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A template project file is above.
So it's all based on file names. In the project, add as many actors as you want via the
VoiceActedRadioChatterMod.voiceActors.Add("FemaleYOURNAMEHERE");
They have to start with Male or Female to be read by the game.
Build that as a .dll and place it in the Assemblies folder of your mod.
Then go into Defs/SoundDefs/ and make sure there is an .xml file named UnitResponseFemaleYOURNAMEHERE.
Use the template or copy another make sure that they all point to a folder
Sounds/UnitResponse/FemaleYOURNAMEHERE
The folder needs to be filled with the right file names pointed to in the .xml files.
I'd love to be able to make packs using some of the games I have. Hoping I could use your work as a template!
I avoided the Science Vessel because it has really loud vehicle noises in the background. Same with Dropshop, Valkyrie, Wraith and Siege Tank. Wraith and Siege Tank are both really bad for audio. If you want it thought I'll can make vehicles pack.
League VO's are easy to do but idk how much mileage it would get or what champions I would pick.
One that could be added to this mod: science vessel, I can see it being useful for, surprise surprise, researchers. Maybe firebats too, for the much-hated pyromaniacs.
And this got me thinking of killstreak/domination stuff from UT games, wish I had money to commission a mod for that now. Damn you for making me think of that lol