安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






There is a reason I didn't include it originally; when the pen mechanic was added, players complained about latency in their games (especially if they had huge ranches) as it was constantly checking multiple animals not being in pens. I believe this has probably been resolved now. However a solution at the time was just to not have the tag for pen animals (which I had internalised) and it meant pack animals and livestock would just default run back to their assigned "pen areas" (which helped with caravan unloading, protection from predators, raids, etc).
Expect this to be fixed shortly.
https://gist.github.com/HugsLibRecordKeeper/9ab80aae168d4c1be3a2f432a1c2bd7d
You guys are doing a great job, but please consider making some of the animals pen animals.
55 new cretures
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564042934
I do have this mod sorted above those biome mods in my load order, should I try manually putting this mod lower in the load order?
I was on the Original team working with Beastman and Tgrimm trying to debug and release this mod back in the beta days but sadly we all moved on with out lives and this mod got left behind because of it. Tried my best to continue it but was never able to keep up with rimworlds update. Hope this was not to difficult for you! us three back then were not the best coders haha