Barotrauma 潜渊症

Barotrauma 潜渊症

Wreck Corpses [Ru En]
42 条留言
Battle Engineer  [作者] 7 月 31 日 下午 4:02 
hm weird, it seems baro changes pirateclothes to separatistcommoner1
Havel L. Krik 7 月 30 日 上午 9:13 
‖color:#9370DB‖[Wreck Corpses [Ru En]]‖color:end‖ Tried to spawn "officercorpse1" with the item "pirateclothes". Matching item prefab not found.
arb0 6 月 1 日 下午 7:52 
Havel
> 🎵You can't always get what you want 🎶
> 🎶 But if you try sometime you'll find🎵
> 🎵 You get what you need 🎶
Havel L. Krik 5 月 30 日 上午 7:40 
"be glad" :steamthumbsdown:
I'd "be glad" if both mods were one.
Battle Engineer  [作者] 5 月 30 日 上午 4:16 
some people only want wreck changes,
the moving of the mech isnt meant to be fast, yah its meant to be super slow...be glad i didnt add the radiation to it like i wanted (it was meant to leak rads)
Havel L. Krik 5 月 30 日 上午 1:07 
True, but why not have them as one?
One lets you get the suit from an enemy while the other only has a small chance of spawning.
On a side note, transporting the wreck of a mech is easier when water is not involved (unless there is a way that doesn't require you to walk the mech to the Fabricator).
Also, it makes for less mods to use.
Battle Engineer  [作者] 5 月 29 日 下午 10:55 
they should just work, either mod also lets you repair them
Havel L. Krik 5 月 29 日 下午 7:16 
Wait, you have a mod that modifies the Exo-husk to drop a Ruined Exosuit when killed, and you have a Ruined Exosuit in this mod... What id you combined the two?
Battle Engineer  [作者] 5 月 23 日 下午 8:13 
ill look into this, let me do some testing
Nobaru 5 月 23 日 下午 4:35 
<Workshop name="Lua For Barotrauma" id="2559634234" />
<Workshop name="Performance Fix" id="2701251094" />
<Workshop name="Soundproof Walls" id="3153737715" />
<Workshop name="Better Charging" id="3349452723" />
<Workshop name="Smarter Bot AI" id="3343911734" />
<Workshop name="Blueprints" id="3301014847" />
<Workshop name="Small Plants Vanilla Fork" id="3389758993" />
<Workshop name="Submarine Overhaul" id="2957837011" />
<Workshop name="Quick Interactions" id="3438745304" />
<Workshop name="Press R to Reload" id="3413495302" />
<Workshop name="Captain Navigation Terminal Hotkeys" id="2851646527" />
<Workshop name="ADV Beacon Stations" id="2544952900" />
<Workshop name="Visualize Motion Detector Range" id="3309211606" />
<Workshop name="Immersive FOV" id="3343964771" />
<Workshop name="Remove GUI Window Position Restrictions" id="3157899228" />
Battle Engineer  [作者] 5 月 23 日 下午 4:04 
what? any other mods on?
Nobaru 5 月 23 日 下午 1:40 
It seems there’s a bug that corpses from this mod lying around as husks or even wandering around. I hope this can be fixed.
Spartan 1 月 20 日 上午 7:32 
Ayy it works now! Thanks man!
Spartan 1 月 19 日 下午 9:41 
None. I just tested it after doing a fresh reinstall of the game too.
Battle Engineer  [作者] 1 月 19 日 下午 5:41 
mod list? trying to reproduce
Spartan 1 月 19 日 上午 7:00 
No, I'm not seeing anything in the debug console.
Battle Engineer  [作者] 1 月 19 日 上午 4:42 
odd, any errors?
Spartan 1 月 17 日 上午 11:34 
Exosuit repair isn't working, all materials disappear upon completion.
Zee 2024 年 11 月 29 日 上午 12:19 
Seems like some of the wreck corpses are still vanilla?
I think @Theta 198 is on the money.
Battle Engineer  [作者] 2024 年 10 月 22 日 下午 2:20 
they shouldnt?
Nobaru 2024 年 10 月 22 日 下午 2:03 
I guess corpses inside wrecks could also now be husks playing dead, might conflict with this mod's functionality?
Battle Engineer  [作者] 2024 年 7 月 30 日 下午 4:53 
how odd
Aditor 2024 年 7 月 30 日 上午 11:18 
It seems like the exosuit repair crafting does not work?
Whenever i craft it, it does not yield the exosuit, it takes away the materials (including broken exosuit) with no resulted exosuit
Pro Skrrter 2 2024 年 7 月 16 日 上午 7:26 
looks like only "captaincorpse1" and "mediccorpse1" are affected
Pro Skrrter 2 2024 年 7 月 16 日 上午 7:23 
@Alexander it looks like when they changed stack sizes, they also changed some item tags. "shotgunammo" -> "shotgunshell" and "acidgrenade" -> "chemgrenade".
HDC 2024 年 7 月 4 日 下午 9:13 
How about the compatibility of this mod? Let's talk about it (like a wetsuit overhaul):Tokyoheart:
Battle Engineer  [作者] 2024 年 6 月 21 日 下午 10:33 
odd? those are base game items
Alexander 2024 年 6 月 21 日 下午 8:51 
Thanks for your good work, this mod is a must have for me but I keep getting "Matching item prefab not found" error whenever a corpse attempts to spawn carrying "shotgunammo" or "acidgrenade" for example. Could it be a load order conflict?
I3eauLeBoi 2024 年 3 月 11 日 下午 1:25 
Cheers for still working on it.
Battle Engineer  [作者] 2023 年 12 月 8 日 下午 11:14 
for future reference: its spawnitem Skeleton1 inventory
TheDestroyer2103 2023 年 9 月 8 日 上午 1:28 
Aight, thanks
Battle Engineer  [作者] 2023 年 9 月 8 日 上午 12:10 
im assuming you meant the bones, check the change logs for the command
Battle Engineer  [作者] 2023 年 9 月 7 日 下午 11:38 
what are you trying to spawn?
TheDestroyer2103 2023 年 9 月 7 日 下午 11:14 
Is there a way to spawn them with console commands?
Battle Engineer  [作者] 2023 年 5 月 18 日 下午 6:48 
corprses.xml
GVLT 2023 年 5 月 18 日 下午 1:47 
What do I edit to remove weapons and exos from spawn?
sharaj00 2023 年 5 月 16 日 上午 4:23 
cool, i'm trying to get something like this in my mod
Battle Engineer  [作者] 2023 年 3 月 14 日 上午 11:38 
it should, no reason it would break on any update
[TC] Toaster Oven 2023 年 3 月 14 日 上午 11:33 
Does this still work for 1.0?
Battle Engineer  [作者] 2022 年 11 月 25 日 下午 10:59 
it seems to work for me, ill update the mod to see if that helps but other then telling me what the console says, theres not much to do. please give console log if it happens again
Battle Engineer  [作者] 2022 年 11 月 23 日 下午 6:25 
ill see if it happens to me, give me a bit
MIRROR 2022 年 11 月 19 日 上午 4:51 
nise