全面战争:战锤3

全面战争:战锤3

IE Thematic Starting Units
31 条留言
ShadDoUrden 2024 年 6 月 6 日 下午 1:50 
Hello, I would really like to integrate your mod into my Choice Have Consequence Overhaul, will you allow me to do so?
RobbySin 2023 年 12 月 8 日 下午 11:21 
Hey zero can we get an update on this please?
SamHobbs494 2023 年 9 月 26 日 下午 12:13 
This mod broken. did work with Mixu's for a bit but new patch has scuffed it. Took me hours to figure out which mod it was that was crashing the game.
Corpse ♥♥♥♥♥♥ 2023 年 9 月 23 日 下午 6:25 
This mod crash game on start up can u plz fix thank you
darkheartz "Dark" Dota 2 2023 年 9 月 20 日 上午 2:42 
oh man i need mixu for the landmarks. is there anyway to fix ir?
Zero  [作者] 2023 年 4 月 20 日 下午 6:17 
Not sure but probably Mixu's modify startpos too (you can't have two mods that change the startpos tables together)
Hex: Inferno 2023 年 4 月 19 日 上午 11:28 
Hi, is there any particular reason and fix why this mod doesn't work with mixu's unlocker?

it works when launched before the unlocker but the unlocker doesn't work but if launched after the unlocker it works but this mod doesn't.
big stinky smelly fart teehee 2023 年 4 月 17 日 上午 10:25 
Great mod, makes starting with certain lords far more enjoyable and makes for a much more immersive campaign. Thank you for making this!
Satou the Deus Musco 2023 年 4 月 17 日 上午 2:40 
Hi there.

Could you give me some advice on how I could possilby mod something like this myself?

I'd love to make my own version of this and have even tried it before in Warhammer II, but I couldn't figure it out.
Zero  [作者] 2023 年 4 月 14 日 上午 12:30 
Just updated, now should work correctly with Chaos Dwarfs too
Nashoba 2023 年 4 月 13 日 下午 11:34 
Can't choose chaos dwarf on race slection upon launching IE campaign
mordecai 2023 年 2 月 25 日 上午 7:22 
i move the mod to the top on the mod list, then he works. But then the building slot mod, i have, don´t work anymore. Sad but the building slot are for me more importent. But nice work! thx
Malloxfire 2023 年 2 月 17 日 下午 3:48 
@snykyninja Are you using any other mods that might make starting army changes because it has been working for me.
snykyninja 2023 年 2 月 2 日 上午 6:30 
This seems like a really good mod that I would love to use, but it currently doesn't seem to work for me. I've tried multiple lords from multiple factions, but they all have their normal starting units.
Prospero 2023 年 1 月 30 日 上午 7:33 
This does not seem to work for me, I've tried several of the different lords that are supposed to get different starting units. Is there a chance this needs an update?
On a different note, I'm not using other mods, but is this compatible with other mods as well?
JohnnyM&M 2023 年 1 月 18 日 下午 12:58 
Great Mod
BertjeDP 2023 年 1 月 15 日 下午 12:11 
Awesome! Did you use DAVE? When I try to adjust the start_pos_general_additional_starting_units (or something), nothing comes up? :(
Sir Mike 2023 年 1 月 10 日 下午 7:54 
Khatep should start with 4 ushtabi not horsemen that would fit his theme more
Travis Wakefield 2022 年 12 月 22 日 上午 8:05 
the grimgor one doesnt work
OopsiTrash 2022 年 12 月 14 日 下午 4:48 
Everything in this mod is great, I just wish Sylvania was more thematic like @Count Spookula said, remove 3 of the black coaches in exchange for grave guard, and add a Varghulf and it would be an instant-upvote
siddgeir 2022 年 12 月 10 日 下午 1:15 
Hello! I really like your mod concept, but is there are a way to edit Volkmar's starting army? He seems to boost emp knights (making them useful lol) and blazing sun's are insanely expensive on turns 1-15. I tried to figure it out on my own but have never touched PFM or any of these programs so got confused... I know it's a nerf, but could you edit the cav to be 2 empire knights (knights of the everlasting light instead of basics would be epic). Thanks!
Malloxfire 2022 年 12 月 8 日 下午 6:46 
Can you please give ungrim 2 trollhammer trorpedoes instead of the flame cannons. Anti large guns suits his playstyle better than cannons.
Malloxfire 2022 年 12 月 8 日 下午 6:05 
Thorgrim needs his gyrobomber back. His speech for his first quest battle refers to this unit. Just switch out one of the grudge throwers.
Count Spookula 2022 年 12 月 8 日 上午 11:23 
Black Coaches are meant to transport Vampires during the day time, protecting them from the sun, as well as providing them a safe exit from encounters. Using four of them as a frontline is cartoonish and unthematic. I don't know why we have a policy against the first von carstein and current Vampire Count of Sylvania not being allowed to start with frontline infantry, but it doesn't really work in practice very well no matter what and it'll never be very thematic. We're talking about Vlad.

"When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, using the skills and tools of their former life to their own advantage."
Zero  [作者] 2022 年 12 月 7 日 下午 5:37 
I've release an update with changes to the Vampire Counts:

I wanted to keep the "no skelly/zombies starting army" theme for Vlad and Isabella, so rather than add Black Guards they now start with 4 (!) Black Coach and 2 Blood Knights plus bats. As you can raise infantry right away that should be plenty to deal with the initial forces.

Mannfred also now lost the Vargheists and tuned down the initial Grave Guards to 4, but got a Terrorgheist.

Let me know what you think and any suggestion appreciated!
Count Spookula 2022 年 12 月 7 日 上午 7:25 
@Zero It would be more fair if Vlad/Izzy had, for example:
-4 Grave Guards
-2 Blood Knights
-1 Black Coach
-1 Varghulf
-2 Fell Bats

Vlad's primary uniqueness in game was starting with a Black Coach and Blood Knights (especially the Blood Knights), while Izzy was the only VC to start with a Varghulf. It would be most thematic if the Count of Sylvania had a true undead army, and his personal black coach. He's the greatest of the von Carstein's and the current ruling count over Sylvania, to only have animals at his disposal isn't very loreful or balanced.

But that's just my take.
youngmastermatt 2022 年 12 月 7 日 上午 3:00 
Great changes but I have to second the objection to Vlad being nerfed so much. At the very least bring back his unit of Blood Knights.
Carlo Mierendorff 2022 年 12 月 7 日 上午 12:40 
If we're speaking of nerfs, getting rid of the Daemon Prince's Rotflies is a huge nerf as they carry the first battle as they easily knock the nurgle infantry off of the walls killing them.
Malice 2022 年 12 月 6 日 下午 11:28 
I Really like all these high tier units at the start, it allows the player to Be aggressive and jump into fights right away. my only complaint is Vlad only having bats & wolves seems really underwhelming and weak compared to manfred with his 6 grave guard, or noctilus who gets 2 necrofex colossus units. everyone else looks Great, good job
Zero  [作者] 2022 年 12 月 6 日 下午 10:50 
@Count Spookula I didn't want to give them skeleton, zombies etc as you can recruit it right away. The bats / wolves / black coach is very thematic but I agree is underwhelming (more as when Kroq-Gar have a damn Dread Saurian :steammocking:...)

I could make it full meme and give them 12 Fell Bats to compensate...
Count Spookula 2022 年 12 月 6 日 下午 9:53 
yikes, that's a drastic nerf for Vlad/Isabella... everything else looks cool though, I just can't see myself using it with the changes to Vlad/Isabella