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Still crashing when you open a diving items category in trader's menu, the load order is fine
- Fixed slipsuit using outdated stats
- Buffed MK1 hardsuit in accordance to how vanilla Combat Suit was buffed
- Buffed MK2 hardsuit in accordance to new vanilla Exosuit stats
- Slighty increased crafting costs
Exception: "EK | Hardsuits Rebalance" depends on a package with name or ID "EK | Armory" that is not currently installed. (Barotrauma.MissingContentPackageException)
1) This mod is for Hardsuits from EK Armory, and they have 90% resist to everything without rebalance - and this is what "OP" really means. As of why most people do use EK mods - because vanilla has too little content, and after 100+ hours you want some variety. A lot of people just outright disable Hardsuits from EK completely, I rather suggest a rebalance.
3) About Vanilla suits. The only two Vanilla suits being ever used are PUCS and Abyss. No one uses any other. This is a fact confirmed by devs and - my oh my - suits rebalance in next update is coming, buffing up stats of vanilla combat suits to stats of MK1 of this rebalance mod and adding new suits with 60% physical resist.
3) This is balanced for Barotraumatic on hardcore settings, just as BaroDrama does.You can see stat comparison of MK2 to BaroDrama's COBRA.
Hopefully I answered all you questions :)
@Oberon its on par with BaroDrama suits (actually a sidegrade to them) which are close to vanilla and mainly balanced for Barotraumatic mod.