Stellaris

Stellaris

Star Wars Mandalorian Ships 4.2
36 opmerkingen
Masterdude94 18 sep om 23:59 
Just tested alone, and it worked on its own, with no other mods enabled.
Masterdude94 18 sep om 23:53 
Also crashing for me, but I am using a lot of mods. Trying to get this to fit into a multi-universal run I'm trying to start.
Enola Gay 19 jun om 13:45 
I shall try that when I can, my apologies though. As that is a very lengthy process for me with all the mods I am subscribed to. so you will not hear from me again for a while on this.
Superior General Delvardus  [auteur] 17 jun om 15:43 
@Enola Gay
Hmm... this is odd then. I just tested this set right now and everything works normally on my end. Perhaps a re-install of either this mod or the game would do?
Enola Gay 16 jun om 19:30 
only mod that was enabled. I narrowed it down after turning them all off 1 by one. Thank you for responding though. i do appreciate the work you have done in creating these ships.
Superior General Delvardus  [auteur] 16 jun om 17:41 
@Enola Gay
What other mods are you using? This isn't an issue that I have witnessed with my sets even with the most recent updates.
Enola Gay 15 jun om 20:49 
Sadly, doesn't work atm. Causes an instant ctd if selected when picking a ship type in the civilization creator
Sometimes 17 feb 2024 om 18:37 
Is there a way to swap the models of the corvettes and the frigates? It's weird to see the Crusader in a non-anti-fighter role.
Nick Winterz 15 jan 2024 om 11:19 
For those having issues with custom AI Empires using these ship sets not spawning in your games, even with the 'always spawn' option set, I figured out the issue. For whatever reason, the "Random Unary I" starting system option prevents them from spawning. Simply change this back to "Random" and they will show up. I'm not sure if any other starting system type also affects this, but I've had success with it just being 'Random'. I'm re-posting this on all of these Star Wars ship set pages since I've seen others with this issue. (Note that I had no other mods on except these ship sets).
Bosmeri 22 jul 2023 om 20:39 
@Boopwuffliesnoot:
Force728 has both their Mandalorian Neo-Crusader portraits and the Old Republic era Mandalorian portraits I made for LOTOR in their animated portrait/starting system pack. They do have a name in there but I'm not sure if its updated to the new naming scheme.
Boopwuffliesnoot 12 jun 2023 om 6:33 
waas wondering know anyone who' working on mandalorian names/portraits
Superior General Delvardus  [auteur] 9 mei 2023 om 10:45 
Updated to 3.8
I have decided to add an optional edict that can be activated by players using this shipset that basically allows for the models that have sat unused in this set to finally see some action.
Superior General Delvardus  [auteur] 24 apr 2023 om 12:18 
@jetwge
Unfortunately the Chiss ships are not really priority at the moment and honestly I don't plan on doing new shipsets until this summer when I have more spare time available. The list only really entails factions that I want to cover in no particular order however my plan at the moment is to get the Corellian and Zann Consortium ships done as soon as I have that time available.
jetpuff 23 apr 2023 om 20:47 
Hey! i love your mods but i was wondering if your list of planned mods is arranged in order of priority and if so, do you think you would be willing to bump the Chiss shipset up a few notches? if not i totally understand but i figured it was worth asking
Superior General Delvardus  [auteur] 21 mrt 2023 om 5:45 
Thanks for the friendly support people! It means much and helps motivate me to do more!

And... uhh... a major shout-out to whoever decided to give this set every steam reward type that can possibly be given. That is impressive to say the least, lol...
Nubyplays 18 mrt 2023 om 3:28 
Love the shipsets, thanks for the work on them! Can't wait to see the other ones!
Yestra 16 mrt 2023 om 22:02 
I think this amazing. Please keep up the good work!
Superior General Delvardus  [auteur] 14 mrt 2023 om 11:23 
Updated to 3.7
Superior General Delvardus  [auteur] 19 feb 2023 om 7:44 
@KyuubisChild
Interesting suggestion, matter of fact I actually already made namelists for personal use to go along with these sets. I guess I can consider releasing them
Call Sign Slinki 18 feb 2023 om 21:51 
I absolutely love these mods, do you think you could add some name lists for each ship set please?
YouAreBreathingManually 20 jan 2023 om 16:22 
Unexpected Amarr, I ain't complaining though.
Enola Gay 19 dec 2022 om 0:22 
Although you may be downvoted by some, there are still those of us that appreciate what you do. Since I have no idea how to do this and rely on others to put up mods for my games.
Superior General Delvardus  [auteur] 11 dec 2022 om 20:30 
Sigh... looks like the downvote mob has found me again... getting loads of downvotes on ALL my mods (including my non-Star Wars related ones as well). Clearly people have nothing better to do these days then to disrespect people's hard work... figures
Aryk von Straln 10 dec 2022 om 13:30 
Oh hell yes you glorious being. Keep em coming, love all of your ship sets.
kjumper 10 dec 2022 om 1:24 
Ah, so it was that! I had seen that thread, so it's good to know that they were right!
Superior General Delvardus  [auteur] 9 dec 2022 om 19:13 
If you want more details, this is what I found that helped me figure out the problem
https://forum.paradoxplaza.com/forum/threads/stellaris-ctd-on-launch-only-using-dlcs-plus-gigastructural-engineering.1561154/
Superior General Delvardus  [auteur] 9 dec 2022 om 19:08 
@kjumper
What was happening is that in all of my sets, the construction ship was designated to have a couple of animations attached to them when no such animation actually existed, what would normally happen is a simple error would occur and nothing else more, this is what is apparently happening for PC players. But for Mac and Linux users, instead of an error, the game crashes. So any shipset or mod that has either ships, stations, or whatever model loaded that is designated with an animation without one that actually exists is currently broken for those users.
kjumper 9 dec 2022 om 17:47 
They all work now! Thank you so much!

(Out of curiosity, what was the trick for doing so?)
kjumper 9 dec 2022 om 17:26 
@Superior General Delvardus

I can confirm that Republic ships now works on 3.6.1. And while I haven't tested this particular mod or the CIS ships yet, I will do so shortly.
quechuathug 9 dec 2022 om 12:38 
hooting hollering
DaciaSaoirse 8 dec 2022 om 22:27 
Is it too nerdy of me that I clicked on this mod to subscribe, saw the name of the collection without having read your username yet, and thought "ah, Delvardus"?
Superior General Delvardus  [auteur] 8 dec 2022 om 18:40 
@kjumper
Or anyone else that is running Stellaris on a Mac,

I have just put out updates for all my sets that could had potentially fixed the crashing issue, (I'm just going off the advice on how Gigastructures solved that problem). Would it be possible for you to load it up and see if it works? I don't have a Mac so I cannot test it on my own.
kjumper 7 dec 2022 om 13:54 
Very cool! Though sadly, I don't think Paradox's 3.6.1 update fixed the issues that Mac users have been having with all shipsets yet across all modders. Still, I can play with it on 3.5.3, and that will still be fun, so thanks for your hard work!
Baka Racker 7 dec 2022 om 10:29 
Every time you release another one of these I want to scrap my current game and start over so I can assign these to an empire! :D
Dentdesabre 7 dec 2022 om 9:52 
star wars empire at wars enjoyer i see!
Rovver 7 dec 2022 om 9:49 
As with your other mods the level of detail with these ships is fantastic