Portal 2
Stopping Potential
60 条留言
OrlandoTiquim 2024 年 7 月 20 日 上午 11:24 
Nice ambience and rlly cool logic, the first room specially was clever! Though I feel like the huge amount of portalable surfaces makes the puzzles seem harder/more complex than they really are
MathSpirit 2024 年 4 月 12 日 下午 5:13 
excellent design
Rooke 2022 年 6 月 11 日 下午 3:33 
Very enjoyable, had a lot of fun with it. Have to agree w/Dark Rozen, parts of it looked very familiar. But still... :steamthumbsup:
Dark Rozen 2022 年 4 月 2 日 上午 7:47 
Fun map, i swear i've seen the design of the first room somewhere
Andy T 2022 年 3 月 31 日 上午 3:20 
I say about middling in difficulty but leaning over-easy. First section gave the game away, I think, well solving first section meant the solution to second section comes in realtime as you see it.

This picture is enough of a hint: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2787238507

Slow down the Hammer work, I can see sub-TV FPS with crusher. Since Portal 2 is old most player expect smooth framerate now, and the middle traverse area is something of yawn-fest; but game is really good so I hope you do a cleaned up version.
Guillermolikesgames 2022 年 3 月 24 日 下午 6:19 
I made it through both of them pretty easily, and I must say that the visuals are really good and the lighting is spot on, I also loved the first one a little more than the second, also, I just feel like the first one is a little harder. Def added to my fav levels.
Localized 2021 年 2 月 28 日 下午 9:57 
Brilliant!
canticle 2019 年 10 月 17 日 下午 11:56 
Second chamber saw solution fairly quickly...but for those stumped like me for an hour on the first (actually noclipped past it, did the second part, and came back) there that prevents you from taking the cube into the chamber between the doors. It was SO SIMPLE and obvious, but I managed not to avoid seeing it for quite some time:steamfacepalm:
LeeSpork 2019 年 1 月 10 日 下午 3:51 
Very fun, though I'm disapointed that the cube is blocked from going into the startling noise room by an invisable force field instead of a fissler.
𝐕𝐈𝐈 2018 年 6 月 26 日 下午 1:32 
Absolutely loved the way the answers were in plain sight, an invisible tutorial straight out of half life 2
bullfrog 2018 年 4 月 26 日 下午 11:33 
Good map :)
Augustris 2017 年 10 月 26 日 上午 9:47 
First room was hard, but managed. Second one so hard!!!! Only by read comments I understood that I can stop spikes. I was thinking that I should jump on camera, then just run on corner :D Nice, good job but too hard for me.
Benzolamps 2017 年 8 月 16 日 上午 1:15 
Nice game! Puzzle is too easy.
Konke 2017 年 6 月 22 日 上午 9:42 
Very good, indeed. Looks good, nice puzzles and a compelling difficulty. Cheers!
Chron 2017 年 6 月 8 日 下午 7:06 
Great design, but puzzles were too easy and too similar to one another.
YUKI_67 2016 年 6 月 6 日 上午 7:57 
I subscribe to you, you are a very good designer. Your maps could absolutely be part of the history of the game !
contact 2016 年 4 月 28 日 上午 6:05 
Clever tests, great map, good fun. Thank you! :-)
jam.lab1 2015 年 11 月 12 日 下午 4:56 
Great challenging game. good job.
Cheil 2015 年 8 月 8 日 上午 2:09 
so fun i love that map
:steamhappy:
Petutski 2015 年 3 月 5 日 上午 3:14 
Wow! Fun chamber once you know the "trick"!
Anwanak 2014 年 11 月 2 日 下午 10:22 
There's only one glitch i found, on the first part of this map, at the 2 doors, you can put a cube in the door when its open and then close it (Using the lazer) and then you can jump on it and basicaly noclip through that door. without cheats
BOT BRAŇO 2014 年 10 月 26 日 下午 1:26 
Great test chambers, also great LOOKING test chambers. However I´m 100 % sure I did every chamber by way which it wasnt mean to be done like.
Nobody No-One 2014 年 8 月 21 日 下午 3:05 
Great example of how pristine chambers can look good and play well.
tanger2b 2014 年 8 月 15 日 上午 12:38 
Done with 5 portals. 0/5 could noclip to end. Thumbs up.
Mr. P. Kiwi  [作者] 2014 年 8 月 8 日 上午 6:46 
@Rhada - Nope, that was not the solution, try again...
@Mr. Crowely - I'm glad you enjoyed it! Weird though, the crushers always worked for me. All of them. I'll check it, and if I'll manage to figure the problem, I'll fix it. If not, try to reload the map, maybe it'll help.
KyloX 2014 年 8 月 5 日 上午 2:38 
As Cyborg_10101 said, when you finaly see the solution, you realy want to slap yourself.

The puzzles had very important thing - simple and confusing at the same time; simple, yet confusing. After figuring the first puzzle, the second one becomes very easy as it uses similar expect.
The design was very well done, it had detial, it had backstage, it had normal beauty.

Bugs:
* In the second chamber, only the last crusher works, as the others never moved.

Well done and good luck

[test for a test]
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=259110204
Cyborg_10101 2014 年 8 月 3 日 上午 2:02 
When you realise the solution, you kick yourself! Not as hard as I was making it, I'll give it 5 funny faces ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
The Sojourner 2014 年 7 月 31 日 下午 10:23 
Good to see your stuff on the Workshop again :p2cube: This one is another excellent 5/5!
neeko 2014 年 7 月 31 日 下午 7:15 
Interesting puzzles. Good looking map too.
Rh4d4 2014 年 7 月 31 日 上午 11:17 
Hi! Your maps were excellent! But I don't know if I solved the first one correctly. My solution was this: Use the cube as a support for the glass cube near the lazer receptor, the put the glass cube on top of the cube, but let it fall just a little to change the angle of the lazer. I think it was hard and maybe it was not the correct way to solve it. If it was, congratulations! It was very hard and fun! If it wasn't... I'll have to expend my weekend trying to solve it again!
bastard 2014 年 7 月 30 日 上午 11:28 
finished it, very good map.
not-paradiser 2014 年 7 月 29 日 下午 8:42 
very good logic ~! and beautiful mapping.excellent as a birthday map
bastard 2014 年 7 月 29 日 下午 5:07 
i can't solve it I am stuck in first room am not asking for answers am just saying well done.
Kibate 2014 年 7 月 29 日 下午 12:04 
No, you have to think WITH the box!
Get it? huh?

Okay, bad pun aside, awesome two puzzles, i especially liked the first one.
kingkentuck 2014 年 7 月 29 日 上午 11:46 
good
OrangeCanary 2014 年 7 月 28 日 下午 5:12 
it is hard the first one tell me the lazer test 1 chamber
Драгомир Сутулых 2014 年 7 月 28 日 上午 9:46 
BEST
Mr. P. Kiwi  [作者] 2014 年 7 月 28 日 上午 1:30 
@ZAEROS - That was the whole idea! Thanks for playing :)
ZAEROS 2014 年 7 月 28 日 上午 1:28 
You changed the wall to the left of the laser switch in first room, Was just possible to hit exit switch without using cube to block the laser! Was fun solving again. Thank you.
Mr. P. Kiwi  [作者] 2014 年 7 月 27 日 下午 11:27 
For all those pondering on cubes falling down stairs, and weird solutions, it has been fixed.
Magoo 2014 年 7 月 27 日 下午 3:26 
This looks impressive~
| \_/ () 2014 年 7 月 27 日 下午 2:04 
Awesome!
Konke 2014 年 7 月 27 日 上午 11:36 
Just a thought: It would be cool if you used an actual train and the Glados comment. There are train models in Hammer from the Super 8 DLC. Perhaps not logic but still funny.

All in all, a satisfying experience. Well done.
Konke 2014 年 7 月 27 日 上午 11:36 
Well, I gave it a second shot. The first puzzle was indeed very clever. Can't recall ever using a cube to block a laser to get further. Some simple feedback from a mapper to another:
* The sign at the entrance seems to have a trigger_multiple. When you walk away from it it turns off and when you walk close to it again it turns on. Perhaps this is intended. To be true to the original Portal puzzles the sign is "always" turned on.
* When you finish the first puzzle and walk through the door to the next area, it looks like you can bring the blocking cube because there is no emancipitation grid. Instead you chose to put a block. Doesn't look as good, imho.
* Autosave after the first puzzle would be nice.
* It looks like it's possible to walk to the exit at the back of the smashers, but you seemed to have placed a playerclip there. Why not narrow the walkway?
Konke 2014 年 7 月 27 日 上午 11:07 
I really do want to give this a fair shot but at the same time I really don't like when you get trapped in maps. I tried to throw the cube down beneath the stair arms, onto the catwalk. No new cube spawned. Have I missed something or is this a miss? Cheers!
󠀡 2014 年 7 月 27 日 上午 10:30 
yo Kiwi, is this the correct solution for Chamber 2? It looks strange :cwat:

https://www.youtube.com/watch?v=qEcCJ0ZXeJA
racknae 2014 年 7 月 26 日 下午 5:29 
racknae 2014 年 7 月 26 日 下午 4:47 
While not terribly hard, the puzzles were certainly very original and made clever use of a basic mechanic. Great job.

I also liked how you used the voice line after the puzzle.

Looking for feedback on my latest singleplayer map:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=290523478
yacabo 2014 年 7 月 26 日 上午 6:48 
the lazer cube feel down the stairs
quatrus 2014 年 7 月 25 日 上午 7:42 
map worked just fine...nice puzzles not too hard....thanks for creating.