The Riftbreaker

The Riftbreaker

Expanded Arsenal
348 kommentarer
GueSka 1. okt. kl. 16:00 
want to play so much with your mod ^ ^
Solzucht 23. sep. kl. 10:30 
i dont think pestering the devs will lead to a positive developement if some rando fans do it, best just patiently wait.
Papa Nurgle 23. sep. kl. 1:47 
@WirawanMYT [MY] can we help in any way with getting answer from EXOR?
I mean... we certainly could send him/them enough messages to not go unnoticed :cozyhoi4eagle:
Cloudwing 22. sep. kl. 20:20 
Just want to say to the author that we all appreciate your work, this is a really cool mod! I'm waiting to continue my playthrough until this is updated. Thank you for your work!
AnonaCraffter 21. sep. kl. 11:03 
ok
WirawanMYT [MY]  [ophavsmand] 20. sep. kl. 22:43 
I'm still waiting for EXOR's reply to some of my questions. This involves core component of the mod and subsequently the game; my mod use autoexec that inject data during game start. This is potentially problematic with multiplayer environment. Unfortunately, it can only be answered by EXOR.
Solzucht 20. sep. kl. 22:28 
yes soon
AnonaCraffter 20. sep. kl. 13:41 
update soon?
Ralifur 16. sep. kl. 9:59 
Awwww had a small update on riftbreaker today. Got too excited and thought it was this mod. Went into the workshop then got sad. You should be proud we are emotional and waiting for your product. :-D <3
Jdubbs75 14. sep. kl. 22:59 
hey man thank you for taking the time to do this! hopefully your mod will be out soon enough with 2.0
Solzucht 14. sep. kl. 3:41 
he wrote so just a few comments below
Darthjawa 13. sep. kl. 21:58 
just curious but atm this does not work with the latest update right?
Dipping Sauce 11. sep. kl. 11:41 
I refuse to play without this game changing mod! common devs help him out!
Aldrais Darkstar 4. sep. kl. 10:08 
i cant wait for this mod to update I reallly love this mod ;) i hope they answer you asap
WirawanMYT [MY]  [ophavsmand] 3. sep. kl. 21:12 
@Im Salt; yes, I am planning new content. This requires communication with EXOR Studios regarding certain things which I am working on.

@leob70 due to the new boss skill system, I will revamp the bosses added by the mod. Intercept capability will be converted into a boss skill f.e. So there is a tiny chance for omega bosses to have intercept skill. I have a couple of ideas to test wrt boss skill system.
leob70 3. sep. kl. 17:01 
Took the opportunity of the new update to do an unmodded playthrough and the new Riftbreaker updates have helped with some pet peeves of mine that made this mod a must have, that being said I'm still greatly looking forward to the next release of this mod, looking forward to how all the enemy adjustments and tower changes work with the new Omega enemies and variants.
Im Salt 3. sep. kl. 13:37 
Thank you for the info, i'm already well on my way towards completing my second campaign on hard difficulty from normal so take your time to make the new update the best it can be. Maybe some new content who knows?
WirawanMYT [MY]  [ophavsmand] 3. sep. kl. 1:27 
No, updated version will not work with existing save game. Apart from major changes made by EXOR to basically everything, it comes to the old problem of tech trees; I do not have certain tools that allow me to patch over save games to match new mod content. New mod version will include updated tech tree to be similar to base game one for campaign and this instantly break existing save games with the mod. There is little I can do about this, sorry.
Solzucht 2. sep. kl. 11:57 
i wouldnt bet on it, which is why im waiting to play riftbreaker :D
Im Salt 30. aug. kl. 11:20 
Will the future version work with an existing save?
WirawanMYT [MY]  [ophavsmand] 29. aug. kl. 22:38 
@Im Salt do not play current mod version with current game version. You will crash.

@AnonaCraffter nope, still in progress. As aforementioned, I am in discussion with EXOR regarding certain code functions. Since EXOR had mostly finished coop, they now have free time to respond to my questions. Nevertheless this will still take time.

@Ethereal Phoenix, well yes haha. Part of the delay is also because EXOR are people too and I cannot rush them. I also need to wait for their responses.
Ethereal Phoenix 29. aug. kl. 22:12 
Yeah, but he also has his own life kiddo, so calm down
Im Salt 29. aug. kl. 17:28 
They released the editor suite for 2.0
AnonaCraffter 29. aug. kl. 12:22 
updated?
Solzucht 29. aug. kl. 10:55 
dude expecting you to work this mod as if your getting paid developing it :D
take your time, i am patient :)
Im Salt 27. aug. kl. 13:51 
I hope the mod will work with an existing save, I'm jumping into 2.0 already, too impatient to wait for an update.
Im Salt 26. aug. kl. 12:59 
It shouldn't take long, They clearly care about what they make so it should be done by the week.
Heaveness 26. aug. kl. 11:46 
I can't wait for it, really awesome mod!
WirawanMYT [MY]  [ophavsmand] 26. aug. kl. 8:19 
I'm currently in discussion with EXOR on certain critical things like code search functions. Hopefully they provide some solutions soon. Until then, the mod is in state of limbo. There's little I can do about this, sorry. I will try my best however.
Omnissiah 26. aug. kl. 4:52 
@WirawanMYT [MY] update this mod
MAJOR BLACK.ALEX 26. aug. kl. 0:18 
I hope you update this mod soon.
ahmadrezaesmaeili123456omega 25. aug. kl. 23:05 
update dude please:steamhappy::steamhappy:
Im Salt 25. aug. kl. 16:12 
Riftbreaker version 2.0 is live, I hope you update this mod soon.
kongmeng 23. aug. kl. 3:40 
提交个bug,无人机(冷冻)3级时游戏崩溃
Dęąth Viper 26. juli kl. 12:08 
I was looking into autoexec as well to add in some mechanics without being intrusive in the dom files. its genius honestly and allows adding modular additions to the game with full compatibility! Good luck my friend!
WirawanMYT [MY]  [ophavsmand] 26. juli kl. 5:02 
@Hatexar, do not use the mod at the moment. It is outdated.

I'm in discussion with EXOR regarding some portions of the game functions. One of them is autoexec, which allow game start injection of several specific game components. This is not yet fully implemented but once it does, it will allow me to eliminate multiple game files which my mod use at the moment. It will mean broader compatibility with other mods.
Hatexar 27. juni kl. 14:46 
Hello, how can I get to the new map?
Dęąth Viper 26. juni kl. 2:36 
Excited for 2.0 update! I bought all the dlc since they were on sale!
AnonaCraffter 25. juni kl. 16:27 
ok
WirawanMYT [MY]  [ophavsmand] 25. juni kl. 16:13 
@Papa Nurgle ; as per DLC2 update, I've set biome restriction for certain towers. f.e if you're in magma biome, you will not see magma towers.

@AnonaCraffter I'm in progress of doing it. Basically everything in the mod needs to be updated to match the new coop beta standards. This will take some time. Hopefully I can get it done before coop beta becomes official.
AnonaCraffter 25. juni kl. 14:47 
COOP BETA UPDATE PLEASE
Papa Nurgle 24. juni kl. 12:47 
Hi guys, I am unable to find magma towers anywhere after researching them... any tips, ideas, something?
Sensenmann01 20. juni kl. 8:02 
keine ursache bin ja auch nur durch zufall darauf gestoßen, ohne den Mod Tower Arsenal wär mir das nicht auf gefallen



no problem, I only came across it by chance, without the mod Tower Arsenal I wouldn't have noticed it
WirawanMYT [MY]  [ophavsmand] 19. juni kl. 23:04 
@Sensenmann01 thanks for the report. I will look into it.

With Open Beta campaign co-op made available recently, I've decided to delay current update and instead bring it forward to match RB 2.0 update changes. This means the mod will not be updated on the workshop for a while. At the same time, I hope I can release the updated version in similar timeframe with official release of RB 2.0. I've asked EXOR that Open Beta will last around 1-2 months. So this is the expected delay as I start to update the mod for RB 2.0 instead.
Sensenmann01 17. juni kl. 6:37 
bei den Wall ist noch der alte befehl (build_on_water "0") der ja nicht mehr geht geht habe es getestet, aber mit dem neun befehl (building_functionality "BUILD_ON_WATER") geht es wieder mit auf dem wasser bauen.



The wall still has the old command (build_on_water "0") which no longer works. I've tested it, but with the new command (building_functionality "BUILD_ON_WATER") you can build on the water again.
WirawanMYT [MY]  [ophavsmand] 8. juni kl. 0:26 
@whoelzl78 thanks. though for next update, I will change the tech tree again as part of bigger revamp. please finish your current game before the next update comes. due to how the game handles tech tree wrt mods, this means requiring new save game. there's not much i can do about this, sorry.
whoelzl78 7. juni kl. 12:54 
Addendum: I found the mistake. You seem to have renamed the factory in your research script (.rt). I copy pasted the name of the building entity inside (plus upgrades) and it works now. Great mod btw..
whoelzl78 7. juni kl. 12:35 
Ty for fast answer but in my game the factory does not unlock. In the tech tree the preview shows the gauss rifle, medium calibre and a red field (i guess that should be the factory). As soon as i unlock it it says "new blueprint available" but not "new building ready to build". All of the other options from this mod seem to work fine. Are you sure it works on your side?
WirawanMYT [MY]  [ophavsmand] 6. juni kl. 13:25 
@Death Viper; it won't. You will just see some technologies locked in campaign as they're DLC-based. You will also not see DLC aliens in the final Rift Station waves. In survival, you can use everything though.

@whoelzl78; it's on the EA Mech Weaponry technology tab. It's co-unlocked with Gauss Rifle research, the center starting node. This node is available for research after unlocking Advanced Fluid Processing technology in EA Structures research tab.
whoelzl78 6. juni kl. 11:38 
I am unable to find the blueprint for the advanced munitions factory. Can someone point me in the right direction, please?