Portal 2
Fortean
28 条留言
Tobastin 8 月 2 日 下午 6:53 
Diabolical

I mean most of your stuff is but when I walked into this one I thought I was safe. And then.....

Really enjoyed the set-dressing too!
Muzozavr 2 月 13 日 上午 11:18 
Not sure I like all of the visual style here (it's interesting, but a bit uneven, though the big outdoor vista and the anti-trap are for sure gorgeous), but wow , this might be the "purest" tweak of any chamber I've seen. The tiniest of changes resulting in such a big twist, I love it!

Not that difficult to figure out (which is good for my brain-damaged-by-work self atm), but the "pure pureness" of the tweak is nuts. Much better than P1's own advanced 14 was, for sure.
quat 1 月 20 日 下午 12:57 
nice!
Rygard 2024 年 6 月 5 日 下午 6:11 
Nice map! I used the laser chambar ceiling :steamthis:
zigzagtenniscoe 2024 年 4 月 1 日 上午 3:41 
Quite the take on the P1 chamber. Awesome aesthetics too. Makes you wonder “what the fuck is Aperture Science doing???”
I should’ve recorded a blindrun for this but didn’t since I read the description and thought it was a mere remake of the original, when there is in fact an entirely new dynamic towards the end of the chamber that took me a good few minutes to work out. Nothing super difficult but I really like the changes.

Difficulty: 3.25/10
Design: 10/10
Enjoyed: 8.25/10
Klaatu 2024 年 3 月 29 日 下午 1:49 
Took me a minute but very satisfying when I figured it out.
| \_/ () 2023 年 11 月 20 日 上午 8:11 
Awesome reimagining of chamber 14, awesome puzzle, awesome visuals, awesome anti-trap section, but...

since the point of the solution is to use unusual flings to conserve portals , why isn't the collapsed ceiling fling-proof?
I mean, the first thing I did when seeing the hole in the ceiling near the cube dropper was to fling through it. I did and then I wound up in nodraw-land without any means of escape. Seal off that hole with an invisible wall or something.
On the other hand, I don't like how there's a huge hole above the laser and I can't go through it because of an invisible wall!

Anyways, I hope it's clear that those are nitpicks. Everything else is, as I said, awesome!
ZneX 2023 年 11 月 11 日 下午 12:14 
That was a move that I haven't used before. After sleeping on it, I figured out what was needed. Very good. ;-}
Steve3Dx 2023 年 8 月 24 日 上午 11:36 
great
lumpus2000 2023 年 6 月 16 日 下午 11:58 
Puuuuuuhhh, here i need "a little bit of time" :-) THX
DarkWhite 2023 年 6 月 12 日 下午 2:16 
Very nice map, however, I think I broke the last bit. I used the cube to stop the elevator from coming down fully. Then I just jump up to the exit door.
adolf_roland 2023 年 3 月 12 日 上午 10:12 
devilish.
E L Y T R O N 2023 年 3 月 7 日 上午 10:47 
Great map! Sometimes I forget about the basic No Elements moves.

FYI, laser collision is off until you die once, then laser collision is back on. Doesn't affect the puzzle really, I just thought that it was an interesting science fact.
Demon Arisen  [作者] 2023 年 2 月 15 日 上午 4:33 
@G4lvatron Thanks so much for playing! I've really enjoyed reading all your comments on my puzzles. Well done for completing the whole collection, I'm glad you had a good time :)
G4lvatron 2023 年 2 月 14 日 下午 7:42 
Nice puzzle! I've finished all the workshop puzzle designed by Demon Arisen now. What a good collection it was :celeste_mountain:
lfairban 2023 年 2 月 14 日 下午 12:34 
Great puzzle, exit area was kind of dark.
Challah_Money 2023 年 1 月 27 日 下午 3:53 
Excellent work! It's amazing how two small tweaks in the level design which might only be perceived as "conveniences" can turn an easy puzzle into a challenging and incredibly clever one.
Beckeroo 2023 年 1 月 23 日 上午 11:40 
cool you managed to copy over a1_intro1
Mikeastro 2022 年 12 月 24 日 上午 5:47 
Very nice map with beautiful visuals :D Huge thumbs up!
VanCanucksFan 2022 年 12 月 22 日 下午 12:07 
Very nice. Had to go think about this one for a while to get the solution
hub 2022 年 12 月 20 日 下午 12:54 
:cupup:
. 2022 年 12 月 19 日 上午 8:57 
Nice but the moving platform were not needed.
evelyncarnate  [作者] 2022 年 12 月 19 日 上午 6:25 
Thanks for the feedback! The platform sounds were a known issue I didn't have time to fix - once judging is finished, I'll replace it with a system that lets me control the volume and the activation. That's surprising to hear about the anti-trap mechanism, since repeatability was something I tried to test for. I'll investigate that when I fix everything else. Cheers!
NOT A DOG 2022 年 12 月 19 日 上午 4:56 
Very clever map with a gorgeous sky-box. Jofish really can make a good atmosphere for sure, i love your work.
Also the puzzle with the twist at the end, uuuh malicious!! I loved it!

The only problem i had with the map is the moving platforms sound. I really tried to tune them out but its too loud, maybe only activate them when you inside that area.

Also i tried out the anti-trap mechanism for fun, but it only works once. When you try to activate it the second time it will not open. -i brought the cube with me both times-

Above all, i really enjoyed the map. Thumbs up and favorited :p2cube: !
Nobody No-One 2022 年 12 月 18 日 下午 7:20 
Nice little puzzle - very similar to the original, but the little twist at the end was devious when I realized I had to keep the laser from immediately hitting the catcher. Thumbs up.
SkyGlass 2022 年 12 月 17 日 下午 10:41 
The solution was a fun reimagined twist of the original logic. It took a bit to figure it out, and it was fun spending time in the beautiful environment.
Jade BGE 2022 年 12 月 17 日 上午 10:06 
Fun map. Not hard when you know the technique. Thank you! :steamthumbsup:
crhoaviet6 2022 年 12 月 16 日 下午 9:19 
Trickier than I expected. Beautiful environment, and a cool anti-trap .