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报告翻译问题






报错:Object reference not set to an instance of an object at ...R_Corp_3Initializer.OnInitializeMod()
仅开启1fpLoader,BaseMod和此mod时,似乎没有上述bug,但仍然有报错
直接拿接待配方解决好了()
<PassiveDesc ID="23">
<Name>Immortal Phantom·Vina</Name>
<Desc>HP cannot lower than 1. Cannot act when HP is 1 until all allies cannot act.
Draw all page at the start of each Scene, all page's cost reduce to 0
All allies gain 1 Protection and Stagger Protection at the start of each Scene if Charge is more than 15<Desc>
</PassiveDesc>
The description should be closed with </Desc>, as without it the xml fails to function and causes the mod's passives to be ascii character not found empty squares.
Velot and Vina have no attack sound effect
Descriptions for custom status effects are not working.
Velot and Vina are missing attack sounds.
Also, the fourth phase is very tough. It is impossible to make a comeback if the first floor is lost. Can you also set the librarian team also to Emotion Level 5 for the fourth phase?
( The following is translated using Google Translate / 以下内容使用谷歌翻译翻译 )
我发现了一些错误和问题。
自定义状态效果的描述不起作用。
Velot 和 Vina 缺少攻击音效。
此外,第四阶段非常艰难。一楼丢了是不可能翻盘的。在第四阶段,您是否也可以将图书管理员团队也设置为情绪等级 5?