安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Of course, this can cause the AI to lose its offensive action.
这本来是乌鸦该解决的游戏本身问题
This was supposed to be the Crow's game problem
I think the Rebirth site should be off-limits to occupation.
Capture rate can't be set in unity without using a custom script. My internet was down while I was making this map so there wasn't an easy way to get a copy of the script. I'll tinker around with it now since I have wifi again.
Shipment has always been a chaotic map in cod. Since cod doesn't have a respawn delay like rf, most gameplay of shipment is spawning, killing 1 or 2 enemies, dying, respawn and repeat. A higher bot count is the easiest way to replicate the chaotic experience since rf's respawn delay can't be set to zero.
can i ask though, is there a reason you set capture point time so high? ive also been playing nikowloses shipment recently and i find that for maps as small as this, quick capture times make it flow much better as a deathmatch map with small bot counts. do you just like the chaos of 50 bots? maybe its just my setup but with it, assaults spam grenade launchers like no tomorrow and medics go hog wild with shotguns 😆
definitely appreciate the different take from nikowloses one dont get me wrong, i just felt like asking for your perspective if thats ok!
you making a good maps with its own special atmoshere