安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






+Abilities = (AbilityName=MecWave, Cooldown=1)
Also, thanks to TrooperCoon for the advice on how to run it with LWOTC, and most of all thanks to Alterd-Rushnano for making this awesome mod!
i think it should work after that
can they be turned into Psionic MEC Troopers?
and how can this work with the Psionic Ex Machine mod?
- Fixed a fatal bug. Now this mod works on Skirmisher+ without any issues.
- Skill tree reconstruction
- Now any psi amp using class can be a psionic mec trooper.
looks at the first picture: "MECHA POWER!??!?!?!?"
PSI MEC in this mod is designed to work with most existing psionic animations. if the gauntlet added by pexm still uses the shard gauntlet item category, it will be applied relatively smoothly. However, cannot guarantee the skills associated with the weapon itself, such as weapon upgrades.
No, it cannot be used like the existing mode. This mod is a reworked version of the existing mod and uses the same class code values. guess I should make this a public announcement.
@SgtoPereira>>>
You talking about '[WOTC] Covert Infiltration'? well, I think it will work basically the same way as Mac Troopers. Even don't think there will be any major problems, but I didn't design this mod to be actively compatible with CI.