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Rapportera problem med översättningen
this mod just wont let me see what hte error is
i get notified i get 5 errors when loading in but i cant check them cus ERROR MAGNIFIER doesnt let you open it on that screen and the consol.txt includes nothing usefull
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1931)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1889)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1703)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:866)
at zombie.ui.UIManager.update(UIManager.java:725)
at zombie.GameWindow.logic(GameWindow.java:329)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1578 | Vanilla
java.lang.RuntimeException: attempted index: isEmpty of non-table: null
You should search for "stack trace" after the errors occur.
I checked the console.txt for anything of note. The only thing I found was dozens of lines spamming `mods isn't a valid workshop item ID`. That isn't anything like what I normally find when I have mod related errors.
I fixed my problem by teleporting out so everything's working correctly now
thank you
9/10 the error do say the modID, filename, and even line number at the top.
Unfortunately some errors stem from misused vanilla variables/features which means the game traces it back to itself/java code. In these cases the error may say something like 'invalid assertion' and won't include a mod ID.
So, unfortunately no.
Appreciate your work immensely :>
So the UI is working?
But thank you anyway, very handy, I saw there was an error, I immediately see which mod it is and I can copy it and send it to the author, thank you very much.
So yes, but some errors aren't logged in the game's F11 menu.