边缘世界 RimWorld

边缘世界 RimWorld

Death Rattle Continued [1.2+]
304 条留言
TheWarFieldDramatic 9 小时以前 
This mod caused any pawn to not die when their head are destroyed in my game
Nerdygamer1 10 月 2 日 下午 6:58 
Second question:

I just updated to this version of the mod from the OLD old version of the mod (original author, 2018 version) and now I'm getting some error messages (surprise, surprise.) The timing is pretty damning, but I still wanted to do my due diligence, so I disabled all my mods (except Harmony, HugsLib, XML Extensions, and Death Rattle 1.2) and the error messages on lines 162; 165; 166; 451; and 452 are persistent, regardless if I'm running all my mods or just the bare essentials. (Disregard all the other error messages)

https://gist.github.com/HugsLibRecordKeeper/31c634d981b258c1fc1e54188c6ce05c

Again, I realize these errors are most likely my fault for trying to swap a new mod for an old one, but I'm partly just trying to satisfy curiosity as to what they even mean and partly trying to judge how detrimental they're going to be if I dismiss them and continue playing on my save.
Thanks!
Nerdygamer1 10 月 2 日 下午 6:52 
@bugsbony Thank you! I was looking for a Death Rattle fix and must have clicked the "subscribe" button before reading the comments and finding a link to this version.
bugsbony 10 月 2 日 上午 3:16 
@Nerdygamer1: it's because you're subscribed to an old version of this mod, which has the same mod id. Lots of continued mods use the same mod id as the original mod. But if you're subscribed to 2 mods with the same id rimworld doesn't know which one to use and give you a warning. You want to unsub from this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2206107940
Nerdygamer1 10 月 1 日 下午 6:53 
Getting an error upon launching Rimworld, regardless of whether this mod is in the load list or not. Unsubscribing is the only way I can get the error to go away.

https://gist.github.com/HugsLibRecordKeeper/15e5d93dfee977ca640b46b45e4fc98b
jpinard 9 月 30 日 上午 4:16 
Does this apply to enemies as well? Or just your units?
jetblade545 9 月 29 日 下午 3:43 
Ok, thank you @cat2002
cat2002  [作者] 9 月 29 日 上午 8:31 
Shouldn't matter.
jetblade545 9 月 28 日 下午 10:18 
do i load EPOE before or after? same with Life Support?
pillbug2 9 月 26 日 下午 6:15 
No problem, and thanks! I've been curating my own mod list for bugs. Reporting them well helps everyone.
cat2002  [作者] 9 月 26 日 上午 9:59 
Also, thank you for the minimal reproducible list, it will help a ton.
cat2002  [作者] 9 月 26 日 上午 9:57 
I'll take a look and see if it's something I can take care of on my side.
pillbug2 9 月 26 日 上午 12:52 
I have let the Vanilla Expanded team know. The error also appears to trigger with PsiTech or Life Support Continued, so VRE Starjack probably needs to fix it.
pillbug2 9 月 25 日 下午 11:41 
This appears to happen with the PsiTech mod as well (and maybe more, will check). Will send a bug report to VRE Starjack.
pillbug2 9 月 25 日 下午 9:34 
Hello, thank you for the mod! I found a bug in a minimal modlist if VFE Empire and VRE Starjack mods are also loaded.

Log, first error at line 467:
https://gist.github.com/HugsLibRecordKeeper/086e1dd824f5bc879c95d4faedd87f7f#file-output_log-txt-L467

Procedure:
1. Dev quicktest
2. Save game
3. Load save. The errors will be produced.

Sometimes there is one, sometimes multiple duplicate errors. There is always at least one. There is no error if VFE Empire is removed.

Do you know the fix? Thank you very much!
Dakera 9 月 18 日 上午 2:33 
Thank you for continuing this wonderful mod!
ionizedJackal 8 月 23 日 下午 9:35 
give me a bit there seems to be something els conflicting as well and im trying to track the other one down once im 100% sure il send a log with the mods
cat2002  [作者] 8 月 23 日 下午 8:25 
And a log.
cat2002  [作者] 8 月 23 日 下午 8:24 
Can I get a link?
ionizedJackal 8 月 23 日 下午 7:28 
so after a lot of testing uninstalling almost all my mods i found a mod that if death rattle and The Witcher Trials are installed it makes it so on map creation almost all the factions dont spawn i have tryed uninstalling just one of them it works fine its something about both of them that breaks it
Grave 8 月 23 日 下午 5:29 
How do I remove artificial coma?
Starempire42 8 月 20 日 上午 4:06 
I must say thank you for making this mod, multiple of my current colonists would probably be dead by now (just a couple of minutes ago someone blew a hole in my guys forehead leaving him with 11% brain power in a coma instead of death)

So again thanks for keeping it updated. Great Mod
cat2002  [作者] 8 月 10 日 下午 2:52 
I do believe that is from halo shields and/or "Rimworld Animations" not Death Rattle.
badassgrunt 8 月 10 日 下午 1:52 
badassgrunt 8 月 10 日 下午 1:48 
So I'm not sure it's due to this mod but it seems I can't hurt wildlife, nor can they hurt each other.
https://gist.github.com/HugsLibRecordKeeper/ec557f5e3d2e47a41b0e364b829464fc
Caramel 8 月 1 日 下午 3:07 
error when shambler raid have HeartAttack, it come from Vanilla Psycasts Expanded, psycast Timequake
Caramel 8 月 1 日 下午 3:02 
Exception interval ticking hediff (ClinicalDeathNoHeartbeat ticksSinceCreation=6430) for pawn 蹣步者 京多安. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
Templar Fry 7 月 31 日 上午 7:36 
@Dr. Ben Carson. You should upload your log for this like Farbott you may have mods that are consistent and be able to help deduce which ones are causing the incompatibility.
Dr. Ben Carson 7 月 30 日 下午 5:59 
My colonists no longer burn to death. One colonist even had his head burned off. yea his freaking head was missing and he was still alive lol.
VelvetDrgn 7 月 30 日 下午 3:30 
@cat2002 I might just be stupid, when a pawn's torso goes to 0 they also just die regardless, right? I think that's what kept happening
Templar Fry 7 月 30 日 下午 12:45 
@Farbott You have almost 300 mods. That at that rate could legit be anything. I'm sorry but it's not likely any one mods fault. If one mod adds like a drug and another adds a hediff for the status of like death or unconscious it could literally be any mod with this mod. I see a number of mods that you are using that are out of date, have alternatives or could just be removed with 1.6. Surgery improved could have caused it or life support or even tweaks galore.
Farbott 7 月 30 日 上午 11:16 
I'm not sure where else I can take this to, as pawns still die normally to torso destruction, but they can get beheaded and still live, they dont even get knocked out by it.
This just seems like a likely culprit, being the whole death prevention until they're REALLY out of it thing https://gist.github.com/HugsLibRecordKeeper/29c4ff77cbbd9d9e33543618f2bc63a0
Guest 7 月 30 日 上午 10:20 
Sup, great mod i was searching for something like this for long time, anyways i got proposition for update, if you got some time could you add more config? for example: togglable brain damage, how fast pawn die from: hypoxia, no pulse, Acute liver failure, Acute renal failure??
cat2002  [作者] 7 月 24 日 下午 1:51 
I don't think that's caused by this mod.
Yame 7 月 24 日 上午 11:08 
got an error after loading a save, Should i ignore this?
https://pastebin.com/MdNDktRM
cat2002  [作者] 7 月 21 日 下午 5:56 
@davetrap go download log publisher from hugslib and follow the instructions in their description.
cat2002  [作者] 7 月 21 日 下午 5:55 
@VelvetDrgn, sorry, nothing in your logs stands out as a likely incompatibility, which I assume this is, if you figure out which one please let me know.
davetrap99 7 月 21 日 下午 2:05 
What log and where should i provide it? I´ve never done this before.
cat2002  [作者] 7 月 21 日 下午 1:26 
Provide a log.
davetrap99 7 月 21 日 下午 1:23 
I harvested one of my pawns heart, but she didn´t die. Even after the no pulse timer ran out, she didn´t die. I can´t get rid of the body now, because technically she´s still alive... without a heart or head or anything else, because i attacked her after to kill her, but it didn´t work. How do I fix this?
cat2002  [作者] 7 月 20 日 下午 3:25 
@VelvetDrgn That shouldn't be happening, if you could please share a log generated using log publisher from hugslib.
VelvetDrgn 7 月 20 日 下午 3:21 
so one of my pawns got his liver destroyed and instantly died, I'm assuming the mod isn't working then? or is there a chance of instant death anyways?
Kateye 7 月 20 日 下午 3:01 
@cat2002 Hmm, I must have a conflict then. I'll investigate.
cat2002  [作者] 7 月 20 日 下午 2:49 
Should be harmless for now, but I'll get a fix out soon.
headcrabN 7 月 20 日 下午 2:45 
log says "[Death Rattle Continued [1.2+]] Patch operation Verse.PatchOperationConditional(/Defs/HediffDef[defName="XenogermReplicating"]/lethalSeverity) failed"

Any advice? I do not have the Biotech DLC.
cat2002  [作者] 7 月 20 日 下午 2:14 
@Kateye this mod does that.
Kateye 7 月 20 日 下午 1:21 
Is there any way to disable the Instant Death if you remove the last lung or heart during surgery? I was kinda hoping to hollow out a pawn before tossing them into a ripscanner.
Paragon 7 月 18 日 下午 9:28 
Hello! Firstly, I just want to share the sentiment that this has to be my favorite mod just in terms of what it does. I hate the idea of Pawns dying instantly and this gives much added depth/chance to colonists and raiders alike. As small as the window may be!

But anyway, I just had a suggestion/possibly more in-depth "fix?" It always annoyed me that this mod added the "Induce Artificial Coma" procedure to the medical tab. Mostly because it tends to just be there for anything and works on pawns/animals/robots (especially modded ones like Androids) that it shouldn't work on. I would like it if there was an option to disable this, or better, if there was an "XML list" to patch pawns/animals/robots it shouldn't work on, etc. But I understand if that's too much work, obviously. And for now, Cherry Picker works just fine to remove it anyway, so no worries. Again, love the mod! Especially when getting awesome heart/kidney/liver shots!!
cat2002  [作者] 7 月 18 日 下午 4:57 
Wake up via wake up (the drug)