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Upon reaching legendary status from this mod the dwarf in question will move too the surface and try to do tasks which are already finished. For me it was a jeweler trying to gather plants. Except there were no plants being told to gather so they just stood in one spot on the surface like a statue. Not reacting no matter what I did. I haven't checked the error logs because I'm not sure how to, but I'm pretty confident it's a bug from this mod seeing how it only appears after using the item it adds.
Strand extract Training and Dye Training is mixed.
I also found that if you move the blocks requirement below the chair and bookcase requirements, you can build it after it prompts for chairs and bookcases. It doesn't prompt for blocks at that point, though.
If you remove just the chair or just the bookcase requirement, it still crashes. I've really no clue what's making it crash, but at least removing those lines allows it to work.
Happens just after selecting the stone type. I chose Granite blocks, and it crashed immediately then.
I HIGHLY recommend saving before building one, just in case this happens to you.
Just a couple of little things :
I had a crash trying to build this in the latest version that I don't remember having before (but I might not have tried the same exact way so I'm not 100% sure)
If I choose all when selecting the block to use it crashes the game, if I select manually the 2 blocks no issue.
Not a crash but it makes it so I can't build the building : if I select any item or material that I have to scroll down the list to get to then the next screen is blank. Example I have to scroll to get the chair I want then once I've selected the 6 chairs the screen where I have to select the bookcase is empty and I have to cancel the construction.
Nothing huge as it has workarounds but I thought I would let you know.
If you want to build this construction while play other than dwarf civilization you need go to Dwarf Fortress>data>Installed_mods>Mod_name and search txt file named entity, after this you need copy [ENTITY: *name*] from race mod and paste to entity [SELECT_ENTITY: *name*] in mod what add something new to craft/build, it's change civilization to what will be added this new thing
On another note... man, this mod is kinda overpowered. You can train soldiers with this wayyyy faster than using constant training. I personally would like it if there was some sort of rare material to make the training halls, like a codex, so it's gated off by trading or making the rare item yourself.
I'm using your latest version, yet there is no option to train hammering. Observing is also not in the list.
(crashed the very moment I clicked the blocks)