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Mighty foot engaged does that by default
why are people so unaware in this comment section?
Yes
@Jogurt
gm_antliondefense
hahaha xD
utilities tab
thanks for supporting other users guys
I'm sorry I can't help you, since I don't even know the mod you mention.
I have disabled the Reagdol's version of the cleanup, and I've even used a different cleanup mod to ensure it was just some general incompatibility. This mod has consistently been refusing to work with ReAgdoll. What might be causing this general incompatibility, and is it an easy fix?
I don't know, it depends on what corpse generation mode that base uses. If you use the normal ragdoll creation mode, yes
Fixed
1. v - lua/autorun/client/ibc_client.lua:13
2. unknown - lua/includes/modules/hook.lua:96
This error is popping up all of a sudden idk what's causing it.
It has never appeared before and I've installed/enabled no addons recently.
I apologize, it was already fixed, I made a mistake in the code in the last update
1. IBC_DeleteEntity - lua/autorun/server/rbc_server.lua:352
2. v - lua/autorun/server/rbc_server.lua:114
3. unknown - lua/includes/modules/hook.lua:96
oh no....
Could you give me the link to a map that contains weapons generated by the map for testing?
No
@Cyxapb1986
No idea
@lunatyx
items tab is items spawned
I'm sorry, I really don't remember where to do it
@Steve
Thanks for your comment. The problem is that there is nothing that distinguishes a weapon dropped by an NPC from a weapon that is spawned by the map. They are essentially the same entity.
However, I have a couple of cheats that can prevent map spawned weapons from being removed. It may be implemented in the next update.
Thanks for the suggestion