Kenshi
Travelling, Talking Civilians 4.0
54 条留言
Guerrero Drogon 10 月 13 日 上午 8:12 
error after defeating the flying bull and returning to the hideout with shek characters. This happens while using talkative kenshi.
汐羽 6 月 17 日 下午 6:42 
I really love your mod and have translated it into Chinese! Thank you for creating such an amazing mod.
If you have any questions or concerns about the translation, please feel free to contact me.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3502243075
pnciampo  [作者] 2024 年 10 月 16 日 下午 8:22 
As for mod order... experiment I guess. I have had issues myself and have reordered them.
pnciampo  [作者] 2024 年 10 月 16 日 下午 8:21 
I'm not working on this anymore, but I agree, maybe it could have been fleshed out better.
Babia 2024 年 10 月 15 日 下午 9:28 
great mod, but i find weird how missionaries aren't racist even to skeletons
TheHydraulicAmor 2024 年 9 月 11 日 下午 4:36 
Where should I place this on mod order ?
Quilava 2024 年 7 月 19 日 上午 1:56 
Anyone have this bug when NPC talk but it come out blank? Im also use Talkative mod, dont know if these 2 conflict with each other or not :cta_emo4:
pnciampo  [作者] 2024 年 2 月 11 日 上午 9:23 
@Klaboon hahaha - I hear you. I don't know when I'll work on this again, but I'll keep it in mind. I noticed it too but couldn't be bothered to fix it at the time lol
Boatt 2024 年 2 月 9 日 上午 6:47 
yeah same problem as Klaboon, was looking for what mod it was and figured out it was this one. Very cool mod, will have to turn it off until this is fixed though
pnciampo  [作者] 2024 年 2 月 5 日 下午 2:51 
Noted.
Anrhaa 2024 年 2 月 5 日 下午 2:41 
@pnciampo. Missionaries aren racist enough. They should harass or hate non-humans, like the Heroes Legue
pnciampo  [作者] 2024 年 2 月 5 日 下午 2:18 
Oh and the Hive patrols should be Armored Rags, not Traders Leathers. I want to change that in the future too.
pnciampo  [作者] 2024 年 2 月 5 日 下午 2:17 
I will think on it. I also have to get around to changing the Crab Raiders to Scorchlanders. Are there any issues with the HN Missionaries?
Anrhaa 2024 年 2 月 3 日 下午 3:00 
Hey boss. Any possibility for an update addressing the reports about the HN Missionaries?
Dante271 2023 年 3 月 21 日 下午 3:07 
And how do you open the mod file that is in iso format to be able to create the translation of the mod into Spanish? (I intend to do the translation)
pnciampo  [作者] 2023 年 3 月 2 日 上午 5:53 
I don't do translations, but someone who speaks Spanish may be able to. There's already at least one translation mod for this already.

About the Crab Wayfarers, I hadn't realized the race issue before. An oversight I guess. I'll work on it maybe but I haven't been playing too much these days.
Sthyu 2023 年 2 月 20 日 下午 7:57 
on spanish with google traslator, pls :( :spiffo:
Redcloud 2023 年 2 月 17 日 下午 3:52 
I really like the mod, only criticism I have to add is that the Crab Raider wayfarers seem to be exclusively Greenlander while the Crab Raider faction itself is exclusively Scorchlander.
SHERMA 2023 年 2 月 15 日 下午 12:38 
Can you do one in Spanish?
Turt 2023 年 2 月 12 日 上午 8:29 
@Manifesto doesn't Living World and Reactive World have world state conflicts when used together?
sama_y 2023 年 2 月 12 日 上午 5:39 
Amazing!!!
Is this mod support Chinese?
Manifesto 2023 年 2 月 11 日 上午 4:22 
if your using living world every conflict you have MUST! overwrite living world should always be at the bottom of your load order and just above recruitment.

most dialog should be made above living world as it states in description to overwrite living world if there is conflicts

i run RW+LW+UWE+MIAMED with no conflicts

my load order
everything else above this.
UWE
RW
MAIMED
LW
Patches
Recruitment
pnciampo  [作者] 2023 年 2 月 10 日 下午 7:20 
It should be - the units appear as homeless spawns. I don't know for sure though.
Evil incarnate 2023 年 2 月 8 日 上午 7:39 
Is this compatible with living world?
Strong Glass 2023 年 2 月 6 日 上午 5:56 
Also HN squads seem to act weird with skeletons:
whenever theyre travelling they just seem to stay in formation but begin screaming
when they are in town they just start running away.

if its possible you should add capability for HN civ squads either running away from skeletons, or the guards starting to attack the skeletons.

But the mod is a great little addition. keep it up!
pnciampo  [作者] 2023 年 2 月 6 日 上午 5:50 
@Glass Void
Thanks for the feedback.
Strong Glass 2023 年 2 月 4 日 下午 3:12 
HN squads seem to wander into worlds end which is full of skeletons, which is kind of unrealistic.
Graph 2023 年 2 月 1 日 下午 7:21 
Is this compatible with living world?
pnciampo  [作者] 2023 年 1 月 20 日 上午 6:00 
Hive patrols are a brand new squad with copied stats. All additions, whether vanilla or not are homeless spawns and should not affect anything or conflict with other mods.
Lor 2023 年 1 月 19 日 下午 3:23 
hive patrols compatible with hiver expanded mod?
pnciampo  [作者] 2023 年 1 月 17 日 上午 6:59 
The ones who initiate the conversation (the leader) are new characters separate from vanilla. The followers are either all new characters (Wayfarer/Crab Civilians) or are a mix of old and new.

(Example: You've got Empire Peasants in the Missionary squad who are vanilla characters. The guards and Priest are new characters, even if they are copies of vanilla characters who've been altered. The Holy Convoy - the convoy guards/leader are all new, but the Holy Civilians are vanilla.)
WarChief 2023 年 1 月 16 日 下午 2:15 
Hey man, are all these new npcs or are they taken from various towns etc and bundled together?
edgiitar900 2023 年 1 月 16 日 下午 12:23 
¿El mod esta en español?
pnciampo  [作者] 2023 年 1 月 9 日 上午 8:39 
Homeless spawns don't require an import. :)
UnCheat 2023 年 1 月 7 日 下午 4:09 
Does it require world reload?
ИИ 2022 年 11 月 29 日 上午 7:21 
oh! thank!
pnciampo  [作者] 2022 年 11 月 29 日 上午 7:21 
@ Scientist
I think all mods auto update? If you're concerned, just unsub and resub.
ИИ 2022 年 11 月 29 日 上午 7:19 
Where is link? How to download?
pnciampo  [作者] 2022 年 11 月 29 日 上午 7:16 
@Goldencoley
3.1 should be better for you. Reduced all spawn rates excluding the Hive Patrol.
KirrieD 2022 年 11 月 29 日 上午 7:05 
Thank you!)
pnciampo  [作者] 2022 年 11 月 29 日 上午 6:49 
@The Red
Yeah lol but I like doing it that way. I might add some pictures in the future to break up the text, as I see in other mods.
pnciampo  [作者] 2022 年 11 月 29 日 上午 6:47 
@KirrieD
You can.
pnciampo  [作者] 2022 年 11 月 29 日 上午 6:47 
@Goldencoley
You're welcome. I'm planning on tweaking the spawn rate soon. The crab citizen group in particular is spawning way too often.
ИИ 2022 年 11 月 29 日 上午 2:30 
Как скачать этот мод??? Я не могу этого сделать! Где ссылка на файл?
KirrieD 2022 年 11 月 26 日 下午 11:26 
Hi, can I use your mods in my build?
𝔾𝕆𝕃𝔻𝔼ℕℂ𝕆𝕃𝔼𝕐 2022 年 11 月 25 日 上午 8:35 
@pnciampo could you quantify how many NPCs you have added because as you eluded to encounters not being rare enough is a worry of mine :steamthumbsup:

contrary to @The Red i love that you post patch notes in the description because it allows me to assess how intrusive the mod will be!

thank you @pnciampo! :rosebud:
Ñokk 2022 年 11 月 25 日 上午 3:04 
Don't take it the wrong way, but you'll have a genesis-level long description if you keep putting patchnotes in there
pnciampo  [作者] 2022 年 11 月 23 日 下午 12:48 
Will do. Dropping a new update in a few minutes.
Legatus 2022 年 11 月 23 日 上午 11:26 
Keep it up my man, this is something definitely needed.
Cross 2022 年 11 月 20 日 上午 4:57 
This is a really good one makes the game feel more alive well done.:beeped: