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[MeleeAnim] Error generating texture report [Shock baton]: No textures found for path 'Things/Weapons/ShockBaton' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
...
[MeleeAnim] Failed to get texture report for MeleeWeapon_ShockBaton: No textures found for path 'Things/Weapons/ShockBaton' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
<color=#66ffb5>[MeleeAnim]</color> Error generating texture report [Shock baton]: No textures found for path 'Things/Weapons/ShockBaton' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
...
<color=#66ffb5>[MeleeAnim]</color> Failed to get texture report for MeleeWeapon_ShockBaton: No textures found for path 'Things/Weapons/ShockBaton' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
...
{链接已删除}https://gist.github.com/HugsLibRecordKeeper/876d142acb61b007b9176052dc1944c7
Just one episode from this epic battle: on their way to my base, the riders wiped out bunch of traders waiting not far from my fortifications, typical Rimworld stuff I thought. Traders tragedy is my treasure and all that. Kill the raiders, tend to downed traders and send them home in a few days for a nice opinion boost. Of course, the moment they let their stock spill on the ground, it became lost property. No one could (and would) blame me for claiming it. I was so focused on those shiny spacer rounds, that it took me a moment to notice not all raiders swept by the beaten up traders. A few stayed back looming over them: clad in black from head to toe, their red eyes gleaming in the dark, shock batons ready to strike. (1/2)
Mlie, thank you for keeping this mod alive and thank you to saloid for creating it in first place.
PS: I'm keeping the loot. (2/2)