安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
But anyway, i figured out, that for some reason that hero appears at Karak Hirn after fisrt ending turn, so missed option to confed them on turn 1 in this way.
This is in preperation for the compilation that I'm working on.
I've decided to postpone any further characters in favour of bug fixes and a compilation mod. Expect to have all the weird issues fixed this sunday(I hope!).
@soon&mot Yep, they should only start with their unique custom trait. I'll see if I can get it fixed.
Every character in your mod has 2 traits (the trait you created, the default dwarf hero trait in the game).
ex) Prince of Karak Hirn, Grungni of ancestors
Did you have any intentions?