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Barring that, there are instructions for disabling specific sounds in the mod description.
it seems like saves made with (1004) are just not compatible with the newer (1007) version?
What you can do is edit the mod files to disable the offending sound. That process is described in the mod's description, under the heading "How do I turn off a particular sound?".
I really wish the mod system for this game worked differently, because there really isn't anything in this mod that actually should be tied to the saved game.
JOB_CANCEL:Unrecognized Sound Token: CANNOT_SPEAK.
Adding ANNOUNCEMENT to the line under 'Job cancel' in the sound_additional object seems to have fixed it.
I do recall a similar issue that is resolved by having the earlier version installed, so feel free to try that.
I'm using the DF version 51.01 beta 13 version.
By any chance do you still have the version 1.4 version? I'm thinking if I can install it that might fix the issue.
Any idea how to fix it? I tried to edit the mod files and remove the mention of it, but seems to do nothing.
The save is from a very long game, I would prefer not to lose it.
Either way, it might be worth putting it into the instructions that people are capable of changing the alerts via ingame settings without the need to touch the text files at all.
If you're going to edit text files, do make sure you're editing the version of the mod in the data\installed_mods folder, not the version in the mods folder.
It's a limitation of the modding system that all mods are on a per-save file basis, even for things like this that would work perfectly fine if you turned it on or off.
You can disable any particular alert by following the instructions in the body of this workshop post. Please let me whether you're able to successfully disable the alert if you decide to, and if so let me know which alerts you've decided to turn off. With enough information, I can make future versions have defaults that work better for a wider number of people.
I have deleted all mod folders and restarted the game. :|
Also I realized that the mod wasn't even installed properly on that save, because I just started a new fort and am getting the actual new sound effects in this one which weren't present in the other. I do remember including the mod in my active mod list when I first created that world, but for some reason it never really got working? I don't know I'm confused.
The error started happening earlier when I tried reinstalling the mod after uninstalling it. I didn't know how exactly to reinstall the mod after having followed the uninstall instructions - deleting a bunch of folders and lines of text from sound_additional.txt. I assumed I needed to paste those lines back in, somehow, but didn't have access to them anymore. I was able to generate a "fresh" version of the file by creating a new world, but then when I tried to load my other save the error started to happen. And I've been unable to get it working since. Tried uninstalling the mod again, but didn't work. Don't have any clue why the error is happening.