安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thanks for the feedback <(^.^<)
I didn't know it happened that often, i'll look into fixing it!
I'll fill that gap as soon as i can.
By unreliable i assume you mean it's hard to get because of the amount of people converging on that middle point? The idea was that everyone has an equal chance to get the helmet off spawn otherwise you run into RNG issues.
It's also placed higher to force people to use the double jump.
If you have some ideas on how it could be changed i'd love to hear!
- The helmet is quite unreliable to get out from the spawn.
- You can get stuck between the stack of crates and the platform where the helmet is. That place maybe should be filled with some items. I've made a version of your mod myself where I placed some rubble in there
Cheers for the feedback
For 2 players, it would be great to have only 1 helmet available. Do you think this is possible ? Thanks ! For < 2 players, two helmets are fine though.
Could you explain further and i'll get it fixed!