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I noticed an issue with the distant mesh of Mongrel using the old unmodded mesh. Is there a way I could fix this? Thanks.
I was curious to know how this plays with world states. Let say I destroy the HN and another faction takes over the town. What will the town look like after? will it still have the same layout in the mod or will it return to its default layout?
Bug: market stalls blocking couple buildings in Drifter's Last
For example UWE.
I doubt someone would exchange a big game overhaul mod to a comparatively tiny and specific, albeit nice mod.
this is 1st time i see town mod that made cities looks better than the Basegame
nice work
the central market platform has been moved and the tents are hanging in the air/ or there is a conflict with functioning market stalls mod
of noticed that didn't see mention, don't know if is my end:
heft thief's guild half in to the wall, right beside a stair that leads nowhere
black scratch missing corpses burner
drifter's last stalls in front of shops
Also,how about adding a few more NPCs native to the towns? not too many but just make it feel livlier. Potentially alter the hub in small ways too would be cool. I like the mod,i just replaced it for the older vanlla architect mod...i did like that in that it added more livlier feel to the towns but it simply was broken in many ways including completely bugging out the military bases of HN.