Sid Meier's Civilization VI

Sid Meier's Civilization VI

Shuffle++
44 条留言
JKaiya 12 月 17 日 上午 2:35 
Honestly using this map gen is a very hit or miss. Sometimes looks amazing but more often it does not look great. Don't let the images fool you, as those are some of the better gens. If you sub to this mod and look at it in WorldBuilder (WB) you'll notice that like 2/3 of the map generations are nowhere near as great. There's also often big abnormal empty patches of deep ocean like the land just simply failed to load in that sector of the map. Rarely this can be so bad that I've seen maps in WB that only have 10-25% land content

But there's another big prob even if you get to randomly play on a proper sized map. The map always has abnormal vast patches of land sections without any wood tiles. Plus they'll always be clustered in sections of the map with other sections being vast open spaces of zero woods. This makes the game very unbalanced

If you play anyways, remake if it feels clustered after you settle, as it means the map gen was very ♥♥♥♥♥♥ for that one.

Suggest Gaia Mod
Going Postal 1 月 2 日 上午 1:15 
So I'm at a loss. Based on your description it shouldn't be possible but in a multiplayer match using shuffle++ on huge we were all placed on a d*ck shaped land mass, complete with little islands coming out of the end, and the rest of the map was just ocean
Zorce 2024 年 11 月 15 日 下午 9:43 
I think this mod is causing Desync in multiplayer. Do you know anything about this?
BARM 2024 年 8 月 9 日 上午 4:23 
A few comments and suggestions for work:
- often additional or rare resources appear in excessive quantities in one sector
- Please add the ability to customize the world with a focus on mountains/swamps/desert like the original maps - I can't play as the Inca Empire because very few mountains usually appear on the map
- It might be worth adding new cells like “snowy desert” - for beautiful transitions between climatic zones.

Otherwise, I was very pleased with the mod - it creates incredible locations, often picturesque.:steamthumbsup:
BARM 2024 年 8 月 7 日 上午 9:15 
Sorry to bother you! All I needed was a reinstall. Thank you very much for this wonderful work, you made me happy!
Noodle 2024 年 5 月 27 日 上午 3:19 
YnAMP has an option to disable coastal lowlands to stop sea rise but is seems this is not working with Shuffle++ as there are still coastal lowland on the map when i chose the Shuffle++ map.

Any chance you could get it working with your mod please? Just because i want to play with the bigger maps and not have the game crash later on in a marathon playthrough.

Thank you :)
RectangularChicken  [作者] 2024 年 4 月 7 日 下午 9:54 
Hi all, I've added some updates and made some improvements that might address some of your concerns!
eelscandance 2023 年 12 月 1 日 下午 6:21 
is there a way to keep the randomness but without the cnstant messes of tiny islands everywhere
Mrooshoo 2023 年 9 月 8 日 下午 7:59 
Does this work with Sukritact's Oceans? And Civitas Resources?
K.Hunter 2023 年 7 月 13 日 上午 6:30 
@NinjaSpartan011 Not sure if Shuffle++ works with it (I couldn't even get this mod to work alone...) but this is a great mod for civ-based suitable starting locations. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2733192047
NinjaSpartan011 2023 年 7 月 12 日 上午 6:46 
I've now had 3-4 starts where I'm in the middle of a tundra with Civs that are def not supposed to be in a tundra.
K.Hunter 2023 年 7 月 1 日 下午 3:02 
hmm...

Map Script: Expanding coasts
Runtime Error: J:\Program Files (x86)\SteamLibrary\steamapps\workshop\content\289070\2895865179\Maps\ShufflePlusPlus.lua:64: function expected instead of nil
stack traceback:
J:\Program Files (x86)\SteamLibrary\steamapps\workshop\content\289070\2895865179\Maps\ShufflePlusPlus.lua:64: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
Rex Bellator 2023 年 6 月 24 日 下午 2:39 
Gotta echo some of the other comments here. 2-3 starts and always spawned near Tundra, may be a coincidence but it also likely that tundra is just over-represented in the configuration. I've used vanilla shuffle and I'm pretty sure you get oceans there, but not so much in this one.

Overall pretty good for making fantasy maps but the questionable starting location issues makes me wary to use it.
Lubnut 2023 年 4 月 14 日 上午 6:34 
The mod is what it says on the tin. I got a seed that was really unique but a few issues meant I had to uninstall. 1, Luxury resources out the ass, and some parts of the map had no blank tiles. 2, I noticed that my AI neighbour hadn't cleared any features and their entire empire was forest. The only resources they had were single luxury and strategic tiles that weren't in forests. I assume that this is why they then decided to spam spearmen and cover every single tile in their empire with them. I demolished the first few cities 3 turns in and decided that it was pointless continuing the save because the other ai empires seemed to be doing something similar, though not as bad.

The ai didnt behave this way before using this mod so I can only blame it. If the AI knew how to use the new terrain and there wasn't an over-abundance of resources to break the game it would be perfect.
JasonWolf 2023 年 3 月 28 日 上午 10:33 
Maybe its just my weird luck, but I somehow keep ending up in the middle of a giant quarter of the map rainforest on most starts. I'd understand if I was brasil and had a starting bonus, but I'm playing rome.
Koshia 2023 年 3 月 24 日 下午 8:28 
never encounter any issue. Wonderful mod!
spiders 2023 年 3 月 23 日 上午 12:44 
yes... yes.... YESSS
Kendrick 2023 年 2 月 17 日 下午 3:32 
Broken starts.
NovaForce 2023 年 2 月 15 日 下午 7:27 
That's kinda the point?
mavisansmembres 2023 年 2 月 9 日 下午 8:22 
Would love a version that doesn't requires GS
i bad at game 2023 年 2 月 7 日 上午 5:25 
Still no ice in the middle of the map? booooriiiinng.......
Ronnie 2023 年 2 月 2 日 上午 4:30 
As soon as I pick the map from the list, my whole PC slows down, the game gets laggy. After starting the game, the AI turns lasts about 8x the normal, why?
RoyalMuffin 2023 年 1 月 27 日 上午 11:18 
Question. I know higher map sizes in YnAMP cause crashes in endgame is that the same with these maps?
soggy cheerios 2023 年 1 月 4 日 下午 9:41 
nice mod but wish there were a few options to customize, the starts are broken more often than not
Raijyu 2022 年 12 月 26 日 上午 4:40 
I was really excited at first when I saw this mod, I never thought anybody would bother making a mod about the shuffle map type which is always the one I use when I play.
The idea of merging different map types for landmasses shapes is very interesting, but unfortunately for my taste, this mod lacks coherence for terrain type.
I don't mind the landmasses merging into archipelagos or anything else, but on standard size, it is very common to have 1-3 random desert or tundra tiles by themselves in the middle of plains or forests which I think is a bit too random for me.
Still probably a good mod for bigger maps, gonna keep an eye on it in case the generation rules get updated.
SGC 2022 年 12 月 13 日 下午 5:47 
Very fun, thank you so much for this!
nightshadea2010 2022 年 12 月 9 日 下午 5:09 
nice map but the civs play like on they're all on the same island need to fix it so they're further a part ....
Chemiker94 2022 年 12 月 7 日 下午 9:09 
Update: the world is an endless torrent of flames...send help
Chemiker94 2022 年 12 月 7 日 下午 2:04 
praise the gods! Great job!
dameasymode73 2022 年 12 月 7 日 上午 11:31 
@katyusha94 try to play Russia on tundra its Broken have vun
katyusha94 2022 年 12 月 6 日 下午 10:10 
6 restarts with ethipioa, always landed in some tundra plane forest tile landscapes. is this normal or am i unlucky? how much % of the map will be covered in tundra tiles? seems excessive to me
Darth Jar Jar 2022 年 12 月 6 日 下午 8:45 
Extremely cool mod. I'm using this immediately. Thx!
Nox 2022 年 12 月 6 日 下午 1:46 
This is really nice! I am really intrigued about the idea of hybrid maps!
RectangularChicken  [作者] 2022 年 12 月 4 日 下午 4:01 
Thanks all for the awesome feedback so far!
@p0kiehl Definitely considering this for a future update! It would allow for some nice customization if someone wants to make a specific hybrid map.
@yesyew Good point and there can definitely some inherent imbalance on a map with a lot of variation between regions. I recommend trying out the "distance relative" civ spawning setting from YnAMP mod if you like having your civs evenly spaced. I've also noticed that civs are less likely to start on a tiny island with no resources when using the "legendary start" setting.
blkbutterfly 2022 年 12 月 4 日 上午 6:01 
FYI If you use Firaxis Tilted Axis you should know it is broken. (For example it produces a rhomboid ice pole in the centre). It is also a radial map so other things are broken too. I have fixed some of it. (See my workshop for link).
MadHymn 2022 年 12 月 4 日 上午 12:15 
GOOD!!!!
yesyew 2022 年 12 月 3 日 上午 7:06 
Let me just say, great job! The map generation and immersion is spot on.

However one issue i've noticed is Civ placement, they need to be spread better. Some Civs have whole swaths of land to grow, while others are completely cut off unless they rush Shipbuilding. For example there would be a Civ in Miami, then a Civ in Orlando, then there wouldn't be another Civ until New York. The Civ in Orlando can grow and expand for miles with zero competition, while the one in Miami is forced to fight or immediately start island hopping.

Hope this helps, i'm a big fan though!
FeedMeGarbage 2022 年 12 月 2 日 下午 10:05 
I find myself thinking of like fish swimming through kelp or something on a couple of them.
Nice work OP.
deine_mutter 2022 年 12 月 2 日 下午 12:22 
This is great, thanks for the work!
p0kiehl 2022 年 12 月 2 日 上午 6:56 
So far I am really liking this. Phenomenal job. I think this is the most exciting map script on the workshop.

I understand your reasoning for removing map customization settings, but I wonder if you would consider adding a drop-down on the Advanced Set-Up screen that allows the player to select/exclude certain scripts from the region pool?

For example, I think any civ who spawns in a region that got the Primordial script could be at a massive disadvantage. It'd be nice to be able to exclude that script or any others.
RectangularChicken  [作者] 2022 年 12 月 1 日 下午 5:44 
It's a standalone map script, so it should be universally compatible!
Sailor Cat 2022 年 12 月 1 日 上午 7:25 
Interesting. I'll give it a shot. :momocat:
p0kiehl 2022 年 12 月 1 日 上午 7:19 
Looks like it does work with Sukritact's Oceans! Just tried it out. Very excited to give this a spin.
p0kiehl 2022 年 12 月 1 日 上午 7:19 
Really cool! Is this compatible with Sukritact's Oceans? Meaning, will Kelp Forests generate?