边缘世界 RimWorld

边缘世界 RimWorld

Split Genepack
122 条留言
Rovstam 7 月 16 日 下午 8:08 
You should make it expensive to split genepacks, like add a crazy research 12k points and a bench that requires stuff to make, otherwise you can buy a genepack with 4 things, split it, sell the genes and you will make a profit which is just broken (i like it tho).
ReeceyB 6 月 18 日 下午 4:36 
Woo 1.6 updoot thanks
Mace 1 月 9 日 下午 7:13 
I also agree with Xeohul's idea! Only one gene can be selected, which is reasonable. It is not necessary to completely change the entire mod, but rather to make it an option for players to choose from.
Xeohul 2024 年 11 月 13 日 下午 4:37 
Would love to see a balance option that if you split the gene packs you can only choose one of them and the other will be destroyed. In my opinion, this fits right with the vanilla premise "you can, but it will cost".
Crazy Cat Gentleman 2024 年 7 月 26 日 上午 4:06 
add me to those who think lifters shouldn't be able to split genepacks. seems like it should be an intellectual task, not a hauling task.
LowFPSman 2024 年 6 月 18 日 上午 3:41 
Any mods that will reduce or remove some genes appearing in gene packs, cause I'm sick of gene packs with just hair and skin color, or tails and ears. When I look for gene packs I usually look for something useful. Yeah, sometimes I'm ok with some cosmetic stuff. But I see this cosmetic stuff as often as I see genes that makes difference.
Latex Santa 2024 年 5 月 12 日 下午 11:57 
@OMGSplat
So brilliant and simple, it SHOULD have been in base game.
Francis Fortier 2024 年 5 月 12 日 下午 8:41 
Same as @usagicore but glitched I suppose as it contains no genes ?
usagicore 2024 年 5 月 12 日 下午 1:06 
Just got 'Genepack single' from drop pod
Slash 2024 年 5 月 4 日 下午 3:57 
The perfect mod for people that want deathless without having to have pig ears as well.
Stage 2024 年 2 月 18 日 上午 6:36 
Hi!
Great work with this mod! Something like this should be in vanilla tbh...
Do you think you could "balance" it a bit, e.g. needing a high intellectual skill and a gene assembler for the splitting operation (as an option, not required)?
Mox 2023 年 12 月 5 日 下午 6:21 
Amazing work, thank you.
Dallas Dog 2023 年 11 月 18 日 下午 12:32 
Ty to both OMGSplat & cat2002. You're the real ones.
cat2002 2023 年 10 月 18 日 下午 8:01 
No problem, I'm no stranger to modding and figured I'd give it a poke.
OMGSplat  [作者] 2023 年 10 月 18 日 下午 7:54 
Big shout-out to cat2002!

New version uploaded. Splitting packs will now default to using the standard rimworld Genepack item.

If you miss the smaller art I added an option to continue splitting the bigger packs into the smaller GenepackSingle packs. They still have their existing issues with stacking and not being able to sell/organize them when they're in storage but the option is still there.

Existing split mini-packs will remain as is.
OMGSplat  [作者] 2023 年 10 月 18 日 下午 7:51 
That worked perfectly!

Previously I was trying to create the new genepacks, manually empty their genelist before replacing with the itemized split list from the first pack.

Even after making a mod or two I'm still a newbie to all this.
cat2002 2023 年 10 月 18 日 下午 7:41 
Note that this is the same method that gene extractors use to create gene packs, so it should work.
OMGSplat  [作者] 2023 年 10 月 18 日 下午 7:13 
Thanks! I'll take a look.
cat2002 2023 年 10 月 18 日 下午 3:31 
Genepack genepack = (Genepack)ThingMaker.MakeThing(ThingDefOf.Genepack, null);
genepack.Initialize(new List<GeneDef>{myGeneSet[i]});
GenPlace.TryPlaceThing(genepack, pawn.Position, pawn.Map, ThingPlaceMode.Near, null, null, default);
cat2002 2023 年 10 月 18 日 下午 3:25 
Hey, if you're interested I think I figured out how to make it use vanilla genepacks without the described issue.
MakBash 2023 年 10 月 16 日 上午 6:09 
Mod works fine so far, but I cannot sell any splitted genebanks
OMGSplat  [作者] 2023 年 10 月 13 日 下午 10:26 
Added an FAQ section to the description for these frequently asked questions.
PanicOregon281 2023 年 10 月 13 日 下午 6:30 
is it possible to make this use normal gene packs locally?
OMGSplat  [作者] 2023 年 9 月 30 日 下午 9:12 
Did you check the incompatibilities listed and existing posts below?

If you have a stacking mod it can cause problems. You may have to add the GenepackSingle to the blacklist of items that can't stack. For example, if you have ogrestacks you'll have to add it to the overrides.xml yourself manually. It's not something that I can fix on my side.
Endorsi 2023 年 9 月 30 日 下午 8:34 
Can confirm this is also happening to me, first gene only multiplied by how many are in the initial pack.
NoTricqq 2023 年 9 月 28 日 上午 10:09 
I have the same problem as @japrice.
japrice 2023 年 8 月 12 日 上午 1:10 
Hello i do not know if this issue has already been raised : On my save when you slot a genepack, it makes 3 gene packs of the 1 st gene in the pack. And the others disapear.
OMGSplat  [作者] 2023 年 7 月 10 日 下午 7:19 
If it's anything like the "Genepacks to load" function on the genebanks, it's probably a hard coded function in the game that only ever looks for "Genepack" by ID directly and would require remaking large chunks of code for genebanks to fix it. I've never been enthusiastic enough to do that.
Damaï "Samfech" Bolzihtch 2023 年 7 月 10 日 上午 5:25 
Nice mod, I don't know if it's on my end (which is very probable) but it seems that I can't sell those "GenepackSingle" if they are banked. I was hoping to know if I could do something about it myself or if it's on the mod's end?
The Ducktor 2023 年 6 月 23 日 上午 11:06 
Good mod.
OMGSplat  [作者] 2023 年 6 月 15 日 下午 7:11 
GenepackSingle
Calface 2023 年 6 月 15 日 下午 5:58 
What's the item def name of the genepacks to stop stacking?
OMGSplat  [作者] 2023 年 5 月 29 日 下午 8:24 
I believe it is the config files for ogrestacks you're looking for. It should be something like:

C:\Users\YourUsernameGoesHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\OgreStack

There should be a file in that folder called
Overrides.xml

I think Appdata might be a hidden folder by default. You may have to go into your folder options/view and select "Show hidden files and folders"
Jonesy Fox 2023 年 5 月 29 日 下午 6:43 
Hi, another Ogrestack user here. Which XML file do I edit to add the lines about GenesinglepackSingle? So far, I've found an XML file in Steamapps > Workshop > content > 294100 > 1447140290 > About. Is that the one I edit?
Remi 2023 年 5 月 24 日 下午 3:49 
And here I was with 19 legless, armless, hungry captives, waiting for that one thing to split into a single Genepack to make my OCD add up. Oh this is wonderful, thank you!
OMGSplat  [作者] 2023 年 5 月 5 日 下午 7:03 
@G-Fiti
I just had a quick look at what would be required to do that. Unfortunately it isn't something that can be fixed with a quick patch.

It looks like the lists of what shows inside the contents of a genebank for the allow/disallow are hard coded inside hard coded subroutines. I'd probably have to rewrite the entire set of code that does that and that's a bit beyond what I want to attempt right now.
G-Fiti 2023 年 5 月 5 日 下午 3:12 
Is it possible to make this work with the "Genepacks to load" function of gene banks? ( https://i.gyazo.com/2df4adea9a5ff20aa3bbdb5de3b3dc93.png )
Curently small genepacks are not visible in this part of the menu.
G-Fiti 2023 年 5 月 5 日 下午 12:45 
@stevedalion You need to adjust your stacking mod so they do not stack, if you use OgreStack there is a fix in the comments below
stevedalion 2023 年 5 月 4 日 下午 6:47 
Every time i split a genepack i get the same gene duplicated by how many genes were in the pack. I am unsure as of yet how it determines which one to duplicate but this makes it quite random as to whether i get what i was after. Am i doing something wrong?
OMGSplat  [作者] 2023 年 5 月 3 日 下午 7:09 
I tried doing that originally, but there is a fairly hard coded function in the regular genepack that will automatically fill it with genes on creation. I tried various ways to remove those genes after creation so I wouldn't have to make a new item, but none were 100% reliable.

This was the only way I could find that worked all the time. It wasn't ideal but it did what I wanted.
G-Fiti 2023 年 5 月 3 日 上午 9:14 
Hey, im having a bit of trouble using this mod alongside others that have not been adjusted to implement your small genepacks. I don't mean to be unfriendly but it creating new custom genepacks really necessary? It would help compability if splitting just created normal genepacks that just happen to have only one gene in it. You probably do not want to revert your change if implementing those though, perhaps you could add an option to the mod settings that would allow this?
OMGSplat  [作者] 2023 年 4 月 10 日 下午 6:52 
Technically, yes. But combining would be a big chunk of work and I don't feel up to doing it.

It's easier for me to just use a mod that offers more storage such as "Oops, all gene banks".
Actual Final Boss 2023 年 4 月 10 日 下午 6:26 
Would it be possible to make it so we can combine the split genepacks back into the big ones again? For example, say i had two genepacks (one with the genes 1, 3, 5, and 7, and the other with the genes 2, 4, 6, and 8) could i split them both so i had all 8 genes in single genepacks and then mark some of those genepacks to be recombined so hat I could pair them off into two big genepacks, one with genes 1, 2, 3, and 4, and the other with genes 5, 6, 7, and 8.
Nakir 2023 年 4 月 5 日 下午 7:18 
That's awesome, many thanks!
OMGSplat  [作者] 2023 年 4 月 5 日 下午 7:08 
Updated to split genepacks added by WVC - Xenotypes and Genes
Nakir 2023 年 4 月 5 日 上午 9:45 
would you please be able to add compatibility for the genepacks added by: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2886992038
Edgar Allan Pope 2023 年 3 月 1 日 上午 7:07 
@UntouchedWagons thanks for the tip, works perfectly now
UntouchedWagons 2023 年 2 月 26 日 下午 3:28 
For those using OgreStack add this to your Overrides.xml file:

<item defName="Genepack" stackLimit="1" />
<item defName="GenepackSingle" stackLimit="1" />

Put that right after the line about the TechprofSubpersonaCore
Joge 2023 年 2 月 16 日 上午 8:25 
The only one that sticks out to me is "Quest Reward Rebalance" whose description doesn't seem to indicate that it adds items from mods. It doesn't seem to be happening again after the initial drop pod event. To clarify it didn't come from a trader or quest reward, it was the random drop pod event that doesn't specify what it contains until impact. If the empty genepacks aren't supposed to show up there either, then it's definitely something on my end.
OMGSplat  [作者] 2023 年 2 月 15 日 下午 6:52 
They should only ever be created by splitting a regular genepack as that is when they get the genes assigned, otherwise they would show up empty. You shouldn't see them for purchase on a vendor or available from rewards.

My wild guess, do you have any mods that change rewards from quests?