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Also I think in my testing I noticed some issues saving forge maps during multiplayer. If you're spawning items in the pre-placed albatrosses (if you spawned in your own, it definitely doesn't work) and they're still not saving correctly, try having any clients quit before the host saves/quits the map. Its definitely possible to get the variants to save correctly despite the jank
I'll take some time to investigate and hopefully find the cause for these issues. Thanks for the feedback!
If anyone has additional information in regards to this bug, feel free to make a post here or comment on the issue I opened for it on GitHub:
https://github.com/wert-ac/h3mcc-albatross/issues/3
If you, or anyone else is interested in helping out, all the tags are available on GitHub, and I do accept pull requests from contributors: https://github.com/wert-ac/h3mcc-albatross
All that really needs to be done is to copy the damage sections config from albatross_closed.model to the other albatross .model files. It shouldn't be too complicated, but would be quite tedious.
Would it be possible to have all of the variants be destructible?
Furthermore, he tends to keep the details on how his mods work to himself, whereas the Albatross you see here is fully open source and has been since its original release. Tags and source files are available on the project GitHub page.
Anyone is free to take this version of the Albatross, modify it, add to it, use it in a map, re-release it, etc, with the only requirement being to acknowledge the license; and I encourage anybody interested in the vehicle to do so! :)