安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







All of a sudden rimpy says this mod is the wrong version (I'm on 1.4, as many people are who wait on Combat Extended to update)
@titititi ill look into seeing if I can add mod settings for the gene banks
@Fralee I'll look into the source code I think I've seen it with other gene bank mods that there are issues with traders not seeing contents in gene banks of their def name is not equal to gene bank
Is this something that can be added ?
not sure why you could only hold 4 per bank
For everyone commenting about the trading thing, I've just placed a stockpile zone with Critical priority + trade beacon right next to the gene banks, ejected all genepacks (after disallowing use), haul urgently to the stockpile, then they show up to trade. Can then "allow" the banks again to have them all reloaded. :)
Thank you for this
I'm not sure about the issue with small gene bank but I'll see if I can replicate the issue.
My only request would be getting the three sizes on a single build-menu square with a drop-down, but that's very much a matter of personal preference, not functionality. Thanks again!
Will test and get back to you