Garry's Mod

Garry's Mod

Composite Bonemerge Tool
355 条留言
JohnsonCereal986 10 月 7 日 下午 12:36 
best bonemerge mod out here
kuma7  [作者] 9 月 28 日 上午 6:42 
Other addons is causing that (see the pinned discussion). Disable the tool temporarily and see which addon triggers that error when it appears again.
Сотрудник Aperture 9 月 28 日 上午 2:40 
[Composite Bonemerge Tool] lua/compositeentities/override/sh_entity.lua:1062: bad argument #2 to 'oldManipulateBoneScale' (number expected, got nil)
1. oldManipulateBoneScale - [C]:-1
2. ManipulateBoneScale - lua/compositeentities/override/sh_entity.lua:1062
3. v - lua/autorun/client/cl_brutal_deaths.lua:38
4. unknown - lua/includes/modules/hook.lua:102
AtzelTheOverlord[PurpleFoxMafia] 9 月 6 日 上午 12:45 
Do I have to have Any Other Bone Merge Tools Uninstalled for this to Work with this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2225564383
AtzelTheOverlord[PurpleFoxMafia] 9 月 6 日 上午 12:44 
I Tried Using this Mod with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2225564383 but All that Happened was a Bunch of Ragdolls of My Playermodel Constantly Spawned, So I had to Delete this Workshop Item after leaving the Game so it didn't Crash from the Constant Ragdolls.
kuma7  [作者] 9 月 5 日 下午 7:25 
That's right
AtzelTheOverlord[PurpleFoxMafia] 9 月 5 日 上午 8:15 
Am I understanding this Correctly? Does this Bonemerge Tool Allow Items that have been Attached to something like a Player to Actually Ragdoll with it instead of the Items just Freezing Mid Air right at the Moment of when the Player had Ragdoll'd?
Charmyzard 6 月 29 日 下午 2:20 
Yeah, the C omposite B oneless T ool :steamhearteyes:
shiny 6 月 8 日 下午 6:12 
cbt?:steammocking:
Monster Master FightingLucario 5 月 14 日 下午 5:49 
Is this the tool that lets you change colors of already bonemerged models?
ducksicker 4 月 13 日 上午 11:55 
lol it says cbt
DoomQuake95 2 月 22 日 上午 1:00 
Badass! Like a PAC3 Jr. that could be used on NPCs
Pixl 2024 年 12 月 4 日 上午 11:28 
Still stumped on animation. IDK then
Pixl 2024 年 12 月 4 日 上午 11:20 
I see.
kuma7  [作者] 2024 年 12 月 4 日 上午 10:30 
You just need to enable sv_compositeentities_childboneediting in the console, and then you can start animating.
Pixl 2024 年 12 月 4 日 上午 10:11 
If someone can lmk how this is in any way working with SMH I will appreciate it.
Specneo 2024 年 11 月 20 日 下午 6:11 
sorry bout that. But I wanted to show the bugs to you.
kuma7  [作者] 2024 年 11 月 20 日 下午 5:56 
Read the blue statement in the bug reports thread and check whether the errors persist when the tool is disabled. HUDNumber5 and TextWidth are not used in this addon's code.
Specneo 2024 年 11 月 20 日 下午 3:23 
[Composite Bonemerge Tool] RunString(Ex):113: attempt to perform arithmetic on local 'TextWidth' (a nil value)
1. unknown - RunString(Ex):113
2. oldDrawModel - [C]:-1
3. DrawModel - lua/compositeentities/override/sh_entity.lua:520
4. Render - lua/includes/modules/halo.lua:76
5. v - lua/includes/modules/halo.lua:145
6. unknown - lua/includes/modules/hook.lua:96
Specneo 2024 年 11 月 20 日 下午 3:23 
[Composite Bonemerge Tool] 'HUDNumber5' isn't a valid font
1. unknown - RunString(Ex):106
2. oldDrawModel - [C]:-1
3. DrawModel - lua/compositeentities/override/sh_entity.lua:520
4. Render - lua/includes/modules/halo.lua:76
5. v - lua/includes/modules/halo.lua:145
6. unknown - lua/includes/modules/hook.lua:96
Bad Opinions Squid #FixTF2 2024 年 11 月 19 日 下午 5:17 
Would it be possible to make this mod compatible with the shadow remover tool?
I'm trying to use it to make certain parts of a model glow in the dark but not others
Jiggle's Homemade animations 2024 年 11 月 17 日 下午 6:18 
This is a pretty good tool, but i keep encountering this one particular bug when I tried to exit out the tool, the tool menu gets stuck in place, which prevent me from doing anything else, so im force to closed the app out entirely. This happens when you use it a couple of times.
Democratic Ice Noodle 2024 年 9 月 28 日 下午 11:46 
Hmm doesn't appear to work with advance duplicator 2. Shame that been trying to find some bone merge addon that functions with that so that way I don't have to pose the bones every single time. Not your fault there as it appears the devs of the advance duplicator doesn't appear to leave hardly any documentation.
TIRED AND LAZY 2024 年 8 月 22 日 下午 6:25 
Thank you! I thought the feature was gone forever
[DEAF] AaronJohnLeal2001 2024 年 8 月 22 日 上午 10:56 
@TIRED AND LAZY Thank you!!! Helped before missing errors to fixed back stay face poser! :steamhappy:
kuma7  [作者] 2024 年 8 月 22 日 上午 9:06 
After further investigation, I think I managed to fix the LUA errors without removing that feature. It should work again now.
TIRED AND LAZY 2024 年 8 月 22 日 上午 6:46 
Ah, thanks for reply, a shame that the face poser is broken due to the new update,at least the other features can still work with SMH.
kuma7  [作者] 2024 年 8 月 22 日 上午 6:11 
@TIRED AND LAZY
As you mentioned, it wasn’t a bug but a feature. However, the Gmod developers updated the game in July and made some changes to the vanilla faceposer code, which caused LUA errors when CBT was used to bonemerge ragdolls with flexes. Unfortunately, I had to remove it.
TIRED AND LAZY 2024 年 8 月 22 日 上午 4:43 
I thought the face posing bug was a feature,I really liked the bug to be able to swap heads since some ragdolls don't have facial flexes,I could just use the tool to bonemerge one with face flex on it and proceed to make animations with it.If you don't mind me asking, Is this bug gone gone? Or is it going to be back any time soon?
[DEAF] AaronJohnLeal2001 2024 年 8 月 13 日 下午 1:46 
Before Composite Bonemerge Tool and add Face poser to After update but not add face poser?
All-Daddy 2024 年 8 月 2 日 下午 5:17 
CBT?!!!
kuma7  [作者] 2024 年 8 月 2 日 上午 3:04 
Tell me the steps I should follow to reproduce those errors. I updated the tool yesterday and I am not experiencing errors related to the faceposer anymore.
[DEAF] AaronJohnLeal2001 2024 年 8 月 2 日 上午 2:34 
Hello guy. Updated GMod July 31,2024 to errors missing not work face poser please update?

How do it fix Face Poser?
kuma7  [作者] 2024 年 8 月 1 日 上午 10:56 
Actually, you don't need to detach any models unless they include unique flexes. In most cases, the flexes of cosmetics use the same flex names as the model they are intended to be attached to. Some cosmetics have additional special flexes, which can no longer be changed. That's the only thing that has changed.
DoomliBug 2024 年 8 月 1 日 上午 2:00 
Ah, that's a shame! I have been able to do faceposing with the models I often use by the method you detailed, and whilst it's a bit more complicated at least it does still work!

I've also found a workaround by simply faceposing the separated model and then left clicking to "paste" the parameters on the bonemerged instead.
kuma7  [作者] 2024 年 7 月 31 日 下午 11:49 
@DoomliBug Unfortunately, I have bad news regarding this update. I've done a few tests and reached a couple of conclusions:

- If bonemerged models don't add new flexes (their flexes already exist in the parent model), the system still works as intended.
- Otherwise, LUA errors appear on model selection and the flexes aren't loaded.

I'll update the tool so that if bonemerged models add new flexes, those are not loaded. Consequently, the only way to modify those flexes will be to detach the bonemerged models and then select and manipulate them separately.
DoomliBug 2024 年 7 月 31 日 下午 5:00 
Hi, I think that the new update to the faceposer UI broke the feature of faceposing bonemerged models... I get an error when trying to do so which only happens to models that have been bonemerged. It's possibly an incompatibility with "Enhanced Faceposer", which was updated recently for the update.
Random Guy 2024 年 7 月 5 日 上午 9:50 
It could just be the models I put in manually, I'll check later
kuma7  [作者] 2024 年 7 月 5 日 上午 6:27 
It still works on my end. Keep in mind that the tool was last update on May 27, so it must be something else.
Random Guy 2024 年 7 月 5 日 上午 3:00 
it might just be a me thing but the face poser doesn't work with the mod anymore
kuma7  [作者] 2024 年 6 月 6 日 上午 3:32 
It's this ConVar: sv_compositeentities_childboneediting
Also, keep in mind that SMH won't offer a list of bonemerged props to you, which I presume you'd expect. The bonemerged props' bones will be added to the bone list of the parent instead.
ATP-1002 2024 年 6 月 6 日 上午 3:10 
Weird. I think I have that enabled though.
Damn, that sucks since I don't know what's up with that.
kuma7  [作者] 2024 年 6 月 5 日 下午 10:59 
SMH's creator has been testing the tool recently, and he found out that bonemerged models are automatically saved when the bone ConVar is set to 1. You are better off asking him, as I don't know how to animate myself.
ATP-1002 2024 年 6 月 5 日 下午 9:30 
Do you know how to save bonemerged-props and tools in the SMH tool?
Can't seem to figure out how.
[insert name here] 2024 年 5 月 23 日 上午 4:41 
hehehe peepee joke lmao
kuma7  [作者] 2024 年 5 月 6 日 下午 11:19 
Is that supposed to be a bug report?
215phoenix 2024 年 5 月 6 日 下午 5:14 
the bonemerge tool adds multiple bodygroups and skingroups
kuma7  [作者] 2024 年 5 月 2 日 下午 11:11 
I think I know what caused that. I'll push an update today
DoomliBug 2024 年 5 月 2 日 下午 10:59 
It works fine with the vanilla color tool, but other coloring tools (Such as Proxy Color Tool and TF2 Hat Painter Tool) wipes the applied color after bonemerging
kuma7  [作者] 2024 年 5 月 2 日 下午 3:54 
Do you mean that bonemerged models lose the color they have before they are bonemerged? I didn't experience anything like that with the vanilla color tool.