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报告翻译问题






just a suggestion you should add muffled ringing noise or tinnitus everytime we get deaf.
Support for wearing ear protectors with the "AuthenticZ" and "MufflesEarsSlot" mods.
RicksMLC_Concussion_3rdParty
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2460154811 (Brita's Armor Pack)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3079948242 (KATTAJ1 Military Pack)
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
2) I am not familiar with the "muffles to ears slot mod" so I can't say that is is or isn't. When wearing ear protectors the player is given the "hard of hearing" trait if the player does not already have it, and when the ear protectors are removed, the "hard of hearing" trait is removed, so long as it was added by this mod and not an already existing trait (ie: no magic cures for hard of hearing)
if getPlayer():HasTrait("HardOfHearing") then return end
getPlayer():getTraits():add("HardOfHearing")
getPlayer():playSound("Tinnitus")
(I've also replaced the RicksMLC_EarDamage:RestoreTraits with remove hard of hearing)
require "RicksMLC_EarDamage"
local overrideRMLCApplyDeaf = RicksMLC_EarDamage.ApplyDeafTraits
function RicksMLC_EarDamage.ApplyDeafTraits(self)
overrideRMLCApplyDeaf(self)
getPlayer():playSound("tinnitus") -- you need to supply the sound file media\sound\tinnitus.ogg
end
If you want some help with modding, I sometimes stream modding on twitch.tv/RicksMLC and can provide some help if you need it or have questions. There is chance I may know something :)
https://pastebin.com/9AZudd74