安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






On The Island, Blood Moons cause the old 50,50 overspawn bug. We tested this for 2 real life months to be sure.
When the Blood Moon occurs, obviously it promotes all dinos with an alpha variant to alpha for the night. The problem is, once all those raptors, rexes and carnos are promoted to alpha, the game now thinks there's not enough of the regular (non-alpha) kind and starts spawning them en masse. We then start getting about 100+ of them on the beach at 50,50 AS WELL AS a literal death ball of rexes, carnos and raptors in the SKY at 50,50. This death ball is also often 50-100 total of raptor/carno/rex in alpha and regular variant.
We disabled the mod on Weds, July 12th and it is now Sunday July 16 (2023) and the overspawns haven't happened a single time since.
still an amazing work
"Dino Changes
- All ALPHA-Dinos can now destroy any structure
Moon Events
- Bloodmoon: All Dinos transform into their Alpha Variants if they have one"
admincheat scriptcommand stopmoon
admincheat scriptcommand startblood
admincheat scriptcommand startblue
admincheat scriptcommand startharvest
admincheat scriptcommand startdouble
admincheat scriptcommand startquadruple