken by other civilizations.
The Gnim play wonderfully well in Fortress mode, and with the Portraits they blend in very nicely. They're a lot like Dwarves, but more delicate.
Their critical weakness is combat. With their small size, they don't have access to the more powerful weapons that larger dwarves can get, like halberds and 2H swords. When the fight gets bloody and people die, Gnim are more likely to enter bad moods due to how emotionally obsessive they are.
I really like them, they have a compelling gameplay twist. The Gnim were actually the first 'civilization' from my old Age of Civilizations series, so it's a great feeling to have them back.
Gnim are interesting to play. You will find rare Gnim who are strong, brave, etc. who become your military, while most Gnim are well-suited to crafting. For defence, you will rely on static defence rather than a big militia. Traps, doors, fortifications are all part of a proper Gnim fort.
They do some really cool stuff in Legends due to being so friendly. They're quite likely to take false identities, and I was floored when I saw one had become the leader of a Goblin civilization.