Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Adjustable Leveling
346 条留言
Noir 10 月 9 日 上午 2:36 
i might be doing something wrong, so ill ask the expert, my char is stuck at lvl 62, ive set the max lvl to 120 but i might have something wrongly set ut to limit my guy from going higher, any tips? :)
Syrus  [作者] 10 月 2 日 上午 5:24 
As far as I'm aware, the mod is up to date for the latest released version.
It will, as before, not be updated for Beta versions.

The mod and its source code, as with my other Bannerlord-mods, are available on GitHub (see link in description), anyone interested may feel free to fork it and create an updated version for the Beta - or take over support for the mod completely.*

Also, updating the Steam version for the Beta would break it for everyone who is not using the Beta, only way would be to create it as its separate mod - or only update the non-Steam links (Nexus, GitHub).


* I've stopped playing Bannerlord and have no intention of picking it up again unless there are major improvements to some of the issues that I have with the game. After all this time hoping for changes, I'm not optimistic that it will ever come around. I do intend to update the mods as I have time, but all "quality assurance" will rely on bug reports by people who do play.
SorryMeBad 10 月 2 日 上午 1:49 
this was the best mod ever but sadly no updates. Would love to play againg only mod what makes me wanna play game.
Grzyb 9 月 25 日 下午 2:17 
Works with Shokuho even in the middle of the campaign :steamthumbsup:
PoePaden9320 9 月 23 日 上午 2:36 
update please?
Otterius 9 月 22 日 下午 3:08 
does not work with fourbrie
我拿电吉他呼④你 9 月 21 日 下午 9:40 
Breaks on 1.3.0
Super Tofu 9 月 21 日 下午 6:52 
this does not work for me does any1 know why?
Mayday 9 月 19 日 下午 12:54 
does it work on 1.2.11 with banner kings ce
Rahsa 9 月 18 日 下午 10:01 
update please!
eddiesoderberg7 8 月 21 日 上午 7:51 
can you turn it on and off without turning off the mod
Gigagnat 8 月 10 日 下午 3:19 
does this affect npcs too or just player?
DaedricDaddy 7 月 27 日 上午 8:14 
Would you happen to have a settings chart? Like what to put for max leveling? Also the Experience Multiplier? I feel it takes too long to level up when you get past 350.

Works great with Shokuho btw.
Salvatore Ganacci 7 月 18 日 上午 9:11 
Hey, I don't seem to be getting extra points with ToR.
I have it after in the load list

https://imgur.com/a/AjVOQWf
Voldski 7 月 16 日 上午 7:10 
Doesn't have anything directly to do with leveling, but probably more character developments. If I may suggest it, that we could have extended to renown. When you built your own clan and hire companions it takes forever to raise their renown to useful level compared to most tier 6 clans which the old realms seems more full of that not, it would been nice to tweak rate at which they could earn renown once they become vassals. But not sure how difficult that is to due but just suggestion I feel would been nice to be able to tweak as part of character developments. Doesn't seem to be whole lot of renown mods I could find and not sure how many is compatible with TOR.
Argon 7 月 5 日 上午 12:23 
@Syrus
I think your mod is great, it's just missing one thing to make it perfect, in my opinion.
Another mod (Bannerlord.XPTweaks) gives you percentage trading XP from gold gains, which is absolutely perfect for passively leveling up trading.
If this mod had that, it would be a dream!
Syrus  [作者] 7 月 1 日 下午 4:17 
I have no idea what you do or did to corrupt your file, but I have played using my mods for hundreds of hours without ever running into any game breaking issues.

I suggest you figure out what caused the problem before you run around blaming mods without backing up your claim, or better yet, presenting a recreatable scenario so that, in such a case, a bug can be fixed.
I also suggest you to not rely on only one save file for a modded game - ever. There is always a risk of something going wrong, be it a faulty mod update or a game update breaking a mod. Losing dozens or hundreds of hours to that is just unnecessary.
ёбаный в рот! 👿 7 月 1 日 下午 2:47 
so after 1000 hours of gameplay i discovered that any mod that edits troops, settlements, or companions will corrupt your save files and cause your game to crash.

I suggest you DON'T subscribe to this mod because it will edit your companions stats and buffs and corrupt your game files... Forcing you to delete all your saves and start over every 6 hours.
Rhein 6 月 30 日 上午 10:08 
Can we have the option for vanilla skill cap? I think 5 attribute 5 points for 300 is a tad op with everything else, and trying to fix it in the settings is troublesome.
Syrus  [作者] 6 月 18 日 上午 11:54 
It is - you have to load it after TOR though.

Will have to look into Shokuho at some point.
Sheenai 6 月 16 日 下午 2:18 
well it doesn't work at all, I gain 0xp and have 0 skill points
Sheenai 6 月 15 日 上午 8:49 
Sadly it doesn't work with Shokuho :'(
Tardo The Ass-Monkey 6 月 9 日 下午 4:26 
So, just to make sure I understand correctly. With this mod (properly adjusted, of course), is it possible for one character to max every skill given enough time?
Syrus  [作者] 5 月 21 日 上午 11:30 
Skill learning is determined and limited by the "Learning Limit", which is determined through several factors: base learning limit, focus points per skill, learning limit increase per focus point, points per attribute and learning limit increase per attribute point.
Once a skill hits that learning limit, the learning modifier goes to 0.0 and the skill can no longer be increased.

You can either increase the learning limit by modifying the above mentioned modifiers, or set a "Minimum Learning Rate", which allows for leveling skills beyond the learning limit, practically to infinity.
LegendofEstalia 5 月 20 日 下午 2:25 
Hi Syrus what settings need to be in place so i can always learn? It always says 0.00 for learning rate. The mod only seemed to work when i put everything to the max. Please don't take this as me saying your mod is bad. Im just a little ( a lot) slow.
EJW[KOR] 5 月 20 日 上午 4:20 
" Levels per Attribute Point ", " Focus Points per Level " does not working to clan/companions
Syrus  [作者] 5 月 5 日 下午 3:02 
Version 1.2.12.3
Fixed changes window localization
Fixed changes window disabling mouse when continuing campaign with old settings
New settings with "changes window shown" flag set saved immediatly upon closing window

---

That should fix the issues, though if you continue a campaign from launcher you will see the changes window twice - once for the campaign and once when you launch the game without continuing.

If anyone is concerned, I have no intentions of breaking compatibility again unless absolutely required. WIth the constant confusion of how the modifiers applied I just felt it necessary to finally simplify them. Albeit now you need to set more settings, they apply only to the respective characters.
Chevayo 5 月 5 日 上午 10:43 
The Option to "show version panel" had no effect for me - either setting the pop-up kept popping.

As a stop gap solution while the issue persist - while we can not use the old version of the mod on Steam Workshop, we can get previous versions from Nexus mod - i just reverted for the time being.
NaShy 渋い 5 月 5 日 上午 3:54 
The ATTENTION button cant be press/click but i manage to close/continue with pressing ENTER on keyboard.

For those who dont want the panel warning appear everytime start the game there an option to it
Option - mods - adjustable leveling - scroll down there a "show version panel etc" uncheck the box
Athilora 5 月 5 日 上午 12:17 
The popup keeps showing up, resetting some of my settings and, if I load a save from the laucher, the cursor is fucked until I restart the game.
Chevayo 5 月 4 日 下午 4:55 
The config reset (the window that explains the new skill modifier update) now happens *every time* the game is launched restarted. And every time it resets all the setting. This is rather unfortunate, if the setup changes more than a few parameters.

https://imgur.com/a/iHoB3xQ

On a side note: Just resetting the user settings isn't very nice. I understand the system changed, i think the change is good and its nice to have a heads up. However just deleting all the settings - mine were tuned over several playthroughs, i do not remember all of them and without a back up it is a bit unfortunate.
Floflo 5 月 4 日 下午 1:59 
The update to version 1.12.2

Triggered a bug in my game. I got a warning menu with errors, and I couldn't close it.
Syrus  [作者] 5 月 4 日 上午 8:49 
Version 1.2.12.2
Reworked modifiers to no longer override each other but instead be set per skill user
Added Companion modifiers

---

ATTENTION: I finally went and changed how the modifiers are applied, they no longer override each other and instead are set per skill user. You will need to go through your settings again before you continue your campaign, make sure to set the settings again!
A warning for this has also been put into place when you start the game to remind of this.
Syrus  [作者] 5 月 4 日 上午 3:19 
Poor NPC not getting to develop their skills :(
NaShy 渋い 5 月 4 日 上午 3:04 
Ok I finally really know how to use it xD
Skill XP Modify - X%
NPC XP Modify - 0.10%
Clan/companion XP Modify - X%

Solved the issue for npc
Thanks Syrus!
Syrus  [作者] 5 月 4 日 上午 2:05 
The settings override each other:
"Skill" affects everyone unless you set "NPC Skill" or "Clan/Companion Skill" to anything other than 0. So if you want NPCs to level at normal rate, just set the NPC modifier to 1.0.

It prioritizes in the following way:
"Companion Skills > NPC Skills > Skills > Companion Skill XP Modifier > NPC Skill XP Modifier > Skill XP Modifier"


It's because I didn't want to have to set the setting for each "group" (player, NPC, Clan/Companion...) separately, it turned out more complicated than necessary and I can't really change it without messing up people's settings.
Maybe I should just finally change it and make them separate for each group...
NaShy 渋い 5 月 3 日 下午 7:26 
Hi is this mod change the rate of learning NPC too? when i use it although the npc skill learning rate at 0.00 i saw that when i fight them as an enemy, the enemy npc commander also get the huge boost especially from medicine skill. End of the fight the npc enemy commander make a 300 skill increase, or my setup for adjustable leveling maybe wrong tho
Syrus  [作者] 5 月 3 日 上午 3:46 
I think Better Exception Window has an option for it. Resubscribing to the mod on Steam can also sometimes fix weird issues.

Would be helpful to figure out the issue in case other people also run into it

---

@jacobsmbarlass
EA? There's an early access version around right now? No idea, test it and give feedback on what happens, really depends on what they changed
SaudXSteel 5 月 3 日 上午 3:37 
idk how to get a report, its fine i leave it at that unless i learn a way to get crash log or something
i am going to stick with older version for now
thanks :steamthumbsup:
Trastos 5 月 3 日 上午 3:36 
Update made my game not launch as well :( Forgot to copy paste the code, trying to get it with the old patch working..
JoJaMacBar 5 月 2 日 下午 9:51 
is this EA compatible?
Bartholomew Chonklesniffer 5 月 2 日 下午 7:47 
Works fine for me after update
Syrus  [作者] 5 月 2 日 下午 4:14 
I can't find an error I'm not experiencing myself without information

If you get a report, that would likely be helpful to look through
SaudXSteel 5 月 2 日 下午 4:04 
38 mods so i will just stick with the older version i also realized i was on deffault for this mod so i wasnt using it yet but i liked having it

if you know a way i can find a crash file or something please let me know otherwise its not a problem right now

ty best regards
SaudXSteel 5 月 2 日 下午 4:00 
right well latest game version and when i launch it its a common mod crash it shows the loading a bit then an error shows up with option to send data or just ignore idk what it said i will have to check but most mod crashes give that error

as for mods i use well they are too many XD idk best way to share them but i am able to launch the older version 1.2.12.0 so i am not that worried about it currently :steamthumbsup:
Syrus  [作者] 5 月 2 日 下午 3:07 
It works fine for me, so I need more info on that
What happens? Which game version? What other mods do you use? Etc...
SaudXSteel 5 月 2 日 下午 2:43 
game wont launch with this update :steamsad:
Syrus  [作者] 5 月 2 日 上午 11:54 
Version 1.2.12.1
Major mod rework (code-wise, but not functionality-wise)
Using Fluent API instead of Attributes for settings - hopefully keeping compatibility with previous version
Implemented compatibility with The Old Realms mod

---

I have not looked into trainers since, honestly, I don't remember where to find them!
Human72 4 月 24 日 上午 10:50 
I see. that's fair. and yeah the trainers are a thing.
Syrus  [作者] 4 月 24 日 上午 10:46 
Good point, I never use trainers so never checked them. Forgot that even is a thing tbh