Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fimir
645 kommentarer
Lingling 30. nov. kl. 0:42 
Actually it’s not. One could think that by the name of it, but the lore doesn’t fit the Fimir at all. The visuals and spell design screams high elves
gjohnst4 29. nov. kl. 18:38 
@Lingling Excellent! Feels like Lore of Mists is a obvious adition.
Lingling 29. nov. kl. 14:06 
@gjohnst4 Yes, but it’ll take a little while

@Slavyk Thank you
Slavyk 29. nov. kl. 7:59 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
gjohnst4 29. nov. kl. 6:25 
This mod going to get anything new after the expansion?
Rhox 15. nov. kl. 15:27 
Other script based mod
falx 15. nov. kl. 13:34 
Please tell me what could be the reason for the recent (apparently over the last month and a half) slowdown of the cursor when hovering over the Fimir faction selection button in the main campaign menu? When hovering the cursor (even without clicking) over the Fimir faction button, there is a noticeable delay, and this minor bug is only associated with this faction...
I also have the following related submods installed:
OvN Lost Factions: Fimir SFO Sub Mod V1.6 (updated to 6.2)
Fimir Lords for LCCP Norscans Compatibility Sub-Submod
OvN Fimir Submod: Kroll comes to Khuresh (IEE)
OvN - Fimir Lords for Norsca Submod
OvN Lost Factions: Fimir submod-Norsca recruitable
Iceobeasty 15. nov. kl. 5:26 
Lingling 9. nov. kl. 1:12 
That was to be expected. They added all official miniatures
gjohnst4 8. nov. kl. 10:04 
I'm disappointed we didn't get more official Fimir units in the expansion.
Sleepy 2. nov. kl. 4:36 
i like the increased minor faction fimir presence on the map :steamthumbsup:
Rhox 22. okt. kl. 21:44 
Resubscribe. The likely case is that your mod is not updated.
If you mean you only see one in the MCT, then you don't have IEE
XHAlpha 22. okt. kl. 20:34 
How does one enable the minor factions for these mods? Can't seem to find them in MCT
UnicornsVomit 18. okt. kl. 7:01 
Thank you anyway! Love the different race mods. I can do a variation of voices and ill do it for free if you need some extra!
Lingling 18. okt. kl. 0:14 
@UnicornsVomit Unfortunately not. We’ve planned custom voices for Skattach and Kroll, but we didn’t get to them yet.

@Timtris Usually I wouldn’t even bother with such a comment. But if you have any constructive feedback feel free to share.
UnicornsVomit 17. okt. kl. 14:55 
Is there a Fimir audio by chance? I love these mods but the audio can take me out of the immersion sometimes. The starting lord is a reskined Kislev Hag so the Fimir talking about Kislev is just odd. :(
Timtris 17. okt. kl. 12:33 
this is the worst mod ever made , ♥♥♥♥ balance faction aint playable in leg/hard diff. Freaking buff your ♥♥♥♥ to work in this version andn ot just make it compatible . Waste of time dont ever bother trying this garbage unless ♥♥♥♥ is buffed up to scale with wh3 still using wh2 scaling . Do it good or dont do anyhitng at all
JjaCCK 7. okt. kl. 20:48 
thx
Rhox 7. okt. kl. 3:04 
Then you're ignoring required mods section and not using Mixer, or have a old mod in your data folder or using beta yadayada
JjaCCK 6. okt. kl. 22:19 
whenever i try to launch the game it just crashes immediately
Ba$ed 5. okt. kl. 18:32 
I believe this mod is incompatible with Greater Garrisons. No biggie. In my experience, if Rancor Hold's starting settlement is taken by the player, the campaign map may show a garrison, but it fails to appear if the settlement is later attacked.

I'd rather use this mod and not use a garrison mod of any kind.
REITERPALLASCH 5. okt. kl. 12:01 
How many landmarks do the fimir have and where are they?
Rhox 2. okt. kl. 23:47 
It already is. If you/re suffering from some DB problem, it's your other mods or old pack in data that is causing the problem
Ulysses the Wanderer 2. okt. kl. 23:02 
Heya I love Kroll and generally this mod, is there any prospect of this mod getting updated for the 6.3 version?
TheRexYo 2. okt. kl. 0:51 
It would be nice if the Fimir starting traits were a bit more powerful now that the base-game traits have been improved. Looking at "Flaithmor Paragon" and seeing a flat +20 AP Weapon Strength is a bit underwhelming lol.
Rhox 27. sep. kl. 18:47 
Muculent Broth//Gotcha. Thanks for the report
Muculent Broth 27. sep. kl. 17:17 
There's a typo in the description for the Slave Elite research. Should be "barely", not "bearly".
Scarlett Lich 26. sep. kl. 11:11 
would love the third Fimir lord for a new campaign and also so I can fight them more often they're such a cool faction :3
Joust 20. aug. kl. 23:08 
@Captain Magma True, but the planet's equator was a warm swampy mud-band around the planet which served as their actual ancestral home, the frozen regions were home to other primordial races like the Dragon Ogres.
Rama 20. aug. kl. 5:11 
Hello,are there plans to add male legendary lord,look like Krolls?the male legendary lord name can be use Balor?magic eye lord Balor.:steamhappy:
Captain Magma 19. aug. kl. 16:06 
@SpiralRazor Fimir existed since before the Old Ones arrived in lore. The Old Ones moved the planet closer to the sun, increasing the temperature. Fimir are actually quite used to colder worlds.
SpiralRazor 14. aug. kl. 15:27 
@Doomed World Fimir inhabited bogs, swamps, fens and moorlands....why would they have snow attrition since its not their native habitat and .....they are part lizard, which is a no go for cold.
Rhox 8. aug. kl. 0:58 
Naldor//You're right, several of them are missing, I'll add them.
Naldor 8. aug. kl. 0:32 
Slaanesh blessing that should give you instantly seeker chariots of Slaanesh does not work. They are not in the summon pool so using that choice does nothing. Otherwise so far very nice mod. Maybe some unit mass could be nerfed. Seems little overtuned
Doomed World 17. juli kl. 22:41 
Could Fimir get immunity to frozen attrition
Liara 19. juni kl. 17:13 
The Boglar Shaman's "hat" have some sort of LOD issue. When you are very zoomed in it light's up in glowing green like a traffic light.
the gnome warlord 18. juni kl. 17:02 
the faction isnt showing up in the immortals rising or ANY OTHER
ErraticPterodactylTTV 16. juni kl. 19:24 
I assume the team is aware that the portraits for the Fimm Finmor and the Fimiarch Noble are bugged? They work in campaign but in battle are frozen save for the occasional blink of an eye.

That's the only bug I've noted; mod otherwise runs great. If you're ever wanting to expand it, would suggest a few more Boglar units, now that there's a greater variety of Gnoblars to model them on.

@Slimey Kiwi

It's a midpower faction. Not overpowered, but perfectly capable of competing.
jamie_van 11. juni kl. 21:46 
I have tried uninstalling and reinstalling the mod it seemed to work at first, but them broke again
jamie_van 11. juni kl. 21:46 
The game keeps crashing when I use this and the lua mod log says some of the files are failing to load?
SlimeyKiwi 2. juni kl. 13:01 
Would you guys say this faction is overpowered? Strengths/weaknesses?
stevens2222 30. maj kl. 2:02 
Hi, you're doing a great job, but you could update these factions, Albion, Fimir, Araby, update campaign mechanics or add new ones or two new units, playing with these factions feels very empty.
raw666 28. maj kl. 15:30 
@Datboi
Can you provide more details. Do you have the mod configuration installed as well, you need it to activate it in game and activate mods? Are you sure they downloaded. Sometimes mods will refuse to install though stated they did. In that case, you may need to force a reinstall of all game files.
Datboi 28. maj kl. 14:15 
Anybody know how to get this mod to work? Installed his mod, got Mixer. But this faction doesn't appear nor any of the lost factions mods. Anybody know what im doing wrong? Tried disabling all mods except this one and Mixer and it still didn't appear
Saetch 26. maj kl. 7:32 
Hey! This mod kind-of sorta works in mutliplayer campaigns, but not really. You can play Fimir and I did, but unfortunately you will be stripped of all your faction bonuses and your legendary lord that is replaced by a generic norsca one. The armies will be reduced to the lord with a single unit of Fimir and you don't start with an owned settlement. Fortunately, both faction starts can deal with that through instant recruitment. It's hella tough, but you can make it work and have generic Fimir lords lead your armies and you can turn the empire into a swamp with your friends.
EnumaEllis 15. maj kl. 13:55 
Also, I think those Apprentices and caster character should get barrier. This faction is so squishy and it is difficult to set up reliable and stable regions of power. The apprentices cannot match enemy range nor rate of power, so getting some semblacne of barrier, like 500 health and for the heroes 1000, would be enough to help them out.
EnumaEllis 12. maj kl. 4:55 
Can the apprentices not have arching fire in some form? They are the equivalent of handgunners, and it's really difficult to reliably use them.
tehswordninja 6. maj kl. 1:21 
Sorry if it's been suggested before, but might Troll Hags (and River Trolls) fit the faction?
6-7 Meows A Minute 22. apr. kl. 20:58 
Is Kroll just meant to be completely unable to get through gates or is this just a huge oversight by the creators? lmao
killjoint666 10. apr. kl. 10:34 
Weird thing. I loaded up the Rancor Hold faction, and it showed every faction in the diplomacy window. The map fog was still there. I checked the Tendrils of Doom as well, same thing. Is this a feature of the race or just a bug?