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报告翻译问题






In Vanilla I can't recall having seen it.
Thank you for the addition of this feature!
I don't have time to play test. I just used a permit and skipped 45 days to test. Any bug report or feedback is highly appreciated! Have fun!
Have you considered making something similar for Royalty, when pawns get free uses of Permits?
I've tried with both regular Harmony and Harmony for macOS on ARM: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3515420793
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
</li>
<li>
<packageId>ludeon.rimworld.biotech</packageId>
<displayName>Biotech</displayName>
</li>
</modDependencies>
Anyway, there is a way to add DLC dependencies via Steam itself. I just did that. Let's hope it suffices. Thanks for the suggestion, @Monkey Magic and @Arthur GC!
https://pastebin.com/D0UhgcPH
EDIT - Still not working for 1.4 though, did you forget to add the changes to that version? :P
I added new options to the mod as you suggested. But I could not do as much as I want. The letter is blank. It does not contain info about the mech, nor it can points to the location. I don't know how to include these info without breaking compatibility. I also do not want to check every game tick for this info. Sorry guys :( If anyone can help or give me some pointers, it would be greatly appreciated!
In the mean time, I suggest you use this mod to send letter/pause the game and use the top left corner message to locate the new mech.
Cheers!
Given that the the smithing skill is required for mechanitors to release them automatically, if is this is not set higher than other tasks, they will ignore them for ages. Additionally, even if smithing is set to the highest priority task, they will still ignore them over eating, sleeping, recreation and other needs activities :/
Have fun!
I am actually looking for pointers on how to do this mod without touching the xml Defs file, for better compatibility and learning something new.
I have a little experience with Harmony. But I do not know how to access the original class public fields. For example, I believe the class I need to patch is HediffComp_Disappears , and the method is CompPostPostRemoved . But I do not know how access these 2 fields HediffCompProperties_Disappears Props and Pawn Pawn (Pawn is from the base class HediffComp which HediffComp_Disappears is a subclass of.
If anyone can give me some pointers on how to do the above, it be would greatly appreciated! Thank you in advance!
Cheers!