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What am I doing wrong? I followed each step to replace the .dll.
Do I miss something during the creating process perhaps?
however it kinda boring because AI just stand where it spawned or does moves randomly nearby. Also there are cases where they engage although there is a wall between them and the target (the wall is part of the map not forge-object).
I think it would make it much more interesting if UNSC was by default moving towards the right and covvies towards left so interesting engagements and fighting can occur.
Also more weapon-type options for respawning AI would be great
Thanks for the mod!
> "halo folder" does not exist
> map does load but ai wont spawn even when redownloading mod
> many other users experiencing similar problem
> description is not helpful whatsoever
> your nexus mod page is the same thing
> L mod
Reasoning is as follows: Forge World is a wide open natural area (and Forerunner area in regards to the hangar below the cliff), Installation 04 is a Forerunner area, and Boneyard above is a human industrial area; Covenant-based area is missing.