RimWorld

RimWorld

Yayo's Pollution 2
53 kommentarer
тетеря, блин 30. juli kl. 6:10 
this would be super dope to have in Odyssey.
FungalFish 7. juni kl. 19:24 
ISTG, asking modders for their every mod to be updated to the newest version is not going to magically compel them to update.
Keeper 4. maj kl. 23:28 
After changing ForceStartSong to ForcePlaySong I noticed the errors were removed however the pollution doesn't seem to be spreading. Anyone else getting this issue?
Darkness 2. maj kl. 13:05 
If I start it at 1.5, will it not work?
Darkness 2. maj kl. 13:04 
Will this mod ever be updated to 1.5?
chill 28. mar. kl. 18:39 
IS HE FUCKING DEAD?
TokiMerr 22. mar. kl. 17:13 
the corruption
lostormisplaced 8. mar. kl. 8:43 
1.5?
Triel 7. nov. 2024 kl. 15:47 
Ah, it not updooted.
sawdust_covered_man 5. okt. 2024 kl. 6:33 
@Ackeon, thank you, most appreciated.
Ackeon 30. sep. 2024 kl. 11:52 
yyPollutionData.cs
sawdust_covered_man 24. sep. 2024 kl. 21:31 
@tinywhitecat Where is ForceStartSong located? I tried locating it, but with no luck.
tinywhitecat 3. sep. 2024 kl. 15:24 
Wow, this mod is absolutely trivial to update. Literally just change ForceStartSong to ForcePlaySong and it works perfectly. Works for me ig
тетеря, блин 22. apr. 2024 kl. 9:08 
1.5 🙏
pqvm10ll 28. juli 2023 kl. 22:46 
chance of spawning near players doesn't help, after many tests one will spawn far away and the others will cluster around the player
PetLoverSpy 11. maj 2023 kl. 6:52 
I'm so excited to play with this! I'm playing a game in which the whole planet is meant to become more and more polluted, no stopping it.

Only problem I'm having is that I don't understand what the settings mean. Could anyone help with that? I want things to get polluted faster than in 5 years, and I don't want to be able to stop it. What do all the different options mean?
Creneis 5. apr. 2023 kl. 9:18 
What a bummer. I suppose I will keep it for the next run.
I appreciate the answer, Thanks. I wish you a nice day dear.
Laurie 5. apr. 2023 kl. 8:11 
@Creneis it is not. As long as you arent travelling to the ship at the other side of the world you should be fine though. You might have to destroy the bases if you are but all it takes is 2 doomsday rocket launchers and a few colonists in marine armour
Creneis 5. apr. 2023 kl. 7:43 
Greetings, apologies if it was answered already, but is it save game compatible ?
Nameless 16. mar. 2023 kl. 9:39 
Hi @YAYO, any chance you could help me with the following red error please? https://gist.github.com/911eaaca25febb759a9085f06bbe4371
Dissy 4. mar. 2023 kl. 17:21 
Question: Is there a reverse version of this mod? I'm thinking of doing a run where my objective is to pollute the entire planet to make it uninhabitable for everyone except for my tox immune geneotype.
Nameless 6. jan. 2023 kl. 5:15 
Hi @YAYO, I am a big fan of this mod of yours, thank you for your work! Can you please advise me on what could be wrong here? https://gist.github.com/0b8ee514599a1d02d3f0236685667539
Vardath 6. jan. 2023 kl. 2:30 
Does the game actually end upon defeating all the pollution generating factions or can I keep playing?
KImchiBitc 17. dec. 2022 kl. 1:39 
It makes me reminded nausicaa
Orbit 5. dec. 2022 kl. 9:37 
how do i remove this mod safely from existing save
Aramati 30. nov. 2022 kl. 12:27 
That's a great ideia of roleplay. I think I'd be nice add a parallel mod to make this run more Nausicaä
ddulbho 26. nov. 2022 kl. 22:41 
https://gist.github.com/HugsLibRecordKeeper/e35c3e4df7c84f9b67c05b5947896cd4
첫 번째 오염기지 터트리고 나서 인근 오염 사라지는 것까지 잘 진행됐는데, 이후 게임 내 시간 2년 정도 동안 두 번째 오염기지가 나타나지 않았어요. 위 링크에 있는 로그 맨 아래 보시면 헉스립/야요 오염 뭐시기 뜨는데, 똑같은 오류가 두 번 뜬 거 보면 혹시 이게 버그 원인인가 싶어 제보해 봅니다. 모드를 너무 많이 깔아서 모드 충돌일 수도 있긴 한데 아무튼..!
Haus 26. nov. 2022 kl. 2:29 
How does this work with fully generated Planets? Some settlements are basically unreachable because there is water in between.
Superfly Johnson 26. nov. 2022 kl. 0:52 
can't be added to save games, rip
Touka 25. nov. 2022 kl. 14:56 
this is the second one
CTH2004 25. nov. 2022 kl. 12:31 
what is the difference between this (Yayos Pollution 2) and Yayos Pollution?
Guineatown20806 25. nov. 2022 kl. 8:10 
It keeps giving me map load errors. I don't think it is save game compatible
Guineatown20806 25. nov. 2022 kl. 7:08 
Is the mod save game compatible? I tried adding it into my save game and it didn't work.
wool 25. nov. 2022 kl. 6:34 
맵상 오염구역이 나한테 없는데 오염시작됨.. 시작하고 일년도 안지났는데
Two 24. nov. 2022 kl. 19:08 
Woah. This gives me serious Phoenix Point vibes. Love it!
Alexander The Great 24. nov. 2022 kl. 2:57 
i love you man
Kokorocodon 23. nov. 2022 kl. 18:40 
The difference is that the old one is past.
JessieFeathers 22. nov. 2022 kl. 19:04 
whats the difference between your first mod and this one
Blutdrachen 22. nov. 2022 kl. 18:16 
So could pollution produced by players be able to contribute to this, maybe a toggleable?
YAYO  [ophavsmand] 22. nov. 2022 kl. 17:36 
@тетеря, блин
You can adjust the number of targets to be destroyed in the options.
тетеря, блин 22. nov. 2022 kl. 15:13 
would be also great to have an option to make only one base crucial to heal the planet, while the other ones are just suspected. so, you have to find that one.
RdngShotgn 22. nov. 2022 kl. 11:16 
This is so cool! Is there a way to combat the pollution after it's been spread? Does it just degenerate over time? Is there something you can launch in a transport pod to clean far away tiles?
CrackaJack 21. nov. 2022 kl. 15:41 
+1, that would be sweet!
Welly 21. nov. 2022 kl. 8:49 
@YAYO, love your mods and this is great - I grabbed the first version. Out of curiosity is there a plan to do this in reverse? I.e. allow your faction to be the one spreading pollution and once it's covered the world you win?
тетеря, блин 21. nov. 2022 kl. 4:33 
is the number of these threating bases correlated with the world size? I love to generate 100%, so I guess it will be full of such bases, almost impossible to clear them all in 13 years. would be great to have a time correlation or a static number of bases depending on the size. nice idea, thanks anyways.
Krazyfan1 20. nov. 2022 kl. 21:59 
Very nice.

Would there being a way to contain the pollution producing faction without destroying it be possible? i.e an expensive Fragile building that uses power and makes it so that pollution can't spread in the world, but Waster raiders head straight for it when attacking?
YAYO  [ophavsmand] 20. nov. 2022 kl. 20:27 
If I updated the prev mod with new features, their gameplay would be broken.
Sinnamon 20. nov. 2022 kl. 20:25 
he mentioned that the new feature caused some errors, thus he had to release 2.0 version of the mod, I think.
YAYO  [ophavsmand] 20. nov. 2022 kl. 20:24 
@Morlund @warmainiac
Previous mods stop tainting when the taint base is destroyed.
This mod plays an ending where contamination around the base is removed when the contamination base is destroyed, and contamination is removed from the entire planet when all bases are destroyed.
Sinnamon 20. nov. 2022 kl. 20:24 
this one has its own ending and allows the pollutions to clear out once you destroy the outpost thing.