安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






<Operation Class="PatchOperationAdd" MayRequire="ludeon.rimworld.biotech"> <xpath>Defs/ThingDef[defName="Plant_TreeAnima"]/plant/pollutedGraphicPath</xpath>
<value>
<pollutedGraphicPath>Plants/AnimaToxTree</pollutedGraphicPath>
</value>
</Operation>
I haven't tested but I haven't it lined up for next time I boot the game.
"nope my bad requires both dlc, also just adding another anima tree isnt possible thanks to it needing alot of C#"
Cool mod by the way, awesome mods dude!
I thought you should know.
if it was an addon I would take it as well.