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I'm postponing my projects for a while.
This isn't permission to re-upload or edit my addons.
After 2 months of constant work my LFS stuff is only 40% done being fixed.
They dont do anything in the addon because I have nothing I can manipulate to recreate these effects
what is the jammers do?
great addon!
continue do that
grettings from Mexico
There's so many things I have to fix just to get these to work Its not as simple as updating the code I have to finish everything else so these arent broken as well. PLEASE.
Stop asking they will be ready when theyre done
I could fix it now but if I pushed the update then LFS redux will be even more broken with like half of the vehicle materials on it fucked so I have to fix things in EVERY SINGLE. addon before I can fucking release the updates.
its not something I can easily fix the strip command is jank.
I never liked them to begin with honestly.
Nothing wrong with the code or SgtFlex its spv3 itself.
if (data.HitEntity.Berserked!=nil and data.HitEntity.Berserked!=true) then
For now just wait and dont use it on spv3 stuff.
Im in the middle of updating all my stuff and its taking me months to finish this huge update but its almost done.
it spans 5 addons and creates 2 new ones.
Not sure how old that line is but ive changed it since then to check if its valid to run.
I wish these were around when I was running Halo RP servers. This would have made quality of life so much better and im positive my players would have enjoyed your work as much as I do.
One thing however to bring to your attention if you weren't aware of it; the spike grenade upon sticking to a SPV3 NPC doesn't explode and just gives this error:
[Halo - Reinforcements] lua/entities/imp_halo_gren_claymore.lua:56: attempt to call method 'StuckReaction' (a nil value)
1. unknown - lua/entities/imp_halo_gren_claymore.lua:56
Not a deal breaker of course, but figured you'd want to know.
Excited to see what else you do. Great work.
I plan to eventually when I have time to just make my own base for the turrets so it doesn't need LFS.
But for LFS, the AI is enabled from the context menu properties of the entities datatable, its a bool.
The tracking is any LFS vehicle or any NPC registered by the LFS autorun which is limited to just hl2 npcs unless you manually add to it