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Rapporter et oversættelsesproblem
I mean... we certainly could send him/them enough messages to not go unnoticed
@leob70 due to the new boss skill system, I will revamp the bosses added by the mod. Intercept capability will be converted into a boss skill f.e. So there is a tiny chance for omega bosses to have intercept skill. I have a couple of ideas to test wrt boss skill system.
@AnonaCraffter nope, still in progress. As aforementioned, I am in discussion with EXOR regarding certain code functions. Since EXOR had mostly finished coop, they now have free time to respond to my questions. Nevertheless this will still take time.
@Ethereal Phoenix, well yes haha. Part of the delay is also because EXOR are people too and I cannot rush them. I also need to wait for their responses.
take your time, i am patient :)
I'm in discussion with EXOR regarding some portions of the game functions. One of them is autoexec, which allow game start injection of several specific game components. This is not yet fully implemented but once it does, it will allow me to eliminate multiple game files which my mod use at the moment. It will mean broader compatibility with other mods.
@AnonaCraffter I'm in progress of doing it. Basically everything in the mod needs to be updated to match the new coop beta standards. This will take some time. Hopefully I can get it done before coop beta becomes official.
no problem, I only came across it by chance, without the mod Tower Arsenal I wouldn't have noticed it
With Open Beta campaign co-op made available recently, I've decided to delay current update and instead bring it forward to match RB 2.0 update changes. This means the mod will not be updated on the workshop for a while. At the same time, I hope I can release the updated version in similar timeframe with official release of RB 2.0. I've asked EXOR that Open Beta will last around 1-2 months. So this is the expected delay as I start to update the mod for RB 2.0 instead.
The wall still has the old command (build_on_water "0") which no longer works. I've tested it, but with the new command (building_functionality "BUILD_ON_WATER") you can build on the water again.
@whoelzl78; it's on the EA Mech Weaponry technology tab. It's co-unlocked with Gauss Rifle research, the center starting node. This node is available for research after unlocking Advanced Fluid Processing technology in EA Structures research tab.