Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Sigmar's Heirs, an Empire Overhaul
2.997 comentarios
DiViNe NeKO hace 6 horas 
The audio on the dogs running needs to be tuned down they sound like a herd of horses it overwhelms the sound of other units in combat, just give them the same audio of goblin wolves running and it will balance out
Xoudad  [autor] hace 15 horas 
cf. Mod description
koshe hace 20 horas 
ok so i have ghalmaraz and moved to helmgart and still no valten, im using oldworld mod (hoping it still works)
Xoudad  [autor] hace 23 horas 
try to unsub / resub but doubt very much that it's coming from this mod
MAD l TOSKA 16 OCT a las 2:23 
Im experiencing a crash if I use this mod. No other mod activated, just in this order, Asset, Main mod, unlocker, audio. Any idea why? Not when I open the game, but when I actually select empire and start the game, it crashes
Mei-drago SKINS 15 OCT a las 7:55 
My bad, found out the reason myself after playing it for 10 mins. Good mod bro. I experienced a bug at first but it got solved without me doing anything
Xoudad  [autor] 15 OCT a las 7:38 
I've explanined that a thousand times... It's also explained in the guide. Vanilla buildings are there for mod compat and have been thrown at the far right, so not the same place as the other ones.
Electoral recruitement are your own troops (ex. Reikland troops if you're playing Karl) and Provincial troops are the local province troops (ex. Wissenland troops in Nukn if you play Karl). SO yeah if you're playing Karl and you are in Reikland, they are both the same.
Mei-drago SKINS 15 OCT a las 7:06 
Recruitment mechanic needs some rework I'd say. A little too complicated, like there is no need for the vanilla buildings spot. Why use them instead of buffed provincial units? I get it, some factions don't have buffs and they shouldn't be able to construct them. Then make that building invisible in special factions. And don't really know what is the difference between Electoral and Provincial recruitment buildings.
ZeroAlfa 10 OCT a las 9:09 
@Xoudad. Yes playing IE.
Raze808 10 OCT a las 6:28 
@I Am Neenja. Thx for info!
I Am Neenja 10 OCT a las 5:39 
@Raze808. They're now a RoR. A new elector count state troop has been put in place instead.
Raze808 10 OCT a las 4:22 
so, is carroburg GS no longer available in this mod?
Xoudad  [autor] 9 OCT a las 23:41 
Playing IE ?
ZeroAlfa 9 OCT a las 16:04 
I'm not using SFO and I'm playing Karl Frantz's campaign.
Killing Joke 9 OCT a las 15:32 
IE Extended. However, it may be SFO conflict, I use the SFO. Cannot just turn it off to check. It would be nice to know if ZeroAlfa uses SFO.
Also, I use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3575400154 patch for SFO and initially I thought the patch broke it. Later I checked the tables of the patch and no, I don't see anything that could broke it, there are just units stats edits. But it seems like author of the patch confirmed the issue and found a way to fix it, so probably this is SFO problem.
Xoudad  [autor] 9 OCT a las 13:45 
In IE ?
Killing Joke 9 OCT a las 12:47 
Same for me with Sisters of Sigmar and Sigmar Purifiers ROR. Built tier 3 landmark in Mordheim, got Bertha hero spawned. But ROR are disabled, even if lord is in Mordheim. Playing Elspeth.
Xoudad  [autor] 9 OCT a las 0:32 
Sounds like you're having script breaks, what campaign are you playing ?
ZeroAlfa 8 OCT a las 15:26 
I'm having a problem recruiting Sisters of Sigmar RoR units. Supposedly, upon completing the last tier of the building in Mordheim I should have access to recruit them, but they still appear blocked. I don't know if it's a problem with the game itself, as I read that there are currently problems with unit recruitment, or if there's some kind of error in the mod due to recent updates. The RoR unit in the same building is also in the same situation. Unrelated to the above, after completing the Ghal Maraz mission, the mission to recruit Valten did not appear, this I do not know if there was an error or I was missing something.
Holice 6 OCT a las 19:04 
Any idea why I'm not seeing stat increases for Reikland Greatswords with Karl Franz and his Imperial Special Forces skill? Or do they only get stat buffs from the Red Line?
Xoudad  [autor] 5 OCT a las 9:17 
It should work yes
Shatilov 2 OCT a las 15:20 
does nordland works in IEE, or is it only IE, I am mainly asking about Bulwark of the Empire mechanic
CountCristo 30 SEP a las 12:01 
In case you missed it @tevesh the sfo submod has been updated (as in someone else took it over) see the discussion thread.
Ashunava 29 SEP a las 6:25 
@Xoudad I wouldn't be asking if I actually had them anywhere, but I didn't. Trying to narrow it down whether it's an SFO submod problem or a baseline mod one. So far the submod's author points to the base mod.
Gricken 29 SEP a las 3:56 
Karl Franz, Immortal Empires expanded, yes I have grim and grave
Xoudad  [autor] 29 SEP a las 3:23 
Volkmar doesn't have electoral troops as he's not an EC, but you still have all the vanilla buildings on the right
Ashunava 29 SEP a las 3:07 
Am I supposed to have no access to basic military buildings as Volkmar? I'm not seeing this listed in the mod's description (or on the site) but in-game I don't have any at all.
Xoudad  [autor] 29 SEP a las 2:24 
@Gricken :
1. what campaign are you playing
2. Do you have the Grave and the Grim DLC ?
@Walt The Why: It's in the guide, build wizard towers
Gricken 27 SEP a las 21:15 
I'm not sure if this is a bug if I'm doing something wrong, but I've gotten about 100 turns into a franz campaign and despite building numerous shrines/worship buildings. I've yet to even see the icon for flagellants show up in the recruit levy menu.
Walt The Why 27 SEP a las 13:59 
how do we get imperial decrees ?.
Xoudad  [autor] 26 SEP a las 13:14 
LH
Kingmaker 26 SEP a las 10:34 
Is that Bertha Bestraufrung I see up there in the screenshots? LL or LH?
Aristocratic Astorian 26 SEP a las 4:26 
Does anyone know if this mod would work with a unit cap mod, in terms of the new modded units?
i'm gonna try myself tomorrow when I get back home but I'm curious.
Xoudad  [autor] 25 SEP a las 14:54 
No idea
Velkan 25 SEP a las 10:13 
i see on the site that there are several more items that are WIP. when can we expect those?
Moon Guy 23 SEP a las 9:52 
@Koshe Do the ghal maraz quest battle and move a character to the helmgart province
koshe 22 SEP a las 9:26 
how do i get valten?
飞滑和小稽 21 SEP a las 8:28 
i recommend the carroburg greatswords could be remained and added in warband upgrade:steamhappy:
Xoudad  [autor] 14 SEP a las 12:38 
Because he does have access to building with no unit as provincial buildings, should have removed those for now. You'll find the usual buildings on the right
Super Sexy Time 13 SEP a las 12:21 
Why are the hunstmarshals provence recrutment buildings not showing any units to be recruited? It is linked to the aggression mechanic like the main building chain or a bug?
PenisHuman 8 SEP a las 2:24 
Thanks.
Xoudad  [autor] 8 SEP a las 0:25 
@GC_Rallo: Mod conflict
@n.pedrazalis: Thx I'll have a look
n.pedrazalis 7 SEP a las 23:48 
hello there is a graphical problem with the chest of the imperial robot alittle grey around the cabin of the pilot
GC_Rallo 7 SEP a las 9:53 
I recruited the Knights of the High Helm, they are listed as shock cav, but in battles they are basically the same model as Carroburg Greatswords, on foot.
Xoudad  [autor] 7 SEP a las 8:02 
submods are fine yeah
PenisHuman 7 SEP a las 4:49 
I'm asking for permission to upload a submod I made for your mod.
Xoudad  [autor] 7 SEP a las 4:13 
?
PenisHuman 6 SEP a las 23:35 
@Xoudad Hey,, is it fine for me to upload a submod for Sigmars Heirs?
PileErico 6 SEP a las 21:24 
我的问题,我重新检查了mixu的技能和原版的单位,发现诺德领的传奇领主对自己的行省单位就是没有任何加成的,不是你的问题,抱歉:lunar2019piginablanket:
Xoudad  [autor] 6 SEP a las 0:55 
I'll check but they should still be concidered in Mixu's skill, that haven't changed