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It does not appear either when creating a new game or when loading an existing game...
The context menu seems broken. When clicked in a newly-loaded game, nothing happens. When you reload, it disappears with an error.
Yeah, all kinds of things might break when you hide/delete one of the pre-existing bags. XD
The bags for events are only meant to provide the supply of all available events, not the current event deck. The actual event deck for each type should go to mat at the top of the table. There it's a regular deck, so you can hear the shuffle.
Could you please try to save the game right after loading and then load it again? If my hunch is correct, this should fix the issue. If it still persists, would you mind sharing the save game where the error occurs?
Error in Script (Global) function <onLoad>: chunk_4:(4742,12-74): attempt to perform an arithmetic on a nil value
Error in Script (Global) function <syncScenarios>:chunk_4(14184,29-58): attempt to index a nil value
If I load the mod (but not my saved game), it refreshes the scenario list and loads the scenario properly.
1. Create a singleplayer game.
2. Click "Lay out cards" button near Prosperity 1 level deck.
What am I missing? Should I click some setup button to make this work properly?
With alternate classes you mean the Gloomhaven classes in the style of Frosthaven classes? I added to the link to the description of the mod.
Or do you mean custom classes in general?
Those are bindable to any key you want. Otherwise, the on screen menus can be used to play the games, e.g. to draw AM cards.
If not, totally understand! Simply curious!
Where can I find the documentation for the 1.3 game keys now?
When you open the Player Interface there's a button to add a bless/curse to the characters AMD. Those buttons also exist in the enemy interface to add them to the enemy AMD. You can find those interfaces from the top menu (see https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/1.3/interface/interfaces.html)