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Very nice sound and genereal look of the map.
Keep up the good job,
However, there's a softblock that I noticed. Correct me if I'm wrong about it, but if the cube is fizzled in the "lever room" when it is activated, the pellet puzzle is nigh impossible due to the fizzlers. Pellet juggling with portals- if that's the correct term- are not possible if that was the intended solution due to the fizzlers. I'm going to assume that the cube is supposed to be kept in the lever room at all times, so if fizzled, the whole puzzle is broken. Perhaps some way of making the lever room accessible if the cube is fizzled in it could be something worthy to implement...? I might just be doing the puzzle wrong and there's something I missed, though-