Total War: ATTILA

Total War: ATTILA

No Imperium Public Order Penalty
39 条留言
lwhのsama 7 月 24 日 下午 10:13 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
lwhのsama 7 月 24 日 下午 10:13 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
giorts 6 月 11 日 上午 9:38 
works perfectly on existing save! Finally, you can build the things you want and not copy paste the same 4 public order buildings everywhere, just to balance public order.
GreenJKing  [作者] 3 月 8 日 上午 3:04 
👍
Kesh 3 月 7 日 上午 11:26 
Works perfectly thanks bro !
GreenJKing  [作者] 2 月 12 日 下午 1:06 
Works fine, I was playing with it on the other day
jvestudiante630 2 月 1 日 下午 2:52 
el mod no funciona
Peter Arkalyski 1 月 1 日 下午 11:36 
Hi ! Thanks for the mod ! :D Is there a solution to nerf it just a little ? I almost had -10 public order in my game fron "political situation" because of my imperium, it is way too big for public unrest. But it is also too easy with this mod enable and the public order buildings are becoming useless. Is there a way to lower the submod, for instance by just putting -50% unrest from imperium instead of -100% ?

Thanks you and happy new year to you all :D
Alucard97gold 2024 年 8 月 31 日 下午 3:01 
Are there mods that remove the public order or make it positive?
juampimarino100 2024 年 8 月 27 日 下午 6:03 
How can I replicate this on a save game? I want to do it on an ongoing game but it doesn't work... I have it activated at the top of the load order.
GreenJKing  [作者] 2024 年 7 月 13 日 上午 6:54 
it stops the negative effects, you keep the positive and it will drop over time to zero. This submod was intended to make it a little easier which it does
Giga Gero 2024 年 6 月 28 日 上午 11:06 
Edit after playing for a few hours with this mod the only thing this mod does it lets you keep + 4 public order but you still get negative bonus for conquering cities of HRE
Giga Gero 2024 年 6 月 28 日 上午 4:42 
After reading the comments the mod works but only for new campaigns not existing claims even though author claims that it works but only for him so the description needs to be corrected
vincet33 2024 年 4 月 4 日 下午 1:08 
THANK YOU, I was hoping for this.
It is already very hard to keep PO, but then on late game it becomes ridicule with imperium penalty...
GreenJKing  [作者] 2024 年 3 月 30 日 下午 2:26 
I have updated it and am using it without any issues
lwhのsama 2024 年 3 月 30 日 上午 10:31 
:steamthumbsup::steamthumbsup:1212随着帝国等级的提高,公共秩序从1级的+5一直到5级的-9,这使得维持公共秩序几乎是不可能的
John Black Orchestra 2024 年 3 月 30 日 上午 10:31 
compatible with new update?
GreenJKing  [作者] 2023 年 12 月 14 日 上午 10:59 
@djalba61

Yes, I use it in my campaigns
djalba61 2023 年 12 月 14 日 上午 7:04 
does this mod work?
Saddam Andler 2023 年 5 月 30 日 下午 5:20 
Shows the effect on the imperium bar but still applies negative effect to cities
DEUS VULT! 2023 年 4 月 27 日 下午 8:35 
Works great, thank you.
Astrofix 2023 年 2 月 22 日 上午 5:16 
Works great, thanks!

...
@Emir: weird flex but ok
GreenJKing  [作者] 2023 年 2 月 1 日 上午 7:32 
@Emir Ismael - Not everyone wants to play on Legendary. Personally, hard is about as difficult as I want to play it. The main reason for the mod is to stop running around fighting rebellions every turn. It's a question of choice, I rather play it with this submod and if you don't want it, you just don't subscribe to it.
Emir Ismael 2023 年 1 月 31 日 下午 4:37 
i finish off whole campaigns and never found it impossible to handle public order
on legendary as well, to be honest 1212 needs to much harder
GreenJKing  [作者] 2023 年 1 月 26 日 上午 3:49 
@Lancer Have you tried a new game to see if the mod is working for you?
Lancer 2023 年 1 月 17 日 下午 1:15 
I tried applying it to my game as the Byzantines (Nicea) as their public order with the religious differences is nigh impossible and stagnates the whole campaign. I activated the mod at the top of the list and waited about 3 turns even and still I did not see the negative public order from imperium go away.
GreenJKing  [作者] 2023 年 1 月 17 日 上午 7:49 
Strange, worked on an existing save for me
Lancer 2023 年 1 月 16 日 下午 4:05 
Yeah this doesn't seem to work on an existing save, same problem as the others
GreenJKing  [作者] 2023 年 1 月 3 日 上午 10:35 
@Dunkelheit, what mod manager are you using? Have you made sure it's first in the load order?
Dunkelheit 2023 年 1 月 2 日 上午 9:14 
it didnt work for me. Currently playing as byzantium is almost impossible
GreenJKing  [作者] 2023 年 1 月 2 日 上午 5:05 
@Hentai Heroine - Should be instant
Phosphophyllite 2022 年 12 月 31 日 下午 5:55 
on an existing save when should I see the effects of the mod? I tried loading and then waiting a turn, but it did not seem to effect the Public order of any city. It is at the top of load order/
GreenJKing  [作者] 2022 年 12 月 23 日 上午 9:37 
@chryssjanzonio - I will have a look, trade is quite weak
chryssjanzonio 2022 年 12 月 22 日 下午 11:45 
can you make a trade income increase mod for 1212
chryssjanzonio 2022 年 12 月 22 日 下午 11:44 
nice mod
gabrielvs 2022 年 12 月 11 日 上午 9:19 
thank you, its working perfectly now
GreenJKing  [作者] 2022 年 12 月 10 日 下午 9:52 
@gabrielvs.216 Fixed the issue, all other bonuses are back
GreenJKing  [作者] 2022 年 12 月 10 日 下午 9:43 
I will have a look, perhaps the rest of the table needs adding in, only put the imperium section in.
gabrielvs 2022 年 12 月 10 日 下午 3:43 
game works good but brakes the game. you lose happines bonuses, wich affects growt, you lose your religion bonuses, armies no longer receive the extra movement distance, so until you fix it... its not worth it.
i did set the mod first in the list