饥荒联机版

饥荒联机版

Wigfrid: Re-Refresh!
41 条留言
corvo_de_cartola 5 月 27 日 下午 9:36 
Hi! can you please make an option to revert the healing one, i want to be able to heal my allies too
UyTheo 2024 年 11 月 11 日 下午 5:44 
Does this work with mods that allow her to eat anything?
FourthLess  [作者] 2024 年 9 月 23 日 上午 8:08 
I noticed that being an issue so there's a mechanic that decreases your "adrenaline" by 20% if you don't kill anything for 12 seconds (just hitting stuff doesn't reset the timer), also heart attack by itself is a good way to clear hordes
The Guide From Terraria 2024 年 9 月 23 日 上午 7:27 
So far so good! Keep up the good work!

Also is there any way to circumvent the mechanic of the heartrending ballad? I can understand what its supposed to do but what do we do if we dont want to get a heart attack but we also have a boss to continue fighting/ a horde to kill
FourthLess  [作者] 2024 年 9 月 23 日 上午 5:19 
Unfortunately I still couldn't really figure out exactly *why* it was happening but thanks to your log I did a potentional fix that should prevent it from happenning again, please tell if the issue is stil there
The Guide From Terraria 2024 年 9 月 23 日 上午 3:29 
i was worried I won't be able to replicate it but I got it. Let me know if this is not enough/not the right one. I have the full server log copied just in case
The Guide From Terraria 2024 年 9 月 23 日 上午 3:28 
[00:04:30]: [string "../mods/workshop-2892396162/scripts/prefabs..."]:276: attempt to index field 'health' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:276 in (upvalue) consumeblood (Lua) <267-334>
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:338 in (local) fn (Lua) <338-338>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
scripts/components/combat.lua:599 in (method) GetAttacked (Lua) <530-651>
scripts/components/combat.lua:1153 in (method) DoAttack (Lua) <1066-1177>
scripts/prefabs/gestalt_alterguardian_projectile.lua:55 in (upvalue) attack_behaviour (Lua) <52-82>
scripts/prefabs/gestalt_alterguardian_projectile.lua:92 in (field) fn (Lua) <84-101>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
FourthLess  [作者] 2024 年 9 月 21 日 上午 6:03 
I am not able to replicate the crash, please provide the log if you're able to
documnets>Klei>DoNotStarveTogether and master_server_log if the server is caved and client_log if the server without caves
Scroll to the bottom and you should be able to see the error message
The Guide From Terraria 2024 年 9 月 21 日 上午 1:35 
Heartrending Ballad's effect where you kill something causes the game to crash, this has been consistent to me so far
Horsheen 2024 年 8 月 24 日 上午 6:48 
I also couldn't replicate the crash today, using the same mods and without them, in solo or multiplayer. How strange!
FourthLess  [作者] 2024 年 8 月 23 日 下午 6:04 
I am not able to replicate the crash, would really appreciate if you could send the crash log
Horsheen 2024 年 8 月 23 日 下午 2:04 
Using fireproof falsetto crashes the game sadly
Hug 2024 年 2 月 10 日 下午 3:05 
Hello, is there a way to make a mod where you can customize the sanity and hp gain when fighting without the other part with all the songs changes?
I'd like to turn the sanity gain to 0 so i need to deal with sanity drain like the other characters and basically make the game harder for me?
Thanks :D
inspectorsnapper 2024 年 1 月 30 日 上午 9:44 
Hey! I might have an idea for Wigfrid's lunar and shadow songs, seeing as she can both make her own hats and how much she benefits from the end-game ones. All are pre-existing effect in the game, so probably minimal fine-tuning required.

For Enlightened Lullaby, same effect as Enlightened Crown minus the light and sanity gain(?). Above 85% sanity, you spawn gestalts to attack enemies - no idea if they should drain sanity (you're already using another resource for it), or if it would be reasonably balanced without that. The original effect stays, both for Wigfrid and her team, so 10% less damage taken and 5% more damage dealt, but only she receives the gestalts.

For Dark Lament, I'd go with Bone Helm effects, false-insanity and neutral nightmare creatures, along with the added perks of Thulecite Club, summoning shadow tentacles on hit. The song should be good against lunar enemies, and out of those, CC is the biggest one. Same as before, the original effect remains for your team.
FourthLess  [作者] 2023 年 8 月 8 日 上午 4:51 
Glad you like it! I didn't exactly tune the damage down but up! I knew song needed adjustemnts and the number of hits required to activate it seemed like a better solution because I didn't want to force other non-Wigfrid players having drawbacks while fighting during songs (heartrending ballad is the excpetion that I was really iffy about). And I just don't think having sanity drain would fit it that well since staffs drain it because it's magic not because it's elemental effect! Chilling amulet for example doesn't drain any sanity while using it.

I could bring the damage slightly up to compensate for the amount of hits required to trigger explosion if that's your concern! Since in my opinion it's not the damage of an aoe that is the most powerful and important thing about the song but having aoe itself.
inspectorsnapper 2023 年 8 月 7 日 下午 7:33 
Long time fan, this is how Wigfrid should have been done, a glorious utility fighter, in contrast to Wolfgang's simple double damage.

I do have a suggestion, however: instead of tuning the Fireproof Falsetto's damage down, why not just make it somewhat more expensive to use with adding, say, 0.5 sanity drained for every mob hit by the AoE effect?

It would make next to no difference when fighting Dragonfly (where fire protection is actually useful), but it would mean you need to actually expand resources when using it, you can't just mindlessly AoE anymore.

The damage and small area of effect was imho perfect in the previous iteration and made the BQ fight extremely fun, but without any cost, it is indeed too strong. Also, that would bring it more in line to how the game already treats elemental damage, fire and ice staves already drain sanity for each use, though I've no idea if it's even possible to code this way.

Cheers and thanks for all your work!
Nikki Darks 2023 年 7 月 3 日 上午 11:14 
Very good mod, the best one out there for Wigfrid, in the sea of hundreds of Wigfrid mods on this God-forsaken platform. :btd6thumbsup:
DarkEyes? 2023 年 6 月 11 日 上午 11:01 
I Love This Mod More Den ah Uh Uhm Well Its Relly Good:steamthumbsup:
Bombobbit 2023 年 3 月 20 日 下午 8:43 
Tropical Experience is a bad mod anyways
Ikki 2023 年 2 月 15 日 下午 3:47 
carash with tropical experience :c any song get crash :steamsad:
Hers 2023 年 2 月 7 日 下午 7:26 
No problem, thanks for reading anyways. Keep the good work and thanks again for your support.
FourthLess  [作者] 2023 年 2 月 7 日 下午 6:02 
Oh damn. I apologize but I think this erroe is beyond my control or at least my level of modding knowledge. Error seems to occur in Tropical Experience specifically
Hers 2023 年 2 月 7 日 下午 5:10 
k = PERIODIC 139635: 0.700000
v = true
already_dead = nil
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 24385
scripts/update.lua:235 in () ? (Lua) <219-293>
dt = 0.033333335071802
tick = 24385
i = 24385

[00:18:05]: [string "../mods/workshop-1505270912/scripts/modweab..."]:58: attempt to perform arithmetic on local 'X' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1505270912/scripts/modweab.lua:58 in (method) GetAttacked (Lua) <58-58>
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:117 in (field) fn (Lua) <86-153>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:235 in () ? (Lua) <219-293>
Hers 2023 年 2 月 7 日 下午 5:10 
G = nil
X = nil
z = nil
x = nil
I = 1
J = 1
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:117 in (field) fn (Lua) <86-153>
data = 139635 - wathgrithr (valid:true)
fx = 155015 - thedamnring (valid:true)
overflowdamage = 59.94375
x = 77.69898223877
y = 0
z = 784.99981689453
ents = table: 000000003ED3CD40
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 000000000B5D3F60
waitingfortick = table: 000000000B5D3920
hibernating = table: 000000000B5D4000
tasks = table: 000000000B5D3EC0
waking = table: 00000000190EBEE0
attime = table: 000000000B5D36A0
tick = 24385
Hers 2023 年 2 月 7 日 下午 5:10 
transfertargetcallback = function - scripts/components/combat.lua:77
hitrange = 2
pvp_damagemod = 0.5
lastwasattackedbytargettime = 0
GetAttacked = function - ../mods/workshop-1505270912/scripts/modweab.lua:58
lastwasattackedtime = 809.90004223958
DoAttack = function - ../mods/workshop-1505270912/scripts/modweab.lua:57
AddDamageTypeBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:24
GetBuffMults = function - ../mods/workshop-1505270912/scripts/modweab.lua:56
lastdoattacktime = 802.33337517828
externaldamagemultipliers = table: 000000000B0633F0
GetAttackRange = function - ../mods/workshop-1505270912/scripts/modweab.lua:35
keeptargettimeout = 0
AddDamageBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:23
losetargetcallback = function - scripts/components/combat.lua:76
battlecryenabled = true
_ = table: 000000000B063210
Hers 2023 年 2 月 7 日 下午 5:10 
GetBattleCryString = function - scripts/prefabs/player_common.lua:121
lastattacker = 154436 - mosquito (valid:true)
CalcDamage = function - ../mods/workshop-1505270912/scripts/modweab.lua:39
AddDamageStimuliBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:27
hiteffectsymbol = torso
laststartattacktime = 811.90004234388
GetGiveUpString = function - scripts/prefabs/player_common.lua:110
nextbattlecrytime = 817.37230739882
lasttargetGUID = 154436
CopyBuffsTo = function - ../mods/workshop-1505270912/scripts/modweab.lua:32
GetHitRange = function - ../mods/workshop-1505270912/scripts/modweab.lua:37
onhitfn = function - ../mods/workshop-1505270912/scripts/components/poisonable.lua:104
inst = 139635 - wathgrithr (valid:true)
damagemultiplier = 1.25
Hers 2023 年 2 月 7 日 下午 5:09 
Alright I'm back I tested it and only crashes when I use those 2 at the same time. It doesn't crash when I use them separately.
Here's the complete error:


[00:18:05]: [string "../mods/workshop-1505270912/scripts/modweab..."]:58: attempt to perform arithmetic on local 'X' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1505270912/scripts/modweab.lua:58 in (method) GetAttacked (Lua) <58-58>
self =
HasDamageBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:33
DoSpecialAttack = function - ../mods/workshop-1505270912/scripts/modweab.lua:60
defaultdamage = 10
forcefacing = true
SetDamageType = function - ../mods/workshop-1505270912/scripts/modweab.lua:21
RemoveDamageBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:30
damagebuffs = table: 000000000B0637B0
DoAreaAttack = function - ../mods/workshop-1505270912/scripts/modweab.lua:59
externaldamagetakenmultipliers = table: 000000000B062F90
Hers 2023 年 2 月 7 日 下午 4:46 
I'm not thaaaat sure. I used heartrending ballad since almost day 1 and at day 37 I crafted and used the clear minded cadenza. The problem started when I played heartrending ballad and clearminded cadenza at the same time for the first time trying to kill some mobs. It worked fine for almost 30 secs and then it shut down the server. I tried to reproduce the error again in a new world and the same happened. I haven't tried to use the clearminded cadenza alone, so I'll try it and come back. Thanks for your support.
FourthLess  [作者] 2023 年 2 月 7 日 下午 12:28 
Hello, are you sure the issue isn't related to Heartrending Ballad? I don't know anything about Tropical Experience other than it's bad reputtaion of being poorly made and the error seems to occur in that mod. The only part from the error message that says something about my mod is related to the heartbeat from the Hearttrending Ballad.
Hers 2023 年 2 月 6 日 下午 6:02 
Hi, I get this error everytime I activate the clear minded cadenza.

[00:45:46]: [string "../mods/workshop-1505270912/scripts/modweab..."]:58: attempt to perform arithmetic on local 'X' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1505270912/scripts/modweab.lua:58 in () ? (Lua) <58-58>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:117 in (field) fn (Lua) <86-153>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:235 in () ? (Lua) <219-293>

And then it just shuts down the server.
It seems to be something related to another mod (Tropical experience) and I just wanted to know if you have an idea of what could be wrong there. Btw I love your mod and thanks for the support.
m.lid23 2023 年 2 月 1 日 上午 2:01 
I think @gudlif3r's idea is amazing. I would actually start using it if it made armor more durable as well. Cause weapon durability is never a bother for me but armor durability means so much especially due to lag.
Guðleifr 2022 年 12 月 26 日 下午 9:52 
How about make Weaponized Warble also reduces the loss of armor durability? And can you make a Heartbreaking Ballad to give adrenaline for hitting enemies, not for killing, cause it becomes useless in boss fights?
FourthLess  [作者] 2022 年 12 月 16 日 上午 4:54 
Was planning to do so but didn't have any proper ideas
Guðleifr 2022 年 12 月 16 日 上午 3:17 
How about doing something with Weaponized Warble too?
LuzDelSol 2022 年 11 月 30 日 下午 9:48 
Neat
Adolf Wilson 2022 年 11 月 27 日 上午 6:43 
понский пон
:DSTskull:
RainBO_OM 2022 年 11 月 25 日 上午 7:01 
yes queen wathgrithr gaming dragonfly when 💅🏻
rastarocks 2022 年 11 月 23 日 下午 3:27 
i really like this mod
Atobá Azul 2022 年 11 月 23 日 下午 2:07 
neat!
Gearless 2022 年 11 月 23 日 下午 12:49 
Very cool tweaks!
NoodlemanNed 2022 年 11 月 23 日 下午 12:31 
based