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报告翻译问题
Eventually your save will have trouble loading new maps. Even quicktest devmode will not work.
this guy has updated almost all owl's mods, just scroll through his workshop contributions
```
Exception from asynchronous event: System.MissingFieldException: Field 'Verse.FogGrid.fogGrid' not found.
[Ref 63A4DE99]
at SimpleFxSplashes.Patch_Map_FinalizeInit.Postfix (Verse.Map __instance) [0x00000] in <0beea4b06697449a94fedfd679cbd5db>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.Map.FinalizeInit_Patch5(Verse.Map)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.MapGenerator.GenerateMap_Patch6(Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>,bool)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.Game.InitNewGame_Patch8(Verse.Game)
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00025] in <869ae09cd42e4958ad76d610931cb571>:0
```
- Optimized rewrite of how the cache is built to better work for modlists that interact with the terrain a lot (eg terraforming or dynamic ice).
- The surface that are considered hard enough for raindrops to splash upon are no longer hardcoded and now XML exposed via mod extensions. Authors of unusual terrain types, where the usual rulesets were not working, can now use these extensions if they'd like.
---
@Null - weird that's not working in MP. Is weather not sync'd in MP or something?
Thanks for your efforts on this mod, have a great one pal!
Error while instantiating a mod of type SimpleFxSplashes.Mod_SimpleFxSplashes: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void SimpleFxSplashes.Patch_DeinitAndRemoveMap::Postfix(Verse.Map map)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <255414689d344b1385ae719f6cce8c55>:0
at Ha
.... and more
uploading log files isnt working atm
Is there a mod that can lower the density of the rain? Maybe by half or more?
- Fixes splashes happening during snow weather
- Minor optimizations and code maintenance
---
@Speed - no puddles / filth. If I could pass it off as a scatterable though that could be neat.
But puddles?
Maybe one day I'll come up with a solution. A v2 of the mod lol
- Normally a splash fx will happen even if it's offscreen. I had looked into preventing this, but the cost of doing so outweighed what it takes to generate a splash. But, while updating my other mod Toggleable Overlays , I learned of an ultra-fast way to calculate this, and applied it here. In a typical scenario this may allow the mod to run about twice as fast, or upwards to 4x faster if you're looking at a spot where there's no hard surfaces.
@Tomoko - basically when I was testing it, the fx would incur about a 0.002ms cost, and the optimized weather drawer would save you about 0.002ms vs the vanilla one. It about cancels out. If you adjust the splash fx in the mod options to reduce the intensity it could be potential net gain.
Yeah, right. I'd like to see the thorough justification behind that bold claim.