安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm showing a modded pawn with trade price improvement of 49.31% carries over to the trade screen correctly.
Seems to be working with VE trading prices as well
I'll think about that, but no promises right now.
i have a lot of mods tho and some that surely alter trader behavior (iirc Trading options, bargain tweaks and others that add more trader types)
sad, i wanted to make full ufse of my trader pawn with 30 social and 70% trading improvement lol
Not quite. "The Price Is Right" by Uuugggg can allow sale price to exceed buy price (depending on settings), but it doesn't uncap trade price improvement.
Yes, "UnCap TradePriceImprovement" is safe to add/remove mid-save as it doesn't store any state.
also safe to add/remove mid save?