安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The last Source difficulty mod patch was onFebruary.
@M3m3z: Press C (I think) to view your character sheet (the one that shows your stats and lets you assign points on level up). Then hover over Vitality. If it says you have a +60% or +15% buff or -20% debuff then the mod is not working.
Click this link. The "Effects on Players" part is disabled for this mod. So if it is there on your game then the mod isn't working.
http://divinity.wikia.com/wiki/Difficulty_%28Divinity:_Original_Sin%29
the mods are:
Sexy male armor by Mr Esturk
Sexy Divinity Overhaul
Deadly Sorceress Vixen - The Return Of The Underboob
UnderSiege- is here on the workshop
"The mod requires starting a new game for ALL the features to work." but on here it says it requires a new game, period...:(
If anyones tried it with a current save file please let me know...all features dont have to work, just a few diffuculty tweaks here and there would be cool.
That's a shame if so. I didn't know how easy the fights can get once your a couple of levels in, and i dont wanna restart at this halfway point :/
Look for LS Tools, someone put the latest version on Larian.com forums.
1. Subscribe to the mod on steam, it should go in your My Documents\Larian studios folder (I don't know where on the mac). 2. Unpack the mod using LS Tools. 3. Delete the packed version and copy the unpacked folders (Mods and public) to the Data folder in Steam. 4. Open game, turn off mods, click activate, restart game, put Source Difficulty at the top, select desired mods and click activate. If this is your first time using the mod, a new game is necessary.
I've been following step 4, everytime I make tweaks to Characters.txt, I'm unsure if it's necessary, I haven't tested without as of yet and I'm pretty happy with the my boosted characters vs. boosted enemies, considering Act 1 feels like mid game, especially with Boss Loot mod, I'm unsure what mid game is going to be like.
Those shields are OP, I'd like to nerf them to only provide 20% of my characters max HP instead off 100%. (This is assuming they're not currently providing 100% max hp + 450% due to the shield being treated like an Enemy NPC and given a boost.)
Is there's a spell.txt file that can be incorporated in which I could mess around with the values?
I couldn't figure out a way to alter the AI for the NPCs. Although I think I know how to make certain enemies pay more attention to or ignore stuff on the ground, but it wouldn't be tied to their health or the player's health so they just suicide run through burning oil fields etc.
Nerf status effect by, say, decreasing the effects by one turn. +willpower and bodybuilding for NPCs is not going to make the game harder, it just makes save&load more painful.
Better decision-making. That green leaf lady keeps fortifying my archer and cursing those immune to curse. And more often than not NPCs won't cross the burning oil field to instantly rekt my weak ass party.
I have more suggestions! First is Preferential Treatment for Loot: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=563005
Second is overhauling Perception and Lucky Charm:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=563008
@Smitty: Hmm I would say easy mode with the mod is twice as hard as the default game on hard. Compared to the rest of the enemies in the game I greatly buffed the enemies on the first few fights before entering the first city as sort of an "entry barrier". If players find those fights too difficult then the mod may not be for them.
@Endarire: There are many great mods that I would have liked to implement with mine, but it would require far too much time and some people may not like those changes. I didn't read all of your suggestions in detail, but I liked some of the changes you suggested like the Ai personality one and the numbering of things on the character creation screen.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=378197642&searchtext=
In addition, what do you think of including what I suggest here, but in mod form?
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=562211&#Post562211
However I think the mod is compatible with the patch, although the mod will prevent some changes caused by the patch.
If you are have problems or if the game is still running smoothly let everyone know here in the comments section.
Also we have some Good news and some Bad news.
The Good news is I found the most important dev files.
The Bad news is I can't work on the mod until a new version of "LS Tools" is released so I can extract the main.pak.
@Endarire: Thanks and yeah that's pretty much where I found it lol.
@Everyone that made suggestions: Sadly increasing the difficulty on bosses and the second half of the game would require hours of work because some NPCs share certain stats with each other. (Also for every official patch released I have to manually go through every enemy and make changes because some things get shifted around or renamed)
Also I will also nerf archers levels 1-9 next patch.
Have you considered Google Drive for your off-site backup purposes?
I think the mod is still compatible with the current patch, but it prevents some changes caused by the patch to occur.
so I've been busy so I haven't had any time to check comments etc, but I will try to answer some here maybe later today?
PS : Game was patched today. With a major changes patch. Any chance we can get a heads-up of what to do to keep this compatible and continue our game? I'm playing hard with the decreased hp optional option.
Hard mode of this mod needs at least a 50% damage increase for all enemies minimum. It would at least keep us a "little" on our toes for the 2nd half of the game, which is now a cakewalk or just add a "harder" difficulty for some of us.
Those early archers especially and undead mages, are overpowered as hell, were even ridiculous at times. The only way to overcome those early difficulties was do every single easy town quest before leaving the city, and even then, selectively choose quests and places to go. Save too often too, before every fight actually. It's natural to die. Not all fights around Cysael were doable. Steadily, step by step, doing every single side quest and always getting better loot from merchants in the meantime, somewhat made it more doable as time progressed.
I have pass all first bosses (Brakk etc), on Normal, with this mod. Simply mage+warrior, crafting, strong fire and air spells. Turn on you brains, noobs!
P.S. Good leader can make game too easy.
And whats worst is that a crossbow guy at level 6 gets to hit twice even after moving 5 steps.. whats up with that seriously? Thier dmg is 54 - 59 and my health goes down faster then thier " -50% health ".
These are the only changes I know for sure will not work on saved games that did not have the mod installed from the beggining of a new game:
1) The 1 to 2 action points increase for NPCs.
2) The 1 to 3 new skills added on some NPCs..
3) The four companion changes.
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░░
The main use I saw in smoke is that sometimes if you are inside it you can use sneak.
I would have also thought the mod was responsible for the two things if I was in your place.
Hopefully will work more smoothly in a future update :)
I triple checked all the Source Difficulty files and did not find any mistakes.
I don't know if this means that we have to wait for a new official patch or if it is rare bad luck since only a few people are reporting this.
There is a small chance that the five steps below could fix this for you.
1) Host load the saved game then wait about 10 seconds after everything is done.
2) Host induvidually select each party member.
3) Host move each party member and then view their invetory.
4) 2nd player join, 10 seconds later have the 3rd, and 10 seconds later the 4th.
5) Wait 10 seconds and then Save the game.
0) If starting a New Game have the host create both characters in Single Player.
Then follow the 5 steps above, but do not invite the 3rd or 4th player until you have companions for them to control.
If anyone has any new info let us know here in the comments section.
I also just double checked the files to ensure four player support was enabled.
It could be possible that the 1.0.177 official patch broke any possibility of 4 player support.
Having a big problem though, with the latest version 1.0.177. When a 3rd person joins the game and I try to save, the game crashes. Is this a problem with compatibility with the latest version or something else? We started a fresh new game, and we all have the mod enabled (no other mods installed).
1) Go in game, disable the mod, press activate, and then exit the game.
2) Go here:
C:\Users\**YOUR-USER-NAME**\Documents\Larian Studios\Divinity Original Sin\Mods
3) Delete "source difficulty".
4) Go in game and the mod should be updated.
@MochaMatt: I don't think your crashing is due to the mod, although I can't be certain.
(It would also be strange for me to do so).
So I decided to put the optional version that lowers player HP by 35% on NexusMods.