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报告翻译问题






It will, as before, not be updated for Beta versions.
The mod and its source code, as with my other Bannerlord-mods, are available on GitHub (see link in description), anyone interested may feel free to fork it and create an updated version for the Beta - or take over support for the mod completely.*
Also, updating the Steam version for the Beta would break it for everyone who is not using the Beta, only way would be to create it as its separate mod - or only update the non-Steam links (Nexus, GitHub).
* I've stopped playing Bannerlord and have no intention of picking it up again unless there are major improvements to some of the issues that I have with the game. After all this time hoping for changes, I'm not optimistic that it will ever come around. I do intend to update the mods as I have time, but all "quality assurance" will rely on bug reports by people who do play.
Works great with Shokuho btw.
I have it after in the load list
https://imgur.com/a/AjVOQWf
I think your mod is great, it's just missing one thing to make it perfect, in my opinion.
Another mod (Bannerlord.XPTweaks) gives you percentage trading XP from gold gains, which is absolutely perfect for passively leveling up trading.
If this mod had that, it would be a dream!
I suggest you figure out what caused the problem before you run around blaming mods without backing up your claim, or better yet, presenting a recreatable scenario so that, in such a case, a bug can be fixed.
I also suggest you to not rely on only one save file for a modded game - ever. There is always a risk of something going wrong, be it a faulty mod update or a game update breaking a mod. Losing dozens or hundreds of hours to that is just unnecessary.
I suggest you DON'T subscribe to this mod because it will edit your companions stats and buffs and corrupt your game files... Forcing you to delete all your saves and start over every 6 hours.
Will have to look into Shokuho at some point.
Once a skill hits that learning limit, the learning modifier goes to 0.0 and the skill can no longer be increased.
You can either increase the learning limit by modifying the above mentioned modifiers, or set a "Minimum Learning Rate", which allows for leveling skills beyond the learning limit, practically to infinity.
Fixed changes window localization
Fixed changes window disabling mouse when continuing campaign with old settings
New settings with "changes window shown" flag set saved immediatly upon closing window
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That should fix the issues, though if you continue a campaign from launcher you will see the changes window twice - once for the campaign and once when you launch the game without continuing.
If anyone is concerned, I have no intentions of breaking compatibility again unless absolutely required. WIth the constant confusion of how the modifiers applied I just felt it necessary to finally simplify them. Albeit now you need to set more settings, they apply only to the respective characters.
As a stop gap solution while the issue persist - while we can not use the old version of the mod on Steam Workshop, we can get previous versions from Nexus mod - i just reverted for the time being.
For those who dont want the panel warning appear everytime start the game there an option to it
Option - mods - adjustable leveling - scroll down there a "show version panel etc" uncheck the box
https://imgur.com/a/iHoB3xQ
On a side note: Just resetting the user settings isn't very nice. I understand the system changed, i think the change is good and its nice to have a heads up. However just deleting all the settings - mine were tuned over several playthroughs, i do not remember all of them and without a back up it is a bit unfortunate.
Triggered a bug in my game. I got a warning menu with errors, and I couldn't close it.
Reworked modifiers to no longer override each other but instead be set per skill user
Added Companion modifiers
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ATTENTION: I finally went and changed how the modifiers are applied, they no longer override each other and instead are set per skill user. You will need to go through your settings again before you continue your campaign, make sure to set the settings again!
A warning for this has also been put into place when you start the game to remind of this.
Skill XP Modify - X%
NPC XP Modify - 0.10%
Clan/companion XP Modify - X%
Solved the issue for npc
Thanks Syrus!
"Skill" affects everyone unless you set "NPC Skill" or "Clan/Companion Skill" to anything other than 0. So if you want NPCs to level at normal rate, just set the NPC modifier to 1.0.
It prioritizes in the following way:
"Companion Skills > NPC Skills > Skills > Companion Skill XP Modifier > NPC Skill XP Modifier > Skill XP Modifier"
It's because I didn't want to have to set the setting for each "group" (player, NPC, Clan/Companion...) separately, it turned out more complicated than necessary and I can't really change it without messing up people's settings.
Maybe I should just finally change it and make them separate for each group...
Would be helpful to figure out the issue in case other people also run into it
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@jacobsmbarlass
EA? There's an early access version around right now? No idea, test it and give feedback on what happens, really depends on what they changed
i am going to stick with older version for now
thanks
If you get a report, that would likely be helpful to look through
if you know a way i can find a crash file or something please let me know otherwise its not a problem right now
ty best regards
as for mods i use well they are too many XD idk best way to share them but i am able to launch the older version 1.2.12.0 so i am not that worried about it currently
What happens? Which game version? What other mods do you use? Etc...
Major mod rework (code-wise, but not functionality-wise)
Using Fluent API instead of Attributes for settings - hopefully keeping compatibility with previous version
Implemented compatibility with The Old Realms mod
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I have not looked into trainers since, honestly, I don't remember where to find them!