Project Zomboid

Project Zomboid

errorMagnifier
511 comentarios
X_Rinzu_X hace 10 horas 
@Yoko i have that same issue idk what crush my game, and if i want check every mode one by one which one is that, I don't want to play anymore at this point
Yoko 3 OCT a las 10:56 
usefull as fuck but also useless as all hell for my issue ;-; tryna use Week one and i get a Unexpect error on loading

this mod just wont let me see what hte error is

i get notified i get 5 errors when loading in but i cant check them cus ERROR MAGNIFIER doesnt let you open it on that screen and the consol.txt includes nothing usefull
Alkanshel 27 SEP a las 20:07 
It was always on with my previous server so I was confused. It also says it in the mod description. Sorry for being blind.
Alkanshel 27 SEP a las 20:06 
Nevermind, read the comments. I guess it only pops up if I have errors.
Alkanshel 27 SEP a las 19:28 
My magnifier seems to have disappeared. Is it possible to accidentally disable it or do I have a conflicting mod?
MacEochaidh 27 SEP a las 13:13 
PARACETAMOL ¿Encontraste lo que es?
PARACETAMOL 26 SEP a las 11:17 
alguno sabe que es eso?
PARACETAMOL 26 SEP a las 11:17 
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1765)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1931)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1889)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1703)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:866)
at zombie.ui.UIManager.update(UIManager.java:725)
at zombie.GameWindow.logic(GameWindow.java:329)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
PARACETAMOL 26 SEP a las 11:17 
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
PARACETAMOL 26 SEP a las 11:16 
`function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 960 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1578 | Vanilla
java.lang.RuntimeException: attempted index: isEmpty of non-table: null
千早愛音 26 SEP a las 8:34 
After update to 42.12, get low fps(less 10 fps) while active this mod.
lala961335 14 SEP a las 20:59 
點了右下角的按鍵,跳出來的錯誤沒辦法看完整,其他的文件類圖案點了也沒反應,這偵測了個什麼78毛,有沒有求解方式不然玩沒多久看下面又跳個5,遊戲又崩潰了有問題找不到,ctm的
JENOVA Absolute 14 SEP a las 8:34 
@Chuckleberry Finn That's a relief. Thank you. :steamthumbsup: :steamhappy:
Chuckleberry Finn  [autor] 14 SEP a las 4:22 
Those are not anything to be worried about and don't count as actual errors.

You should search for "stack trace" after the errors occur.
JENOVA Absolute 13 SEP a las 20:08 
I got two errors in-game during my latest mod testing. Clicking the magnifier button to see what mods the errors are related to brought nothing up either time.

I checked the console.txt for anything of note. The only thing I found was dozens of lines spamming `mods isn't a valid workshop item ID`. That isn't anything like what I normally find when I have mod related errors.
Eskimo 7 SEP a las 12:28 
It was all my fault. I thought the bandits mod and the week one mod were truly b42 compatible.
Eskimo 7 SEP a las 0:56 
it didn't allow me to post here so I created a thread in discussions

I fixed my problem by teleporting out so everything's working correctly now

thank you
Chuckleberry Finn  [autor] 6 SEP a las 16:59 
I would need to see the error you got during the crash, could this be the error you were trying to see?
Eskimo 6 SEP a las 16:52 
the crash happened when I tried to click on the error magnifier icons for an error from the "extra traits" mod or something... I installed this mod to see the error details but all I got was the crash and when I loaded the game, I was stuck forever
Eskimo 6 SEP a las 16:50 
it caused a big crash with RV interior mod and I was never able to leave the interior again, the run is ruined unless I use cheats now
Chuckleberry Finn  [autor] 5 SEP a las 16:37 
This mod would not help for crashes, you'd have to check the console log.
KhanTheMad 5 SEP a las 16:16 
i think i rlightclicked to hide the dialog tab
KhanTheMad 5 SEP a las 14:06 
well my game is crashing to main menu and i can not pull up the tab to see which mod is causing it, i feel like im missing something basic here
Chuckleberry Finn  [autor] 5 SEP a las 13:42 
It only shows up when errors occur.
KhanTheMad 5 SEP a las 8:35 
how do i re-enable the error tab in the bottom right to view which mods are causing errors, closed it somehow and it will not appear on restarting the game or reinstalling the mod
Chuckleberry Finn  [autor] 13 AGO a las 6:50 
There isn't one, you should check the console directory.
Chuckleberry Finn  [autor] 1 AGO a las 4:55 
This mod just takes the game's internal error list and displays it - with some 'cleaning up' of said errors.

9/10 the error do say the modID, filename, and even line number at the top.

Unfortunately some errors stem from misused vanilla variables/features which means the game traces it back to itself/java code. In these cases the error may say something like 'invalid assertion' and won't include a mod ID.

So, unfortunately no.
Ryan 1 AGO a las 0:41 
@Chuckleberry Finn I noticed sometimes it's difficult to find which mod is throwing the error as all the mods don't show the name. Would it be possible to somehow make this mod so it also shows the mod name as title/ maybe path or some other identifiable way?
Fantasy System 23 JUL a las 3:30 
@Chuckleberry Finn not sure if its this mod, but when I had both enabled my right click menu broke, is a very obvious issue so if it dident apper in your testing im sure its a 3rd mod
Eris Luuvan 22 JUL a las 23:05 
Is there a method for opening the error checker on the main menu? I am getting an error (from a different mod) whenever the game reloads to make changes to the modlist, but the error popup doesn't appear to be clickable and I can't see the usual widget to open the log without the popup.

Appreciate your work immensely :>
Chuckleberry Finn  [autor] 19 JUL a las 18:42 
In what way?
Fantasy System 19 JUL a las 8:00 
Seems to be incompatible with the Disable debug text mod.
Chuckleberry Finn  [autor] 17 JUL a las 13:32 
Gracias.
kronoskalifa 17 JUL a las 13:32 
Muy útil cuando no se sabe que mod es el causante de un error.
Chuckleberry Finn  [autor] 15 JUL a las 9:23 
Feel free to join the discord linked above, under Modding Community. :gearthumbsup:
Chuckleberry Finn  [autor] 15 JUL a las 7:57 
Woah, thanks so much!

So the UI is working?
Cosmo 15 JUL a las 7:50 
Realy useful tool I left you a thank you for the coffee)
Cosmo 15 JUL a las 7:43 
@Chuckleberry Finn You have a description in your screenshot and it's full screen, mine is in the corner and has a very small window.
But thank you anyway, very handy, I saw there was an error, I immediately see which mod it is and I can copy it and send it to the author, thank you very much.
Cosmo 15 JUL a las 7:37 
@Chuckleberry Finn I mean I can open a window and even press the copy button, but the window itself is small, 1 line high, and you can't see it in the game.
Cosmo 15 JUL a las 7:32 
@Chuckleberry Finn Already cheking this mod and have some problem, error shows in right corner and i cant do anything to open ore make it wider
Cosmo 15 JUL a las 6:44 
@Chuckleberry Finn ty for the info
Chuckleberry Finn  [autor] 15 JUL a las 6:42 
The mod is just scraping the error log that's in-game and presenting it in a easier to read fashion.

So yes, but some errors aren't logged in the game's F11 menu.
Cosmo 15 JUL a las 6:29 
Hey @Chuckleberry Finn I'm wondering if your mod can report all errors, including those caused by modifications?
Chuckleberry Finn  [autor] 15 JUL a las 4:45 
No worries, and yeah I wrote that as a joke - cause generally hiding errors is a bad idea, but people became defensive of its use. :vsskull:
Nova 14 JUL a las 23:29 
I have autism and didn't understand the sarcasm of your error fixifier, I thought it was like- a virus or something. It came across a bit... odd when people asked what it was and you were so committed to the bit, I got confused.
Nova 14 JUL a las 23:27 
I understand, I spent hours looking for the error, but it has an unknown source. and the other errors I see are lifestyle and ETW, mods that don't usually cause any in-game errors, just minor boot errors. I'm just baffled because I got an unknown source that isn't helpful, is there a way to find where this unknown source is without understanding the LUA logging?
Chuckleberry Finn  [autor] 14 JUL a las 7:27 
I made another mod to hide errors called error fixifier for April fools. Although errors always point to something and shouldn't be ignored.
Nova 13 JUL a las 20:00 
Respectfully, could you also add an option to disable the error popups with the counter? They are not helpful and only serve to cause more problems. Your mod is good, but its pointing me to an unknown source, and everytime I right click I get an error, and what I found is it does not impede gameplay, and so I would like to be able to disable errors completely like rimworld.
JakeTheSnake 15 JUN a las 5:53 
Hi, im getting these errors whilst doing mechanics, not to sure why, nothing seems to be affected by these errors though.

Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@3c6c8db2
function: complete -- file: ISUninstallVehiclePart.lua line # 81 | Vanilla

Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@3c6c8db2
function: complete -- file: ISInstallVehiclePart.lua line # 96 | Vanilla