武装突袭3

武装突袭3

AWR - Advanced Wound Reaction
164 条留言
O. Forest  [作者] 9 月 24 日 下午 1:15 
@Mon0wav3 It should work totally fine with Antistasi, though it might not work fully with how Antistasi handles revival of AI. It should still be compatible, though might be a bit wonky.
Mon0wav3 9 月 19 日 下午 1:22 
Is this compatible with Antistasi Ultimate? Can I use it with no issues with the revive system?
O. Forest  [作者] 8 月 28 日 上午 11:54 
@Weaponized Autism The AI cheats when using ACE medical so they will heal themselves even if they have no equipment after awhile, though pain in general also dissapears after awhile in ACE, so they might just be recovering from the pain. As far as I know, then there is no way to prevent it.
Weaponized Autism 8 月 28 日 上午 8:57 
I've noticed that incapacitated a.i. units often retrieve their dropped weapon, stand up, and start fighting again after a few minutes when I have incapacitation type set to "pain" (and with my ACE Medical pain coefficient at least 1.4, as specified in your instructions). I'm thinking this may be due to the pain level of the a.i. units subsiding after a short while. Do you know if there is a way to prevent this? Thank you!
S. Spartan  [作者] 6 月 12 日 下午 2:54 
@Storm The default ArmA damage model does not provide the depth of body parts damage by default as ACE does. That's why we built it upon ACE. Getting it working without ACE would be a big effort as everything is built upon ACE (damage and pain system).

Though the code for AWR is open source so everyone may contribute: https://github.com/Spartan190/Adv_Wound_Reaction
Storm 6 月 10 日 下午 2:34 
I don't really care about the revive system because like you said, plenty of that stuff elsewhere. The limb damaging is the most important aspect of this mod. I do believe this is the only mod that allows you to cripple someone by shooting both their legs, and also make them drop their weapon if you shoot their arms. Ace medical breaks a lot of big mods so I usually use the no-ace medical version. An example would be antistasi singleplayer, AI doesn't heal themselves or you if it is enabled. SOG AI which is the best squad control mod is not compatible with it as well. Heck most of the cool and interesting mods have problems with Ace medical. Since this mod is built upon ace medical I guess I'll just give up. Nice mod though!

https://www.reddit.com/r/arma/comments/1fsgmd6/demo_the_most_realistic_first_aidhit_reactiongore/
BIG GUY 6 月 4 日 下午 3:55 
is this compatible with acm
O. Forest  [作者] 5 月 17 日 上午 9:56 
@Storm The mod is build upon ACE medical. The triggers are activated when you go down with ace. If you want something similar then there are mods that add revive systems to non ace arma.
Storm 5 月 17 日 上午 9:31 
Can we please have a no ace medical version?
O. Forest  [作者] 2 月 25 日 下午 1:46 
@Bronsk Yes the damages is triggered by ACE
Bronsk 2 月 25 日 下午 1:39 
I see this mod requires ACE3 but do you need it if you only want the effect on AI?
O. Forest  [作者] 2024 年 11 月 13 日 上午 8:30 
@O, Forest Sorry I meant that you want to turn the AWR surrender system off while playing Antistasi. That is at least what I do.
doubleagentaron 2024 年 11 月 3 日 下午 9:37 
@O, Forest I haven't tried that, if I turn off surrender for antistasi can I still release and interrogate them?
O. Forest  [作者] 2024 年 10 月 24 日 上午 8:31 
@doubleagentaron Glad you enjoy the mod! I have also used it with great success in antistasi. Personally I turned off the surrender system for Antistasi as it has it's own surrender mechanic.

But that is the great thing about arma. You can put the settings however you want :)
doubleagentaron 2024 年 10 月 24 日 上午 12:19 
otherwise really appreciate the mod, works really well antistasi ultimate, makes players getting downed more interesting. We have decided to let losing consciousness remain as well, while making it easier to get out of with an epi.

The actual dropping of the guns themselves is interesting. You've shot an enemy far away behind cover. Are they going to get back in the fight? Are they surrendering? Are they dying? Do they whip out a pistol when you are walking past what looks like a corpse? (we set that to 5% in the past) This is very fun.

Although, this presents two problems.

1.they are surrendering with a gun in their hands which can be confusing
2.if you release them, they run off with your loot

This is not an issue that needs fixing, more of just a note to anyone who wants to incorporate this into a server.
doubleagentaron 2024 年 10 月 24 日 上午 12:12 
@O. Forest That is true maybe a system where enemies have a chance to blow themselves up if they are alone, instead of the side arm.
O. Forest  [作者] 2024 年 10 月 21 日 上午 8:40 
@doubleagentaron
You can already do that with ACE. You can press shift G and then middle mouse button to pull the pin of the grenade.
S. Spartan  [作者] 2024 年 10 月 21 日 上午 1:30 
@doubleagentaron as we couldn't find a nice way to prevent players from using grenades you are always able to throw grenades
doubleagentaron 2024 年 10 月 20 日 下午 6:20 
feature idea, in addition to drawing your side arm, players should be allowed to pull the pin on their grenade
子龙 2024 年 8 月 26 日 上午 11:05 
Maybe add a fall animation to fall on your side?Like ASR AI3's AI hit animation, shift+A/D+z triggers in the game, which allows us to fire on the way down. It's really cool.:steamhappy:
S. Spartan  [作者] 2024 年 8 月 1 日 下午 2:19 
@治水的大宇啊 It's on the list and actually something we are working on already. Though currently progess is slow, just busy with personal stuff
治水的大宇啊 2024 年 8 月 1 日 上午 6:20 
will it be added down animation?
S. Spartan  [作者] 2024 年 7 月 17 日 下午 3:12 
@MrMilkins We wrote some working settings in the description:

ACE Medical:
- Player Critical Damage Threshold = 10
- Pain Coefficieny at least 1.4
- Player Critical Damage Threshold = 25
Mr.Milkins 2024 年 7 月 17 日 下午 2:40 
Does anyone have a good config you could share? I'm having a hard time trying to make it trigger the limping without fractures or getting knocked down with one bullet, thanks!
sammiday 2024 年 7 月 15 日 上午 8:00 
wowow this is incredible ^0^ :health:
O. Forest  [作者] 2023 年 10 月 24 日 上午 11:44 
@STyx2909 I have not tested it, but it should not.
STyx2909 2023 年 10 月 24 日 上午 11:14 
How does the new ACE settings: chance to drop weapon when going unconscious and AWR have a chance to interfer?
S. Spartan  [作者] 2023 年 10 月 23 日 上午 10:03 
@TechnoTroglodyte No additional changes (I also add the changes in the changelog). It was just the fix for the ACE update
O. Forest  [作者] 2023 年 10 月 23 日 上午 5:55 
@TechnoTroglodyte The pain uncon chance has actually been there for awhile. It does not directly intefere with AWR, but if you have it one there is a chance you go unconcious from pain instead of the AWR mode
TechnoTroglodyte 2023 年 10 月 22 日 下午 5:49 
Bro all good, so many of us have been scrambling to fix shit post ACE update lol

Is there anything that needed to change for you post update, like additional options or is it all the same?
I did notice that ACE now had a Pain Uncon chance, does that interfere with AWR?
S. Spartan  [作者] 2023 年 10 月 22 日 下午 3:53 
@Floofy Woofie Sorry if that caused any problems in your games. I hope it's working fine now :)

I just enabled the trace log to see if it's working correctly when I did the beta version for the ACE update. That was the same version that I published live. I forgot to remove that.

Feel free to let us know about any other issues you encounter.
Floofy Woofie 2023 年 10 月 22 日 下午 2:21 
thank god my games been bugging out recently and seeing the logs have given me type 2 autism
S. Spartan  [作者] 2023 年 10 月 22 日 上午 3:58 
Update has been published
S. Spartan  [作者] 2023 年 10 月 22 日 上午 3:28 
Oh Sorry, seems like I published build with debugging. Will publish an update today
TechnoTroglodyte 2023 年 10 月 21 日 下午 10:14 
Getting rpt spam since update
2023/10/22, 16:13:43 [AWR] (main) TRACE: 47630 Area Damages: _areaDamages=[0,0,0] z\awr\addons\main\functions\fnc_getPartsStatesByDamage.sqf:110
2023/10/22, 16:13:43 [AWR] (main) TRACE: 47634 Area Damages: _areaDamages=[0,0,0] z\awr\addons\main\functions\fnc_getPartsStatesByDamage.sqf:110
2023/10/22, 16:13:43 [AWR] (main) TRACE: 47635 Area Damages: _areaDamages=[0,0,0] z\awr\addons\main\functions\fnc_getPartsStatesByDamage.sqf:110
2023/10/22, 16:13:44 [AWR] (main) TRACE: 47678 Area Damages: _areaDamages=[0,0,0] z\awr\addons\main\functions\fnc_getPartsStatesByDamage.sqf:110
S. Spartan  [作者] 2023 年 9 月 27 日 下午 12:27 
@STyx2909 we will take a look at that, espacially as we use it in our events too.
A version for the current RC1 (Beta) will be uploaded as a new item in the workshop if it hasn't been released until then
O. Forest  [作者] 2023 年 9 月 27 日 上午 9:12 
@STyx2909
Is that from the new ACE beta?
STyx2909 2023 年 9 月 27 日 上午 7:26 
ACE RC1
16:22:07 Error position: <select _classID;
if (_damage >= ace_med>
16:22:07 Error select: Type String, expected Number,Bool,Array,code
16:22:07 File z\awr\addons\main\functions\fnc_getPartsStatesByDamage.sqf..., line 34
16:22:07 Error in expression <e_medical_damage_woundClassNamesComplex select _classID;
if (_damage >= ace_med>
STyx2909 2023 年 9 月 12 日 下午 11:24 
@Reticuli, videos from my gameplay 2023-09-11, ANTISTASI with AWR:

AWR video 1

AWR video 2
O. Forest  [作者] 2023 年 9 月 11 日 下午 2:11 
@Reticuli No that should not be AWR. Make sure you check the ACE cardiac arrest timer.
Reticuli 2023 年 9 月 11 日 下午 1:58 
But if the thresholds are flip flopped and not tweaked properly, could one become unconscious, never wake, but never cardiac arrest? Because that's what I'm experiencing... granted it's rare now that I have Both selected in ACE Medical. As I have it set up, you're more likely to die of combined injury or someone finishing you off with a head shot or multiple torso shots than ever having to bleed out and cardiac arrest.
O. Forest  [作者] 2023 年 9 月 3 日 上午 11:24 
@Reticuli they do reflect the ACE sliders yes. 25 damage threshold in AWR is the same as 25 Damage threshold in ACE. They just trigger two different things.
O. Forest  [作者] 2023 年 9 月 3 日 上午 11:23 
@Reticuli AWR does not trigger any unconcious state. In fact it does not overwrite any of the ACE settigngs, including the cardiac arrest. All it does it add a state where people are knocked down without being unconcious. The only time where you might experience them not working together well is if you put the ACE damage threshold lower than the AWR damage threshold, because in that case ACE unconcious will always trigger before AWR does.

The mod changes nothning about ACE or how long you are unconcious.
Reticuli 2023 年 9 月 3 日 上午 11:19 
It's also difficult to tell exactly what your sliders & numbers mean. Are they intended for reflecting a ratio of the ACE sliders, are they overriding them, or are they meant to coexist and sit alongside all the ACE stuff uninterrupted unless one is triggered prior to the other and therefore making the other settings moot?

The most important part of your mod, IMO, is its ability to drop the injured to the ground and even disable them, not the other hit reactions or the ability to make them unconscious. There are already other hit & death reaction mods and ACE already can make you go unconscious. So if something needs to go from the mod or be deactivated if it can't be fixed to fully coexist, it's your mod's triggering of unconsciousness.
Reticuli 2023 年 9 月 3 日 上午 11:16 
Dropping below 25-30% (I forget exactly which) of blood volume with ACE triggers cardiac arrest. I don't believe that's adjustable, and don't need it to be. I didn't put anything in AWR at 30%.

Are all the unconscious states triggered by AWR supposed to be temporary, or are some of them meant to be permanent until revived by an outside party? I was hoping for the former (only temporary) and not the latter.

I was also hoping that AWR could coexist with ACE temporary unconscious from pain that is both from the pain setting and probability, ACE lasting unconscious from injury past its injury threshold, and also ACE cardiac arrest from blood loss. Doesn't seem the case currently.
O. Forest  [作者] 2023 年 9 月 3 日 上午 6:50 
@Reticuli You can play with lower or higher settings than 30% if you want. It should not change any of the cardiac arrest settings. You might want to check the ACE settings and see what your cardiac arrest timer is set to.
O. Forest  [作者] 2023 年 9 月 3 日 上午 6:48 
@Belhun works completely fine. We use it with KAT ourselves.
Reticuli 2023 年 9 月 3 日 上午 1:23 
Pretty cool, but seems to break the triggering of cardiac arrest at the less than 30% of blood volume point, and instead they just stay in a perpetual unconscious state unless someone causes a direct fatal injury. It also seems to prevent ACE unconscious from triggering its own state independent of AWR when a higher set of criteria are met.
Belhun 2023 年 9 月 2 日 下午 6:04 
How well dose this work with KAT medical?
STyx2909 2023 年 9 月 2 日 下午 3:07 
May I suggest adding a probability option to drop the primary weapon (like the secondary one)? It would add a bit more depth, specifically for AI, since they are more looking to surrender if they drop it, as they not always have a second one.