Kenshi
The Sergeant Mod
21 条留言
Gilgamesh The Immortal 9 月 28 日 下午 2:06 
Good mod works well still
5* General 2024 年 2 月 9 日 下午 5:18 
Thank you
jack6419 2023 年 5 月 15 日 上午 5:09 
saw something like this on reddit this could be the same mod this is exactly what i've been looking for cause trying to manege 250 soldiers does get quite tedious plus having them camp outside or in my base does give the base quite a nice bit of life thank you so much
lordmizou98  [作者] 2023 年 3 月 3 日 上午 9:44 
They are in bars or patrolling towns
Bulbous 2023 年 2 月 13 日 下午 10:00 
There are no sergeants or the armies around
lordmizou98  [作者] 2023 年 1 月 19 日 下午 12:20 
In bars of big cities such as hub stack squin shark heng heft ...
Strange 2023 年 1 月 19 日 上午 9:20 
where are the sergeants
lordmizou98  [作者] 2023 年 1 月 5 日 上午 11:34 
Yes thats what I meant, you have to give another ai package with 0
pnciampo 2023 年 1 月 5 日 上午 10:57 
I found my own solution, well, something that works. Instead of doing Bodyguard 0, I gave it a contract that's completely new (hang out in a bar). This wipes the Bodyguard AI off completely. So I guess they needed to have a new task to replace Bodyguarding with - instead of trying to change the hours.
pnciampo 2023 年 1 月 5 日 上午 10:03 
It's not working. Ugh. I've done AI Contract: Bodyguard 0 and I've tried Change AI: Bodyguard 0. Not working.
lordmizou98  [作者] 2023 年 1 月 5 日 上午 8:11 
Yes, by starting another contract and give it 0 hours.
pnciampo 2023 年 1 月 5 日 上午 7:38 
Hey, I was wondering if you could help me with something. I'm working on a mod but I don't know how to end a contract other than letting the time run out. Is there a way to terminate a bodyguard contract?
pnciampo 2023 年 1 月 5 日 上午 7:37 
Nice.
lordmizou98  [作者] 2023 年 1 月 5 日 上午 6:30 
Thanks for the feedback !!
lordmizou98  [作者] 2023 年 1 月 5 日 上午 6:30 
I made a sergeant faction so that relations with other factions don't interfere and because of dialogue limitations they cannot be allied to a faction they recruit from. And you're right about the price, I already have a better system that is easier and also more efficient to implement.
pnciampo 2023 年 1 月 4 日 上午 8:35 
One last thing, the dialogue and options could be much more precise and cleaned up.

For example: When hiring a character, they should state their price and you should have the option of saying no. It seems that there is no such option... there's an automatic purchase of 200c, yeah? Just food for thought.
pnciampo 2023 年 1 月 4 日 上午 8:32 
Also, the Sergeant I encountered was wearing a Holy Breast Plate in the great desert. They don't seem to have a tie to the UC. I would suggest if you make the character a part of the UC faction, maybe call the High Sergeants or something similar, due to the UC already have "Samurai Sergeants."

Anyway, I've loved the idea since the inception. It's an unused system in the game and you've made it work. Respect. I'd love to see an expensive Mercenary Sergeant.
pnciampo 2023 年 1 月 4 日 上午 8:32 
I haven't gotten deep into this yet, but from what I can see I have some questions. Should you have a Sergeant faction? It seems like this mechanic you've assembled could be used for Faction rewards exclusively, like leading their armies as their General, you know? If I were you I'd link the ability to talk to Sergeants to the ally status of nations and have them be exlusively Mercenaries and Faction characters, instead of having their own faction "Sergeants." Just from my perspective, a military has to serve a government, cause or philosophy...
pnciampo 2022 年 12 月 23 日 下午 9:31 
Oh nice.
lordmizou98  [作者] 2022 年 12 月 23 日 下午 4:19 
Yes It's the same mod :D . This is an update
pnciampo 2022 年 12 月 23 日 上午 8:36 
Reminds me of The Free Army mod (whatever name the mod is actually existing under, I don't know), which is kind of a proto-version of this. Maybe you're the same creator or perhaps you were inspired by that mod? Cool anyway... the problem with the other mod is that it wasn't rooted in the game world - it was a kind of added ally faction for testing? Hmm.