全面战争:战锤3

全面战争:战锤3

Provincewide and Allied Replenishment for Growth, Outposts, and Unique Buildings
8 条留言
sigmars_disciple 2024 年 6 月 24 日 下午 2:10 
Oh, BTW I made it sound like it's buggy on campaign start - it isn't. It's just that control CAN be really low in your starting territory (think Wissenland where 2 of 3 settlements need to be conquered back first), and the penalty on low control is the reason, I believe.... <3
sigmars_disciple 2024 年 6 月 24 日 下午 1:53 
I wish this would support one more solution that rather boosts replenishement a bit than slow it down. Is there a mod you've used, that you can recommend?

If you ever want to try the Population mod, you'll need this submod here if you like custom factions: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3178326853

More instructions there, but there's basically 6 mods you cannot use at all when using "Crisis....": Rotblood Tribe, Pol's Jade Vamp Mods, Dynasty of the Damned, Nagash & the Gnoblar mod Unwashed Masses.... Enjoy <3
sigmars_disciple 2024 年 6 月 24 日 下午 1:48 
I like to use a mod by @Zorbaz (Crisis of Mercs and Mortals) that introduces a sort of "Divide Et Impera" style Population System for all races, where different types of troops have to be replenished using 3 different population groups each culture has (like peasants, workers and nobles). With that, on the first few turns of each campaign I struggle to ever get ANY replenishment somehow (even in Encamp stance or an owned settlement) so using this submod here that slows down replenishment couldn't be further from what I need HAHA
sigmars_disciple 2024 年 6 月 24 日 下午 1:38 
Hey @Lycia Pintella, I assume this is the type of mod that is very unlikely to ever break due to changes CA makes, but just checking if this is fine to use with 5.x, assuming you probably use it in all your campaigns? <3 Thx
Lycia Pintella  [作者] 2022 年 12 月 18 日 下午 2:11 
Heya. The way it works is the data.pack file has an building, an effect tied to it (in this case replenishment), and then it has an effect scope that determines how widely the effect is felt (You can even make it work in adjacent provinces if you really wanted to. I set the effect scope to building_to_army_own_provincewide so unless a genie has cursed me, it should be working fine. =).

Hell, if I wanted to, I could probably make it work for allied armies in your territory too. If that is something you guys want, let me know.
Finn 2022 年 12 月 18 日 上午 11:46 
no clue if it works but this mod is bloody lovely
Lycia Pintella  [作者] 2022 年 12 月 14 日 下午 9:41 
Updated to include pasture buildings, which I had forgotten about.